ÉVALUATION IMDb
6,3/10
1,3 k
MA NOTE
Ajouter une intrigue dans votre langueA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified informat... Tout lireA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.A system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.
- Prix
- 2 nominations au total
Alexander Lomov
- P-3
- (voice)
- …
Maria Rudenko
- Larisa Filatova
- (voice)
Oleg Kursachev
- Victor Petrov
- (voice)
Sergey Shanin
- Yegor Molotov
- (voice)
Irina Shanaeva
- Granny Zina
- (voice)
Christina Sherman
- Twins
- (voice)
- (as Kristina Sherman)
- …
Alexander Ballinger
- Michael Stockhausen
- (English version)
- (voice)
Díana Bermudez
- Larisa Filatova
- (English version)
- (voice)
Avis en vedette
For starters the game really lacks save points. This can work in missions, take souls games for example they had little bon fires. This game lacks them in the open world areas. You can spend ages killing robots and looting areas just to die and loose everything. There is only auto saving on missions and the open world requires you to access a save station! Why not have a save point as you enter built up areas and then once you complete the "activity" or loot the sought after object it then saves again?
Another issue which drove me mad was the amount of repair bots. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. When I killed them you could see another pack coming in the distance. Basically you get never ending repair bots coming in. Its like this in most encounters aswell. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Why can't you switch off the repair bot vending machines? This would atleast balance them.
The game doesn't teach you enough about weaknesses and status effects. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies.
During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. These could really be balanced better with the countless repair bots in mind. They are fast moving and normally spawn in packs. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker.
Puzzles in this game felt highly repetitive. But they also always add the same puzzles 1 after the other instead of spacing them out the game. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. They begin to get tedious after a while.
Lack of sprint in this game sucks. Its an open world and sprint is basically a must in such a large environment. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it.
All drivable cars were identical. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I just didn't like how every car I drove was an exact replica.
The game can be a bit buggy at times. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. Its extremely unfair and the lack of checkpoints made this more painful. Other then that everything else plays pretty much fine.
Other then that the game can be quite fun. The world look great. I really enjoy robots and sci fi in the games. The story is enjoyable and the puzzles granted were fun I just wish they were spaced out. The combat in this game is awesome when mixing your abilities and weapons together. Mindfish definitely have a talented team and I would keep an eye out for their future games. I just hope they take peoples feedback and iron out the issues in the next game from them.
Another issue which drove me mad was the amount of repair bots. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. When I killed them you could see another pack coming in the distance. Basically you get never ending repair bots coming in. Its like this in most encounters aswell. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Why can't you switch off the repair bot vending machines? This would atleast balance them.
The game doesn't teach you enough about weaknesses and status effects. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies.
During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. These could really be balanced better with the countless repair bots in mind. They are fast moving and normally spawn in packs. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker.
Puzzles in this game felt highly repetitive. But they also always add the same puzzles 1 after the other instead of spacing them out the game. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. They begin to get tedious after a while.
Lack of sprint in this game sucks. Its an open world and sprint is basically a must in such a large environment. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it.
All drivable cars were identical. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I just didn't like how every car I drove was an exact replica.
The game can be a bit buggy at times. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. Its extremely unfair and the lack of checkpoints made this more painful. Other then that everything else plays pretty much fine.
Other then that the game can be quite fun. The world look great. I really enjoy robots and sci fi in the games. The story is enjoyable and the puzzles granted were fun I just wish they were spaced out. The combat in this game is awesome when mixing your abilities and weapons together. Mindfish definitely have a talented team and I would keep an eye out for their future games. I just hope they take peoples feedback and iron out the issues in the next game from them.
The graphics were absolutely amazing and they created a beautiful landscape. (If you are playing on a 3090)
There were some bugs and dialogue scuff but it is assumed that this will be patched. My biggest problem with the game was the lack of an FOV slider. (Can be fixed with mods)
As someone who does not usually enjoy single player games as I prefer FPS and 80% of single player games are the simple mechanic of swinging a sword (or some melee weapon) I this is an amazing experience to add to the single player genre.
Very much enjoyed the story and twists to it, as well as the fighting mechanics. If you enjoyed old Fallout games and Bioshock then I recommend.
There were some bugs and dialogue scuff but it is assumed that this will be patched. My biggest problem with the game was the lack of an FOV slider. (Can be fixed with mods)
As someone who does not usually enjoy single player games as I prefer FPS and 80% of single player games are the simple mechanic of swinging a sword (or some melee weapon) I this is an amazing experience to add to the single player genre.
Very much enjoyed the story and twists to it, as well as the fighting mechanics. If you enjoyed old Fallout games and Bioshock then I recommend.
To me it's very much Fallout meets Bioshock, it of course comes with flaws, but actually runs pretty smoothly for the most part, the unlocking mechanism can be repetitive I feel they could've come up with more unique puzzles but of course that isn't a deal breaker, I know there is controversy regarding the game however, little to no details about it have actually been confirmed, it is in the end just a game and and a really good game at that, if you're a fan of Fallout, Wolfenstein or Bioshock. This game will meet or exceed the needs, the use of your left hand for abilities and your right for weapons is a mechanic I feel can be used more but is again something that's know for being used in Bioshock, I give this game an 8/10, has its flaws but anyone that just decides to play it for what it is will get a kick out of it.
The game is best game I've played all year but the game has some flaws. The games open world part isn't the best. I love to find different upgrades but the difficulty getting them is different story. The amount you kill as soon you get there is unbelievable I almost died 12 and my first and second play through. Every time I try to go somewhere it's a million enemies waiting for me. But that's not the only flaw. The story is not bad but it's very confusing. I should've given it an eight but the rest of the game is too good to be given something lower than a 9. This was just me and my experience.
I rate games on one factor above all: fun. Atomic Heart brought that and so much more. It's always great to see new idea sand experiences unlike games have previously explored. Many have compared this to Bioshock and although I see the similarities I think they're only similar in a very abstract atmospheric, or thematic sense. Atomic heart nails the first person shooter while being the versatility in combat that modern games have made standard. The game clearly prioritizes your fun above all with dynamic skill trees that can be adjusted at will and three difficulty mode expertly curated per player's desired play style. Normally I play games on their highest difficulty, but the masochistic icon which depicts it as a man being tied down and beaten by robots represents the setting aptly. I suggest playing on the middle difficulty for greater enjoyment. Overall, I truly recommend this to anyone in search of a game of a gripping single player experience.
Le saviez-vous
- AnecdotesThe original concept of Atomic Heart began in the late 2000s. Originally, it was meant to be a movie, and many CGI renders of concept footage can be found on the internet. While many production studios loved the idea, none of them agreed to make the movie. This led to the creation of the game instead.
- ConnexionsFeatured in CoryxKenshin: ATOMIC HEART is... well you just gotta play it lol (2023)
- Bandes originalesLottozahlen
Performed by Klaus Wunderlich
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