Agrega una trama en tu idiomaThe Gunk stars Rani, part of our duo of gritty space haulers, struggling to make a buck as they chance upon an untouched planet brimming with life. They came in search of valuable resources,... Leer todoThe Gunk stars Rani, part of our duo of gritty space haulers, struggling to make a buck as they chance upon an untouched planet brimming with life. They came in search of valuable resources, and it looks like they've hit the jackpot..The Gunk stars Rani, part of our duo of gritty space haulers, struggling to make a buck as they chance upon an untouched planet brimming with life. They came in search of valuable resources, and it looks like they've hit the jackpot..
Fotos
Fiona Nova
- Rani
- (voz)
Abigail Turner
- Becks
- (voz)
Victor Engström
- CuRT
- (voz)
- …
Molly Scarpine
- Becks (trailer)
- (voz)
- (as Molly Daisy)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Argumento
¿Sabías que…?
Opinión destacada
Gameplay:
The Gunk is a puzzle adventure game where you travel through a faraway alien world left in shambles, but with a glimpse of the probability of it returning to its former glory. What I liked mostly about its gameplay is that it knew when to add new elements and not just splatter everything in the hopes that you would get everything from the get-go. People who play games regularly don't require much to 'get it' and just plow through the entire game, but for some, a semi-casual introduction of new elements is overall the better way to go. Puzzles are beginner-friendly and don't require timing except for a few, which still don't require pinpoint timing to complete. Enemies are, as everything in this game, absolutely beginner friendly. If you have played games before, you will know what each can do and how it can be beaten. Triple-A games should take notes from developers who know when to add and when to let players play around a little bit more with an already established mechanic.
Story: We follow Rani, a space explorer/scavenger, going through an alien planet in search of materials to sell. While we traverse this alien planet, we are met with a plethora of wild flora and fauna, which, if you read them, tell a story of their own of a forgotten planet with a long-gone population. As the story progresses, more and more truths are uncovered, and after one thing leads to another, we find out what caused all this. As we are sticking to no spoilers here, The Gunk is a pretty short game with a respectable story, but not something that will blow your socks off.
Graphics: The literal meaning of a mixed bag: some objects, be they close or far, appear somewhat muddy, and then we get others with more graphical quality and popping colors. Furthermore, particle effects are rather well done; some actually illuminate their surroundings and some even warp the screen. The art style is unique and an acquired taste, but for every dish, there is a subsequent connoisseur.
Music and Soundtrack: Overall soundtrack and music impressions are lukewarm, but the choice of instruments or synths or whatever they used stands out in a good way. The whole soundtrack had an eerie mystery to it and sounded 'strange', and that perfectly encapsulates what the game is trying to portray.
Characters: We follow a set of three characters who find themselves on an uncalled-for adventure and ultimately beat any emerging challenge. Rani is your ever-curious adventurer, going around more and more corners just to find out what cool feature may be hidden there. The devs really added to their ultimate cohesion with your trusty friend calling in constantly to see how you are, what you found, and to be careful. These small but meaningful interactions are splattered throughout the whole runtime, and they are a delight, but we get to the bad part. As the story progresses and Rani becomes more and more hard-headed, they ultimately get into a big 'fight' with Beck, which leads to them acting like spoiled teens and not talking to each other, or just one trying to communicate while the other stays in stern silence. I appreciate where the devs were going with this, but for me, it didn't work at all and just made every interaction a chore.
Weapon Variety: Rani is equipped with her trusty power glove, which is her only weapon throughout the entire game. It serves to collect all crafting materials, beat all enemies, and solve all puzzles. Those collected crafting materials are used to upgrade the weapon by boosting its main purpose and adding some new gadgets with varying effects to the arsenal. For The Gunk and its subsequent runtime of a few hours, one weapon is plenty and does what it is meant to do.
World: The Gunk, as stated above, is situated in an alien world with interesting objects and places to meet. There are numerous objects that can be scanned throughout the world with different aspects to them, like the type of object, materials it is made of, possible purpose, and much more. These little scannable objects were a great addition with a few caveats here and there, mostly regarding which objects are actually scannable, as many already are, but some that are pretty interesting were not. Personally, I would have liked to know even more; we were already riding on the curiosity train, but it didn't end smoothly, more like it stopped abruptly.
Story: We follow Rani, a space explorer/scavenger, going through an alien planet in search of materials to sell. While we traverse this alien planet, we are met with a plethora of wild flora and fauna, which, if you read them, tell a story of their own of a forgotten planet with a long-gone population. As the story progresses, more and more truths are uncovered, and after one thing leads to another, we find out what caused all this. As we are sticking to no spoilers here, The Gunk is a pretty short game with a respectable story, but not something that will blow your socks off.
Graphics: The literal meaning of a mixed bag: some objects, be they close or far, appear somewhat muddy, and then we get others with more graphical quality and popping colors. Furthermore, particle effects are rather well done; some actually illuminate their surroundings and some even warp the screen. The art style is unique and an acquired taste, but for every dish, there is a subsequent connoisseur.
Music and Soundtrack: Overall soundtrack and music impressions are lukewarm, but the choice of instruments or synths or whatever they used stands out in a good way. The whole soundtrack had an eerie mystery to it and sounded 'strange', and that perfectly encapsulates what the game is trying to portray.
Characters: We follow a set of three characters who find themselves on an uncalled-for adventure and ultimately beat any emerging challenge. Rani is your ever-curious adventurer, going around more and more corners just to find out what cool feature may be hidden there. The devs really added to their ultimate cohesion with your trusty friend calling in constantly to see how you are, what you found, and to be careful. These small but meaningful interactions are splattered throughout the whole runtime, and they are a delight, but we get to the bad part. As the story progresses and Rani becomes more and more hard-headed, they ultimately get into a big 'fight' with Beck, which leads to them acting like spoiled teens and not talking to each other, or just one trying to communicate while the other stays in stern silence. I appreciate where the devs were going with this, but for me, it didn't work at all and just made every interaction a chore.
Weapon Variety: Rani is equipped with her trusty power glove, which is her only weapon throughout the entire game. It serves to collect all crafting materials, beat all enemies, and solve all puzzles. Those collected crafting materials are used to upgrade the weapon by boosting its main purpose and adding some new gadgets with varying effects to the arsenal. For The Gunk and its subsequent runtime of a few hours, one weapon is plenty and does what it is meant to do.
World: The Gunk, as stated above, is situated in an alien world with interesting objects and places to meet. There are numerous objects that can be scanned throughout the world with different aspects to them, like the type of object, materials it is made of, possible purpose, and much more. These little scannable objects were a great addition with a few caveats here and there, mostly regarding which objects are actually scannable, as many already are, but some that are pretty interesting were not. Personally, I would have liked to know even more; we were already riding on the curiosity train, but it didn't end smoothly, more like it stopped abruptly.
- Pixelsinflow
- 8 jun 2024
- Enlace permanente
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