Añade un argumento en tu idiomaIn this first person survival horror adventure set fifteen years after the events of Alien, el octavo pasajero (1979), Ripley's daughter becomes trapped on an alien-infested space station wh... Leer todoIn this first person survival horror adventure set fifteen years after the events of Alien, el octavo pasajero (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.In this first person survival horror adventure set fifteen years after the events of Alien, el octavo pasajero (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.
- Dirección
- Guión
- Reparto principal
- Ganó 1 premio BAFTA
- 6 premios y 17 nominaciones en total
- Axel
- (voz)
- Lingard
- (voz)
- Marlow
- (voz)
- Waits
- (voz)
- Verlaine
- (voz)
- Parker
- (voz)
- Ash
- (voz)
Reseñas destacadas
the game is so aggressive with it's gameplay and setup that always leave you at the edge of your seat the entire time and that can be frustrating sometimes but never have i ever felt the game was unfair because anytime you die, and you're going to die a lot it feels like you did a mistake and it's not the game being cruel.
without any question it's one of the best horror tension field games you'll ever play specially if love the 1979 alien movie or if you are a fan of the franchise in general it's a must play for you, it's easily the best alien experience out there.
I started off at Medium difficulty, which I bet is the perfect choice for your first playthrough. Judging by the atmosphere and the survival-oriented resources, I quickly understood I had to play an excellent stealth game, which I did - crafting items, conserving ammo, never making a sound. All good until the Alien took me down for the first time - I was creeping through a vent, but with the Alien lurking around, I had made a bit too much noise before entering it. Suddenly, the Alien hopped down behind me with that terrifying metallic thud. It uttered its customary terrifying squeal and dragged me by my feet before I knew it, game over! I had headphones on with the volume turned up and it was 3 in the night, so it was apt that all my composure went for a toss - I was short of breath, my hands were suddenly cold & trembling and I could not resume playing without taking a break. No game has ever done this to me, and I doubt any game ever will. It is so good! The game is challenging, and I'd definitely say it is not meant for everyone. But, it is a masterpiece, there is no doubt about it. I have never played a game with such depth of atmosphere - the excellent graphics (e.g. the most realistic rendering of fire ever, period!) and the unbelievable sound design come together to create one of the best game worlds I have ever experienced. If nothing else, this game sets the precedent for truly immersive worlds in the gaming industry. Combined with the stealth-oriented crafting-based survival gameplay and an intelligent, deadly monster, this game is a blockbuster of sorts.
The game is not perfect though - the story could be much more taut and the human character models could be more lifelike. But, these factors take away only half a point from what is essentially a 10/10 game, just for the experience it provides.
I highly recommend this game to not just survival horror fans, but also anyone who wants to have an other-worldly, surreal experience in a game. Play before you die!
But that's not me and so I can only speak from what I have seen of the game.
The developer knows their audience, that is for sure. Even the grainy VHS tape appearance of the 20th Century Fox logo when you insert the disc is pitched at a male gamer who was too young to watch Ridley Scott's original Alien in the cinema, but who fell in love with it at home on video. This is no Alien Resurrection with its throwaway CGI and ugly evolutions of the original monster. Forget the lame AVP franchise with their atmosphere thinner than LV426. Last year's Colonial Marines? Nope, never heard of it. There isn't even a smart gun on show here. Instead, Alien Isolation is a faithful attempt to tie a loving companion story to the original film and amazingly it is done with completely authentic and painstakingly recreated music, sound effects and interiors.
So, forget your expectations of what a modern action game should be and join Amanda Ripley as the search for her long missing mother leads her to space station Svenstopol, where on arrival it is immediately obvious that, in this run-down backwater, something has gone badly wrong. Aboard the station the atmosphere is truly frightening. Chokingly tense, it's as visually creepy as Doom III with sound design to rival the high points of the Silent Hill series. Forget that you know exactly what the Alien looks like, forget that you've seen it do it's stuff a million times. It won't make any difference. When it finally does appear, the effect will be as great as it was all those years ago, watching the film. It is elegant, beautiful and utterly lethal.
So what does it play like? While this game is in the first person, make no mistake, this ain't Call of Duty. This is old skool survival horror, complete with a clunky movement system that all but forbids you to out-gun or even out-run trouble. Progress is gradual, movement halting. The first lesson the game will teach you is to slow down, be prepared, never rush in. The puzzles and tasks reflect this. You are required to use observation and lateral thinking rather than a volatile trigger finger. As the story unfolds you will be reminded of those halcyon days of Resident Evil I and II when searching for keycards and missing components from broken-down machines to further your progress was the glue that bound the set-pieces together. None of the puzzles are prohibitively hard. But trying to execute them while you are being actively hunted, is.
But the granddaddy of survival horror is not the only touchstone here. There is a thoroughly modern sheen on this game, not just in terms of graphical detail and environmental effects but also features. Indeed the game owes a great deal to the original Dead Space, not just in the crafting system but also in overall atmosphere. The post Resident Evil 4 staple of strategically placed button bashing cues are present too and used to strong effect – always furthering the action, never impeding the story. It's a masterpiece of storytelling and like the genre-defining The Last of Us, it allows the other non-player characters to tell much of the story. Hence the action blends seamlessly with the cut scenes.
While these may sound like the doe-eyed ramblings of a super-fan, Alien Isolation isn't perfect. The very nature of the alien's unscripted arrivals can be frustratingly difficult, particularly early on when you have no defence against it and don't really know what you can get away with. If it sees you, you die. If you sprint, you die. If you make a noise, you die. In short, you will die a lot! Several hours into the narrative, I began to try and use the technique of making a noise on purpose and then relocating quickly to draw the Alien away from an area I needed to access. Even this, is very hit and miss as the creature can negotiate the air ducts so quickly that if it is hunting you, it can be on you in a matter of seconds. No doubt, this makes for a pulse pounding ride, but it can be frustrating too and were the makers not so generous with save points, I believe the game would be basically unplayable. The load times are also a little lengthy in places, although to be fair, the payoff is that the game looks incredibly beautiful.
I could go on but, really it's better that you experience the game for yourself. But make no mistake, this is high budget, high concept fan fiction pitched at the older gamer. Their mission statement was obviously to deliver not just an exciting experience but also to add to the Alien universe rather than detracting from it as, in my opinion, everything from Alien 3 onwards has done. And in this, they have succeeded utterly.
If you are a fan of "Alien" / "Aliens" - grab this video game immediately. If you are a fan of "Call of Duty" type shooters, think twice before getting in this world.
"Alien: Isolation" (2014) is hands down the best Alien theme game ever - period. It's all here - claustrophobic settings, sense of true terror, exploration, crafting, searching, shooting (a bit) and the star itself - Alien. And what a star it is. After you will encounter it in the game, every single minute of the rest of the experience will be true experience - the presents of this creature in the game changes everything - can't remember the last time in VG i have been hiding in looker room for 10 minutes just to safely crawl out of the room. The experience is mesmerizing. The AI of the creature is astonishing - no same patterns, every single time you will get the different encounter with "it" and it's only up to you on how this encounter will end.
This is the game based on "Alien" theme i've always wanted. Overall, if you like Video Games / survivor horror / "Alien" - do your self a favor and try this game. It's the ultimate "Alien" experience.
¿Sabías que...?
- CuriosidadesInstead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.
- PifiasDespite the fact the Anesidora crew apparently explore the exact same area of the cargo hold as Kane, there is no sign of the open Egg that should remain from when he was attacked.
- Citas
[first lines]
Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.
- ConexionesEdited into Alien: Isolation (2019)
- Banda sonoraThe Passage
(Music from Alien, el octavo pasajero (1979)
Written by Jerry Goldsmith
With Additional Arrangements by Christian Henson Joe Henson and Alexis Smith
Copyright 1979 WARNER-TAMERLANE CORP (BMI)
Selecciones populares
Detalles
- Fecha de lanzamiento
- Países de origen
- Sitios oficiales
- Idiomas
- Títulos en diferentes países
- Alien Year Zero
- Empresas productoras
- Ver más compañías en los créditos en IMDbPro
- Color
- Relación de aspecto
- 16 : 9