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IMDbPro

Thief

  • Videojuego
  • 2014
  • M
PUNTUACIÓN EN IMDb
6,6/10
1,5 mil
TU PUNTUACIÓN
Thief (2014)
Launch trailer
Reproducir trailer2:47
10 vídeos
3 imágenes
ActionAdventureCrimeDramaFantasyHorrorSci-FiThriller

Añade un argumento en tu idiomaWaking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyr... Leer todoWaking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution.Waking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution.

  • Dirección
    • Wilson Mui
  • Guión
    • Rhianna Pratchett
    • Avi Winkler
    • Maxime Archetto
  • Reparto principal
    • Romano Orzari
    • Daniel Kash
    • Vanessa Matsui
  • Ver la información de la producción en IMDbPro
  • PUNTUACIÓN EN IMDb
    6,6/10
    1,5 mil
    TU PUNTUACIÓN
    • Dirección
      • Wilson Mui
    • Guión
      • Rhianna Pratchett
      • Avi Winkler
      • Maxime Archetto
    • Reparto principal
      • Romano Orzari
      • Daniel Kash
      • Vanessa Matsui
    • 9Reseñas de usuarios
    • 15Reseñas de críticos
  • Ver la información de la producción en IMDbPro
    • Premios
      • 5 nominaciones en total

    Vídeos10

    Thief (VG)
    Trailer 2:47
    Thief (VG)
    Thief (VG)
    Trailer 2:22
    Thief (VG)
    Thief (VG)
    Trailer 2:22
    Thief (VG)
    Thief (VG)
    Trailer 2:09
    Thief (VG)
    Thief (VG)
    Trailer 2:16
    Thief (VG)
    Thief (VG)
    Trailer 2:08
    Thief (VG)
    Thief (VG)
    Trailer 3:07
    Thief (VG)

    Imágenes2

    Ver cartel
    Ver cartel

    Reparto principal35

    Editar
    Romano Orzari
    Romano Orzari
    • Garrett
    • (voz)
    Daniel Kash
    Daniel Kash
    • Orion
    • (voz)
    Vanessa Matsui
    Vanessa Matsui
    • Erin
    • (voz)
    Matthew Edison
    Matthew Edison
    • Thief Taker General
    • (voz)
    Renee Madeline Le Guerrier
    Renee Madeline Le Guerrier
    • Queen of the Beggars
    • (voz)
    • (as Renne-Madeleine Leguerrier)
    Harry Standjofski
    Harry Standjofski
    • Basso
    • (voz)
    Michael Copeman
    Michael Copeman
    • The Baron
    • (voz)
    Eric Davis
    Eric Davis
    • Madame Xiao Xiao
    • (voz)
    • …
    Matt Holland
    Matt Holland
    • Watchman
    • (voz)
    • …
    Alain Goulem
    Alain Goulem
    • Watchman
    • (voz)
    • (as Al Goulem)
    • …
    Shawn Baichoo
    Shawn Baichoo
    • Watchman
    • (voz)
    Rxchie
    • Watchman
    • (voz)
    Daniel Brochu
    Daniel Brochu
    • Watchman
    • (voz)
    • (as Danny Brochu)
    Graham Cuthbertson
    • Watchman
    • (voz)
    Alex Ivanovici
    Alex Ivanovici
    • Watchman
    • (voz)
    Tod Fennell
    Tod Fennell
    • Watchman
    • (voz)
    Carlo Mestroni
    Carlo Mestroni
    • Watchman
    • (voz)
    Neil Napier
    Neil Napier
    • Watchman
    • (voz)
    • Dirección
      • Wilson Mui
    • Guión
      • Rhianna Pratchett
      • Avi Winkler
      • Maxime Archetto
    • Todo el reparto y equipo
    • Producción, taquilla y más en IMDbPro

    Reseñas de usuarios9

    6,61.5K
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    Reseñas destacadas

    5Lefteris-Anagnostopoulos

    Just play the original

    I don't (normally) leave games unfinished but I guess I 'll make an exception for this one. The main reason is because it's SUPER boring! I really liked the original Thief. By no means I fancy myself a fan of the franchise, just an admirer. But I liked the original well enough and I remember levels like The Haunted Cathedral which was fenomenal!

    Now, in my opinion and the reason that I can't finish this one is simple because it takes you hours to (you know) STEAL SOMETHING.... in a freaking Thief game.

    In the original, you click, you steal. Simple, right? Here you have the same repetitive animation for every action and it drags what's supposed to be the main mechanic of the game. Besides that, I don't like his Eagle/Detective/Wraith/Thief/Whatever vision. At the very least they incorporated in the story, but it's the most overused gimmick in modern video-gaming and I avoid using it.

    Speaking of story, is it good enough to keep you entertained since the gameplay (in a video GAME) is so tedious? No! From the originals I didn't like the paranormal elements of the story but Garrett was relatable enough to keep me going. He wanted to steal just to pay his rent and you know this information from the first minutes of the game. In Thief 2014 after 4 hours of gameplay (MASTER difficulty) I 'm not sure why I 'm stealing stuff. I guess because of the name of the game? \_(-_-)_/
    10filipmace

    A masterpiece of stealth

    The best stealth game of the 8 generation long story short geret sleeps a year and everything gone to crap. A well done stealth sistem which allows you to beet people up if you can't sneak (like me). Good graphics. Even if you suck you still fell like a sneaky boi.10/10.
    7TBJCSKCNRRQTreviews

    Age and beauty

    You wake up, missing a year, everything's changed around you, and you have to figure out what's going on. There's more, however, this gets increasingly confusing with every detail you learn... you're spared. This way, you'll get an idea of just how much this drops you right in the middle.

    This isn't the Garrett we've spent years with. I'm not only talking about the recasting... Orzari does about as well as one could hope for, and certainly delivers the best performance of anyone in this. He's proud of his work, and takes no sides – there aren't that many places to go with that. Yes, Russell did better, he may have just been more suited. Voices change, and not everyone can go through mo-cap. No, I mean the way he is, overall. He's now emo, has at least the occasional attachment, and is in bad need of a sandwich. There are reasons for this. A sequel that comes out a decade after the previous entry has to find the middle ground of what came before, and what is expected today. This fares OK in that, with some ground lost here and there. And then there's her. Dames, man. They change everything. Erin. Matsui does what she can, and it's not her fault that we end up with a snarky, obnoxious ball of pure teen angst. She was your student for a while, then the two of you split up over disagreement on the whole casual murder thing. To be fair, that "works" for this. You went on one job together after, and then, boom, amnesia. And not the Frictional Games kind. We're not that lucky. When you come to, it's all questions. What happened, and why am I not properly investigating it? Is this a reboot, or did these guys not know the source material? And finally, where and in what state is she... and do we have to care? We do...? It's the main focus of the tightly knit plot?!? *sigh* Well... at least I get to burgle again.

    You hide in shadows and silence, albeit the latter is less dependable than before. Almost no type of surface makes much noise, and guards must be the understudies of mice, they're so quiet. They do stick to posts, patrols and investigating the unusual... and with you around, either that is entirely in your control... or they don't even notice anything, until you're long gone. You have numerous tools for stunning, distracting, thieving, and... when called for... you can KO with a Takedown. Behind, above, on someone seated and/or sleeping, even from the side if you're close enough... you can render them unconscious. It's hard not to take some pleasure in the act. Killing them is rarer and can now only be done from a distance... still, it is an option: you are, after all, carrying a bow, which is now a badass compact model. Special arrows galore, as hoped. Moss and Noisemakers are gone, and in are Dummy, for breaking vases, lowering bridges, and the like, Sawtooth for piercing armor, and of course Blast, which takes over for Fire for your rocket(!)-like projectile needs. They're all entirely dependable. There are fewer places they can be used... like every great idea in this, there's too little of it, and we feel like this rushed development meant we ended up with only 1/3 of the intended final product.

    This captures a lot of elements from the trilogy better than I see many recognize. I understand there's a lot you have to look past... I devoted an entire paragraph to just the tip of the iceberg in the opening of this review. It really does, though. The atmosphere. Grit. The City a mess of Victorian England, Goth design and early industrialism, showing the oppressive, crushing nature of those. Men dying as machines mercilessly continue running, the rich elite ignoring the weak dying in the streets. The missions flesh out the world. They take you to ancient ruins, through cities long buried under the ground and into the realm of the supernatural. One of the first things this introduces is a Primal Stone. Not merely the concept, no, you see the massive power of it unleashed in the prologue, which doubles as a decent, unskippable, short tutorial. You spend the rest of this gradually realizing just how much of an impact the calling forth of such force has had, and, once again, your considerable abilities are required to save us all. And as you do... you still get to nick a ton of purty rocks, drawings and forks, knives... oh the sheer volume of silverware you'll grab in this. Unfortunately, you don't get to face no strange animal life, and barely any creatures that don't belong in this, or preferably any, reality. It goes with the bad fighting mechanics that you only go up against humans. And as such, only swordsmen, and crossbowmen. Run and hide, especially to higher ground, and you'll be fine. No forests of eyeballs. Trees don't suddenly come alive and flay you. No creepy, deep laugh telling you you're dead meat.

    You'll spend about 50% of the time, for me it was 9 hours out of a total 27 and a half, in the Hub. Going into empty houses, robbing them blind, and trying to just find out how you go from one section of this place to the next. The map highlights walls, stairs, you, and which way is North. That's it. No area has a designation, no doors, much less paths in general, heck, it won't even let you see any section you aren't currently in, and any floor you're not on right now. Even the ones you just came from! In time, you learn your way around, and it will put Objectives on there, nevertheless, it's inexcusably frustrating.

    I recommend this to any fan of the genre. Just go into it with reasonable expectations, and you'll have a blast, as I did. 7/10
    4daddychainmail

    Idea that was almost there...

    Thief proposes many great and fascinating additions to the stealth genre of gaming. Unfortunately, it seems to do them at all the wrong times and places. Where sneaking is best done in the shadows, it seems that this entire game is at nighttime. Where knockout takedowns can be entertaining, the game far too often gives you the Game Over when spotted by select individuals. And my least favorite blunder: the AI doesn't do anything fluid or natural. Neither does Garrett for that matter. Save for his "Swoop" ability, Garrett's movements are simple: stay crouched the entire game, hold Ctrl, and pray for a time that this game implements the run-and-duck maneuver that we so love from Square-Enix's Deus Ex (among others).

    The enemy AI, however, is what disappointed me more than anything. I distinctly remember a time that I should have been killed six times over if not more. I had accidentally fallen off a wooden beam in front of three armed guards. They noticed me in a heartbeat and I ran. I stood hidden in a pantry for a few minutes and decided that I ought to grab a soda. When I returned, I was still happily hidden, with no one even dreaming to find me in a man-sized pantry, but even so, these guards wandered for no more than a few seconds and then stood in scripted locations and....well, posted like basketball players. They posted just in those locations where their torches were a nuisance and their eyesight pointed directly at you. They didn't ever move again, forcing me into combat again. After that bout, they moved right back where they were before and the process continued until I ended up killing everyone I saw until the end of the map.

    It's amazing how a game of such hype can be no greater than its cloned predecessor. With a comparison that I hate to give but must needs be, Dishonored is a game that far surpasses Thief in every way. The milieu is more intriguing, the characters more engaging, and the plot more involving and much less predictable. For those who haven't, go buy Dishonored. For those who have, don't waste your time here. It was a game that meant well, that fell on every caltrop with the exception of encouraging kleptomania.
    9Jinxxa_Wolfe

    THIEF: Stealth & Thievery

    THIEF (2014) is a really fun game featuring a character who is by profession, a master thief. The game strongly encourages stealthy methods, and of course thievery, since that's the name of the game.

    "Waking up after a botched job killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution."

    Personally, I really enjoyed this game and have played it several times through. The world building and storytelling are really immersive and the stealth aspects make for a really fun game. The dark atmosphere really drew me in.

    Highly recommended for players that enjoy a fully stealth centered games. Here's hoping for further sequels in the franchise.

    Argumento

    Editar

    ¿Sabías que...?

    Editar
    • Curiosidades
      The game is not another sequel, but a reboot.
    • Pifias
      The subtitles are poorly timed.
    • Citas

      Garrett: Getting married?

      Basso: Ha not again.

    • Conexiones
      Featured in Show of the Week: Thief vs. Dishonored (2013)
    • Banda sonora
      Main Menu
      by Luc St. Pierre

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    Detalles

    Editar
    • Fecha de lanzamiento
      • 25 de febrero de 2014 (Estados Unidos)
    • País de origen
      • Canadá
    • Sitio oficial
      • Official site
    • Idioma
      • Inglés
    • Empresa productora
      • Eidos Montreal
    • Ver más compañías en los créditos en IMDbPro

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