PUNTUACIÓN EN IMDb
7,7/10
2,4 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaLara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.
- Nominado a 1 premio BAFTA
- 3 nominaciones en total
Reseñas destacadas
The story and atmosphere are decent but not great. Most of the gameplay is puzzle platforming. This sometimes gets a bit repetitive, but there is enough variation and cutscenes to prevent it from getting too tedious. The balance between platforming and other types of gameplay is better than in TR-Anniversary (which was all platforming) but maybe not quite as engaging for the masses (and me) as the 2013 reboot (which had more action). The platforming difficulty is generally good for most of us, but on the easy side for hardcore gamers. I struggled with some parts, but always got through after a while. Some environments look really nice (Thailand), but others have rather bare and bland level design. The combat is fairly bad, as expected with this series. The checkpoint save system is also annoying, but not too bad.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
This is my first review so go easy on me. Tomb Raider: Underworld follows the story from the previous game Tomb Raider: Legend where Lara, as a 9 year old girl gets stranded in the Himalayas with her mom when, suddenly her mom disappears through a portal and Lara tries to solve the mystery that her dad started about what really happened to her mom. So she starts out in the Mediterranean Sea after a colleague of her dads said that a hint about Avalon might be in some ruins at the bottom. After playing through the game I found that it was similar to 2 games that I owned before getting it, those two being Harry Potter and the Prisoner of Azkaban and James Bond 007: Agent Under Fire. HP, because of the puzzle solving and collecting Wizard Cards, and James Bond because of the shooting and different weapons, though I liked Underworld's camera view better than James Bond.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
I'm a big Tomb Raider fan, have played all the previously released games, including gold games, and I must say, this game is most like Tomb Raider AOD: A great story, stunning new graphics, and out of control controls. Although this game doesn't contain as many texture glitches as AOD, the setback is that the camera is completely out of control. It's like they put the game on 2x speed compared to Tomb Raider Anniversary, which completely takes out the pleasure of playing the game, and just makes you confused and even sometimes nauseous. The story is interesting, and in line with the previous game Tomb Raider Legend, although in this game you have no idea where to go, because the textures are too realistic and the camera is in your way. It's just really, REALLY disappointing how they managed to screw this game up so badly in gameplay, like so many new games, always such a hurry to make it before some deadline.
I really enjoyed Tomb Raider: Legend, I was so enraptured in Lara Croft that I instantly got Underworld. And by far, this ranks up with Legend quite close but the length of the game diminished some of the enjoyment out of it. On the plus side, the graphics are absolutely WONDERFUL. I've never seen a Tomb Raider game with this much detail in the graphics and Underworld has it in spades from jungles, to ancient cities and ruins and even underwater and the mythical lands of Norse mythology. One other thing that really impressed me the most was that I learned that the creators went to great lengths researching Norse mythology and how it ties into other legends of the world. Wow, such an achievement. I'd say Underworld is an amazing game that is almost up to par with Legend, but a longer game would definitely made me more happier.
I have been a Tomb Raider fan for years now and when Tomb Raider Underworld was said to be the best Tomb Raider yet i couldn't wait for its release. However it was unfortunately short, it only had 1 more additional level than legend which therefore means that it only had 8 maybe the creators are trying to tell us that the number of the Tomb Raider is the same amount of levels e.g. Tomb Raider Legend was the 7th in the series and it had 7 levels and Tomb Raider Underworld being the 8th has 8 levels. Although it was short the game wasn't all bad it had once again a very strong storyline which makes it almost impossible to stop playing the game although i found that the emotion in the game at points was put across poorly. The graphics were amazing as always and the game play is fun and interesting especially with the new weapons that she finds over the course of the game. The makers have really focused on design and movement with this game making it seem more realistic and of course as any Tomb Raider fan will know that this one contains blood. I am still with Tomb Raider 2 being my favourite but they are getting closer to the greatness they once had and who knows maybe my opinion will changed within a few years.
¿Sabías que...?
- CuriosidadesThis is the first Tomb Raider to be broad-casted in high definition (720p).
- PifiasLara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
- Citas
Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.
Jacqueline Natla: A trait we have in common.
- Versiones alternativasThe Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
- ConexionesEdited into Lara Croft y el guardián de la luz (2010)
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- Lara Croft Tomb Raider: Legend II
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