Añade un argumento en tu idiomaOpen world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Arm... Leer todoOpen world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Army. However, the Resistance fights back.Open world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Army. However, the Resistance fights back.
- Dirección
- Guión
- Reparto principal
- Premios
- 2 premios en total
- Sam Burnett
- (voz)
Reseñas destacadas
I gave it 4 stars 1 for the gameplay 1 for the story 1 for the graphics 2 for the efforts made by the makers to reach a satisfying conclusion through DLCs.
Playing as Ethan Brady, a member of the American resistance fighting back against North Korean invaders in a somewhat desolate future Philadelphia. The game works with you slowly liberating city blocks in various regions of Philadelphia at which point that locations resources and freedom fighters become available to you as an asset. Winning over the block takes the form of one of a few mission types, sometimes simply clearing out the enemy soldiers is enough, but occasionally there is a need to reprogram a security system, or take possession of a radio. Here's where the real problem is, there isn't anything like enough variety in these for an entertaining game - the first section of town uses each of these twice and though it improves a bit as the game progresses, not by enough. I feel like the game would have been better with a more structured cinematic narrative rather than the open world they decided on. Much of the game is spend wandering from place to place, as death pushes you back to the most recent safe house. It works quite hard to give the illusion of lots to do, but really the "jobs" aspect of it, little bonuses offered for doing something generally end up with you using the camera phone to photography 10 of . . . whatever, for a cash bonus. (Annoyingly - these reset each time you start the game too, so the whole job needs to be done in one sitting). On top of that, the gunplay and controls don't sit particularly well, they aren't horrible but they're nothing special either. I often struggled to identify friend from foe in the game too, particularly at night.
The gun customisation is well done, with attachments swappable around different base guns, and the ability to rejig firearms into significantly difficult weapons. The game is pretty free and easy with money too, so establishing an armoury fairly quickly is easily done. It looks good, the crytek engine put to good use and though samey the desolate areas look decent.
It's just too dull in today's AAA gaming market to warrant you spending your time on it. Gunplay is better in the "Destiny" and "Call of Duty" series and open world is done better in "Assassins Creed" and "Fallout" games. Life's too short.
When you hear that behind the scenes stories, it is a true test of will that the game even got made, with the struggles.
Which does make me feel a bit more generous about the game, because it is a very generic Far Cry clone, if you take it on its face value.
Taking over the city outpost to outpost, and getting better weapons an upgrade your gear, is very standard Far Cry stuff. The animations glitches and places where you can see the Polish is just not there, and it's barely been held together.
But the weapons feel fine and the shotgun is really good and has good range, so it's actually a good video game shotgun for once.
And the idea of modding the weapon on the spot is a really good idea. To make the rifle a fireworks launcher or sniper on the spot is really good idea.
Just really sad that the base gameplay is kind of okay, and it's just practically the same with very little variety.
But what saved the game for mediocre, is the DLCs.
The DLC feels like a budget version of the Metro games, but hey they are better than the main game, and the story actually feels competent and good.
The main character can talk, So it no longer feels like the characters are just talking to a camera with tape over mouth. The mission design just goes to the interesting point and challenges like the Metro games, so it's actually more fun.
And the last DLC beyond the wall, is a really good ending and feel satisfying, so it leaves a really good taste in my mouth, and that is the reason I still go back to the game once in a while.
It is not a masterpiece. It is not awful, but it is fun. Would recommend.
Now, I played this game through including the other parts to it. If you want achievements however make sure you unlock them as you play through. I didn't, and even though there is a feature which allows you go back, it doesn't allow you to go back to any mission of any of the game but only the last three missions. So I have to play through the game again from start to finish roughly if I want that gamer score.
One thing you might notice is that if you have played games like Splinter Cell or other third person shooters it that there is one thing they all have in common which is gun stashes, a friend with you to open garage doors at critical moments of the game and access to motorbikes if you are in a hurry.
This title was available for free on Xbox Live but the chance is long gone.
However, buy it. And play the first Homefront which is a rather linear affair. But Homefront: The Revolution is a real improvement and goes to show that the first Homefront had so much oozing potential.
¿Sabías que...?
- CuriosidadesHas been delayed due to the changing of developers from Crytek to Deep Silver.
- Citas
Cortez, Heather: No, no, no, not like that. That one goes there, this one goes there.
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