This book brings together past experience, current work and promising future trends associated with distributed computing, artificial intelligence and their application in order to provide efficient solutions to real problems.
In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike.
In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative ...
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art.
This book collects the relevant works in the domain of innovation in music production, and orders them in a way that outlines the way forward: first, covering our knowledge of the music production processes; then by reviewing the ...
This book constitutes the refereed proceedings of the 24th International Conference on Logic Programming, ICLP 2008, held in Udine, Italy, in December 2008.
This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia.
This book documents Janet Cardiff's 1999 audio project, The Missing voice (Case Study B), and includes the full audio CD as well as images from this exploration of London's inner city.