In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.
The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain.
... General Game Playing. In: AAAI, pp. 1134–1139. AAAI Press (2007) 5. Epstein, S.: Toward an ideal trainer. Machine ... Gamer, a General Game Playing Agent. KI 25(1), 49–52 (2011) 14. Kocsis, L., Szepesvári, C.: Bandit based Monte ...
... general game player . IEEE Transactions on Computational Intelligence and AI in Games 1 ( 1 ) , 4-15 ( 2009 ) 3. Clune , J .: Heuristic evaluation functions for general game playing . In : Proceedings of the AAAI Conference on ...
This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.
... player will be more efficient . This way we can get the best of both worlds . References 1. Björnsson , Y. , Finnsson , H .: Cadiaplayer : A simulation - based general game player . IEEE Transactions on Computational Intelligence and AI in ...
The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging ...