“You start with grounded realism, and then you sprinkle in the Diablo.” That’s how art director John Mueller describes the process of creating a world as massive and as artistically cohesive ...
Game Rant chats with Diablo Immortal developers about developing the highly anticipated Diablo boss fight for the Shattered ...
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The Science and Art of Loot Farming A seasoned Diablo IV player once said, "Loot farming in Diablo IV isn't just about ...