The many faces
of interaction
IN BRIEF
•
P. A. Reynolds,1 R. Mason2 and J. Harper3
•
VERIFIABLE CPD PAPER
•
Explores how people in general, and
teachers and students in particular,
interact with ICT when learning.
Describes the ICT-human interfaces that
currently occur in education.
Describes the use of mobile technology and
portable digital assistants in a clinic to help
in decision making and administration.
The interactive opportunities for
developing e-portfolios using social
software are highlighted.
During the process of learning teachers and/or students interact with each other on a personal level. However, in e-learn
ing the process is achieved through the intermediary of an information and communication technology (ICT) system or
service. Descriptions of these ICT-human interface devices are given in this paper. Successful interaction depends not just
on personal relationships, but also on understanding and the ability to use computers and communications equipment ef
fectively. Interactivity, when using ICT, may as a result be different from that in a traditional classroom. The computer is the
main man-machine interface and modulates people’s ability to interact. Newer, mobile technology will extend the ability to
interact in terms of time and place, as is illustrated by the use of portable digital assistants for dental teaching in clinics.
The paper concludes that it is very important that both teachers and students should understand how to interact optimally
with current and future ICT systems and devices.
E-LEARNING IN DENTISTRY
Section A: Teaching and technology
1.
A description of the new technologies used
in transforming dental education
2.
Seeing is believing: dental education benefits
from developments in videoconferencing
3.
Webcasting: casting the web more widely
4.
Top of the pops – CD-ROM and DVDs
in dental education
Section B: Informatics: better informed
by systems and services
5.
Better informed: an overview of health
informatics
6.
Better informed in clinical practice
a brief overview of dental informatics
7.
Digital clinical records and practice
administration in primary dental care
Section C: Impact of e-learning in
dental education
8.
Remember the days in the old school yard:
from lectures to online learning
9.
An intricate web – designing and authoring
a web-based course
10. The many faces of interaction
11. Supporting the learner and teacher online
12. Making a mark – taking assessment
to technology
13. Continuing professional development
and ICT: target practice
14. Assuring quality
Section D: A connected future
15. Nine years of DentEd: a global perspective
16. A vision of dental education in the
third millenium
INTRODUCTION
Previous papers in this series have sug
gested that, in a successful e-learning
scenario, interactivity is a vital ingre
dient. There is always an important
relationship between all those involved
in the teaching and learning process,
even if that relationship is mediated by
a machine. In many respects it is the
bedrock of education, for as Mason1
observes – ‘Interaction between learn
ers and teachers has continuously been
shown to provide cognitive benefits,
as well as to assist in the effective and
motivational aspects of learning’.1
However, it cannot be assumed that
interactivity is purely concerned with
personal relationships. In e-learn
ing most of the relationships will be
1*
Professor of Dental Education, Centre for Flexible
Learning in Dentistry, King’s College Dental Institute,
Floor 3, Strand Bridge House, 138-142 Strand, London,
WC2 1HH; 2Professor of Educational Technology, Insti
tute of Educational Technology, The Open University,
Walton Hall, Milton Keynes, MK7 6AA; 3IT Manager,
The Dental Institute at Guy’s, King’s and St Thomas’
NHS Hospitals, King’s College Hospital, Denmark Hill,
London, SE5 9RW
*Correspondence to: Professor P. A. Reynolds
Email: P.A.Reynolds@kcl.ac.uk
Refereed Paper
DOI: 10.1038/sj.bdj.2008.409
© British Dental Journal 2008; 204: 565-570
BRITISH DENTAL JOURNAL VOLUME 204 NO. 10 MAY 24 2008
mediated through ICT systems and serv
ices, in a situation that depends on the
often-criticised man-machine interface.
Interactivity obviously exists in a
traditional classroom setting and it is
face-to-face and personal. Teachers
teach and ask questions, students learn,
give answers and interact amongst
themselves. Some would see this as the
strength of the traditional pedagogical
methodology and its apparent lack as a
weakness of its e-learning counterpart.
However, writing about online univer
sity degree programmes at a university
in the United States, Cannings and Tol
ley (2000) 2 state: ‘online encourages a
degree of community of practice and
the level of reflection well beyond that
found in students who participate in
graduate school by attending weekly
face-to-face classes’.2 Their reason for
this claim is the ongoing value of edu
cation which they characterise as ‘the
continuation of the dialogue in between
any official synchronous online classes
or occasional face-to-face meetings… a
sort of 24/7 (twenty-four hours a day,
seven days a week) type of presence that
has not existed in education before.’2
Four types of communications have
been delineated.3 They are:
565
© 2008 Nature Publishing Group
EDUCATION
•
EDUCATION
•
•
•
•
Teacher-to-student group
Teacher-to-individual student
Student-to-teacher
Student-to-student.
The author also states that ‘it is cus
tomary… to distinguish between “pub
lic” modes of interaction such as
bulletin boards, emails or “open” chat
environments; and “private” one-to-one
exchanges such as individually addressed
email messages’. The author then claims
that the traditional classroom favours the
teacher-student group model in which
the limited opportunities for communi
cations between teacher and an individ
ual student are compromised by a ‘lack of
privacy and confidentiality’.
Student-to-student communication is
also limited by constraints of ‘time and
place at which this type of interaction
can take place.’ There are both differences
and similarities between the interaction
inherent in face-to-face situations when
compared with those mediated through
ICT systems. It has been pointed out
that: ‘Even people we “know” in other
circumstances may not interact with us
in the same way within computer-medi
ated contexts. It is possible to change
your identity online, and even your gen
der.’3 Furthermore, electronic learning
spaces often encompass a greater range
of participants than is customary within
traditional classrooms.4
Further comments describe the way we
represent ourselves in the physical world
as including ‘aspects of our appearance,
our voices, our facial expressions, our
clothes and other possessions, our cho
sen companions, and so on.’4 On the
other hand, ‘where the self is revealed
solely through electronic mediated text
this richness of information is obviously
not available.’4 This observation does not
take account of visual ICT media such as
videoconferencing, where these personal
traits and accoutrements can be seen and
experienced, albeit at a distance.
Experience with videoconferencing
suggests that any initial reservations
about such a teaching method are quickly
dispelled. In a report on the use of video
in the delivery of continuing profes
sional development for dentists, it was
observed that ‘students in the larger lec
ture group did… feel camera shy at fi rst,
but as the presenter moved amongst the
audience with a microphone, the discussion improved.’5 It was also noted that
‘The students were obviously interested
and concentrated well. An attention
span of more than 16 minutes was timed
which compares well with the face-to
face lecture span of 9 minutes.’5
Some will argue that web-based
distance learning causes persistent
frustrations that inhibit educational
opportunities,6 such as:
• Too many emails, not all of which
are read
• Difficulties interacting with technol
ogy and the web
• Lack of feedback and help from
tutors.
This is a situation that has to be
addressed by both teachers and learn
ers through course design, training and
support, all subjects which will be cov
ered in future papers in this series.
TALKING TO TECHNOLOGY
Although there may be a debate about
the nature of relationships within e
learning, there is no doubt that both
teachers and students have to interact
with technology. The use of pen and
paper – perhaps the historic technologies
– may well appear simple, but are they,
in reality, any different from the use of
a computer? We might be more at ease
reading a book rather than reading off
a screen, but this may well be a cultural
and generational factor, ie older people
may be likely to be happier in a paper
based world than younger generations
who have grown up with ICT.
For both teachers and students the ICT
system that they most frequently inter
act with is the computer, although the
use of internet-connected mobile devices
is becoming pervasive. It may seem less
natural and more complicated than
putting pen to paper; as they have to
have confidence in their abilities to use
the intermediaries – the keyboard, screen
and mouse. The importance of these
man-machine interfaces is demonstrated
in the words: ‘At a more practical level,
even factors such as the lack of exper
tise at keyboarding can have a marked
effect on choice of words and structure
of sentences, giving an “impression” of
566
the writer which might be significantly
at odds with that obtained during a face
to-face conversation.’4
There is still debate as to whether or
not the QWERTY keyboard is the best
method of inputting text into a compu
ter. Since 1874, this has formed the nor
mal model for no better reason than it
was the optimum arrangement to reduce
typebar clashes on the first – manual
– typewriters. Now it is the ‘universal
user interface.’7
The only other mode of inputting that
has been tried is voice recognition. This
has to some extent been the ‘holy grail’
of the ICT industry; much has been prom
ised, but delivery has been difficult with
the user having to ‘train’ the system,
often talking like a robot to ensure accu
racy of recognition. However, a voice
response system in a call centre can be
satisfactorily responsive to simple words
like ‘yes’ and ‘no’ and numbers.
Voice or speech recognition is the abil
ity of a machine or program to receive
and interpret dictation, or to understand
and carry out spoken commands. The
human voice’s analogue signals have to
be converted into digital signals; to deci
pher these a computer has to have a dig
ital database, ie a vocabulary of words
and syllables, and a fast method of com
paring this data with the incoming sig
nals. The size of this vocabulary depends
upon the computer’s RAM (random access
memory) capacity and the best systems
have all words, syllables etc stored in the
RAM rather than having to search the
hard disk for some of the matches.
Nevertheless, total accuracy cannot be
guaranteed. Extraneous noises such as
coughs and barking dogs can lead to false
input and there are problems with simi
larly sounding words such as ‘here’ and
‘hear’. Despite these drawbacks voice rec
ognition has some applications, notably as
a security device for authorising access to
banking services, and to buildings. Other
uses have mainly been for ‘repetitive data
entry operations. This includes dictation
of medical notes and case histories in the
health sector, for which there is a bur
geoning market (our italics).’8
Given that it enables hands-free opera
tion of computers and other ICT systems
and, in time, mobile equipment such as
personal digital assistants and increas
BRITISH DENTAL JOURNAL VOLUME 204 NO. 10 MAY 24 2008
© 2008 Nature Publishing Group
EDUCATION
• Controlling the computer
• Controlling the software programmes
on the computer.
A typical PC mouse system has the
following parts:
• Sensors (eg opto-mechanical move
ment detectors)
• A mouse controller which reads the
state of sensors and records the cur
rent mouse position
• A communication link
• A data interface
• A driver
• Software.
Fig. 1 Touch screen smart phone with the functionality of a PDA and mobile communications
with internet connectivity
Fig. 2 Dental student interacting with flat screen monitor and keyboard in combination with
more traditional media such as books
ingly smartphones (Fig. 1), chairside
applications in both dental education and
practice can be foreseen. Notwithstand
ing this, the question of whether voice
recognition will replace the QWERTY
keyboard as the main method of compu
ter inputting remains open to doubt, par
ticularly in the short and medium-term.
OF MICE AND SCREENS
The ubiquitous mouse, in conjunction
with the graphical user interface (GUI),
has made the control of and access to
software programmes far more user
friendly than in the days when users
had to remember the correct ‘F’ number.
Similarly to the use of the QWERTY key
board, it is the best option until voice
recognition becomes more pervasive and
user-friendly. Then this may well take
over the control functions that are cur
rently the preserve of the mouse.
The mouse has two functions, which
are:
BRITISH DENTAL JOURNAL VOLUME 204 NO. 10 MAY 24 2008
When information changes, the mouse
controller sends a packet of data to the
computer data interface controller. The
mouse driver in the computer receives
the data packet and decodes the infor
mation and directs the application soft
ware or operating systems.
Recent mouse developments are offer
ing different data transmission tech
niques to reduce desk top cable clutter.
Wireless – also used for keyboards – laser
and even optical versions are now avail
able, as are Bluetooth® models which
can operate over longer distances.*
e-Learners spend a considerable
amount of time staring at a screen,
with the potential danger of eye-strain.
Fortunately, most modern screens
have eliminated the annoying ‘fl icker’
and with larger screen sizes and much
improved text and pictorial display and
background, user experience is much
improved. In addition, monitor fi lters,
such as privacy and antiglare fi lters,
help to decrease computer screen glare
and reduce viewing from the side.
Despite emanating from television, the
more common computer display tech
nology is the CRT (cathode ray tube),
distinguished by its bulky importance.9
Newer techniques such as liquid crystal
display have led to the development of
flat screens, which are rapidly replacing
the CRT versions (Fig. 2). They also take
up less space on a desk.
*Bluetooth® is a short-range wireless specification that
allows radio connection between devices including
computers, printers, headsets and mobile phones as
well as mice, within a 10-metre range of each other.
Up to seven compatible devices can communicate
simultaneously using Bluetooth.
567
© 2008 Nature Publishing Group
EDUCATION
A number of standards have been
introduced for the resolution offered by
monitors. These started with VGA (video
graphics array), since when various ver
sions have been developed to improve
the screen resolution. VGA had a reso
lution of 640 × 480 pixels* whereas the
latest – UXGA (ultra-extended graphics
array) offers up to 1,600 × 1,200 pixels.
The resolution of a screen is expressed
as the number of pixels arrayed hori
zontally and vertically; thus, as stated
above, the UXGA standard has a reso
lution of up to 1,600 × 1,200 depend
ing on the number of colours displayed.
Obviously the higher the resolution, the
better the quality of the picture, but the
perception of this naturally depends
on the user’s visual acuity with or
without glasses.
Screen sizes are normally measured in
inches diagonally from one corner to the
other; the key factor in choosing a moni
tor is the viewable area, not necessarily
the quoted screen size. It is also worth
noting that the size of the viewable area
affects the resolution. A low resolution
on a larger screen will produce a fuzzy
image, so large-size screens should have
a higher resolution.
APPEARANCE MATTERS
It may not be generally known that it
is possible to change the settings of the
interfaces to suit personal preferences
and situations. This is particularly use
ful for disabled people, although altering
the touch and feel of the computer can
improve the man-machine interface for
all users. As one website observes: ‘Every
computer user is an individual… Yet the
computer we may spend many hours on
each day is set up to meet the needs of an
amorphous average person.’8
The website goes on to list typical
changes that can be made to make the
screen, keyboard and mouse more suita
ble for the user.9 Included in the list are:
1. Making the text easier to see on the
screen by imposing a preferred text
size on any website visited
2. Changing the screen background
colour or reversing text out of a
black background
*A pixel is the basic unit of programmable colour on a
computer display.
Fig. 3 Screenshot of Second Life avatar page
3. In Microsoft’s Windows XP there
is a feature that makes locating the
mouse much easier. The standard
mouse pointer, the website advises,
‘isn’t very easy to see and many
people find that they can’t spot
where it is located, or they lose it as
they move it across the screen.’
LOCATION, LOCATION, LOCATION
The other question that e-learning poses
is where does the interaction take place?
By its very nature it is unlikely to take
place on a single site where everybody is
co-located. More likely it will take place
as various forms in cyberspace – virtual
classrooms, bulletin boards, chatrooms
and videoconferencing sessions. These
impersonal methods may appear to lack
the interactive advantages of a face
to-face situation. However, one opinion
based on personal experience is that
this possible downside ‘has been partly
overcome by the availability of chat
rooms, emails and bulletin boards.’10 In
fact, research has shown that ‘shrinking
violets, who in normal circumstances
rarely open up, often blossom in the
Internet gardens.’11
In support of this, one commentator
makes the point that ‘online discussion
can potentially be more engaging, more
inclusive and perhaps more democratic
than in face-to-face situations. Shy,
less verbally articulate, slight of voice
or slower responders can spend time
568
considering their responses before sub
mitting them and have equal access
when being displayed online.’12
This is supported by an evaluation of
online learning amongst undergradu
ates in which it was suggested that
‘cyberspace provided an easier mode for
expressing one’s feelings about a learn
ing experience generally, and about
online learning in particular.’13
MOBILE INTERACTION
We have placed our emphasis on the com
puter as the main method for interfacing.
However, the penetration and applica
tion of mobile technology means that the
location may not have a desk. Evidence
of this comes from a trial at a UK dental
school, the aim of which was to evaluate
the use of PDAs amongst undergraduate
students. In this trial the point of inter
action was at the chairside.14
The dental school’s academic network
was linked to a secure encrypted wire
less network which connected to the
PDAs. This allowed students to access
a virtual learning environment (VLE)
and, through it, appropriate teaching
resources and material. These included
text-based documents featuring teaching
notes, illustrative images and textural
extracts, PowerPoint presentations, PDF
documents, instructional images, simple
animations such as clinical procedures
or patient safety/emergency procedures,
and viewable webcasts. The WebCT
BRITISH DENTAL JOURNAL VOLUME 204 NO. 10 MAY 24 2008
© 2008 Nature Publishing Group
EDUCATION
interface enabled students to send emails,
post notes to a bulletin board and enter
personal or clinical details.
As the PDA is a mobile device, all the
interaction can take place at the chair
side, allowing the students to receive
guidance while undertaking clinical
practice. This also has major implica
tions with the introduction of electronic
patient records (EPRs) for these too can
be accessed, consulted and updated via
the mobile device.
The PDA proved to be a highly accept
able mode of access to online education;
their small size and mobility enabled
students to use them in a variety of
learning activities such as note-tak
ing, downloading materials and receiv
ing ICT-based information. Positive
responses from students, even those with
limited ICT experience, and the time
saved in record-keeping and note-tak
ing indicate that a PDA-based approach
to mobile computing is highly applicable
in healthcare environments.
A mobile solution is also being sought
in the completion of e-portfolios on- and
offline using the ‘m-portfolio’15 The inter
active potential of e-portfolios – the new
digital identity – is discussed below.
A MORE CONNECTED FUTURE
There is now an emerging literature on
the socio-cognitive interactions and
their assessment that will allow fur
ther evaluation of this new and clearly
acceptable way of mobile interaction.16
The authors make no distinction between
technology and people but explore the
dynamic interaction between those who
are advancing ‘knowing’. This ‘conver
sational’ process has a snowball effect
between those in the dialogue as they
grow their understanding within their
own context.17 With mobile learning
there are new relationships between tra
ditional and mobile learning in which
global conversation has a central role.
This is especially important as the new,
more connected Web 2.0 facilitates such
mobile communications.18 The emer
gence of more social software such as
‘Facebook’, ‘YouTube’ and ‘Second Life’
is providing new interactive domains.
The latter (http://secondlife.com) creates
3D personalised worlds where the play
ers choose embodiments of themselves
(avatars) (Fig. 3).19 Emerging immersive
worlds will inevitably offer ever-new
opportunities for interacting with peo
ple and places where the only limitation
is the bandwidth, the software and the
user’s own imagination.
Furthermore, the development of hap
tic devices (gloves or jigs) will enable
even more senses to be involved in this
interaction. Virtual reality is discussed
later in this series, but one key issue is
the disorientation that can occur when
using these devices. Motion sickness can
also occur as part of this disorientation
and this is well documented in 3D view
ing.20 However, whether it is pen and
paper media or a human interface device
of a computer mediating the interaction,
once this interface becomes automatic
or unconscious, the communication can
occur freely. Assistive technology* will
inevitably help those users with disabili
ties and the world will become an ever
smaller place.21
media can now benefit from interactive
social software such as blogging, wikis,
podcasting and multimedia tools. ‘E
portfolios help you to become the person
you are to be.’25 Even though there are
challenges in interoperability between
the many systems available, there is no
doubt that interactive, student-focused
log books will become essential in reas
suring future employers and patients
that the professional has a well thought
out and proven track record.
CONCLUSION
For the successful use of ICT in dental
education, it is essential that the impor
tance of the factors influencing interac
tions between teachers, students and the
different forms of ICT are understood
and that the lessons that have been
learned in this area are applied.
1.
2.
REWINDING THE STORY
e-Portfolios are the latest, somewhat
poorly-defined concept that has cap
tured the imagination of educational
ists. One general definition suggests that
‘an e-portfolio is an electronic space for
learners to store their work — to share
with others and to show to teachers (and,
sometimes) employers.’22 Another, in the
healthcare context states ‘the ePortfolio
is a purposeful collection of information
and digital artefacts that demonstrates
development or evidences learning out
comes, skills or competencies.’23
The potential to create a portfolio
offers an interactive process, that allows
the learner to ‘collect, select, reflect,
connect and project and present’.24 Pro
jection in this sense is the direction of
the next steps to be taken and presenta
tion of the e-portfolio can be submitted
for assessment purposes.
Creating a personally-owned learn
ing record through the use of multiple
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
*Assistive technology (AT) is a generic term that
includes assistive, adaptive and rehabilitative devices
and the process used in selecting, locating and using
them. AT promotes greater independence for people
with disabilities by enabling them to perform tasks that
they were formerly unable to accomplish, or had great
difficulty accomplishing, by providing enhancements to
or changed methods of interacting with the technology
needed to accomplish such tasks. 21
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Mason R. Using communications media in open
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