AJIT-e: Online Academic Journal of Information Technology
2019 Kış/Winter – Cilt/Vol: 10 ‐ Sayı/Num: 36
DOI: 10.5824/1309‐1581.2019.1.001.x
http://www.ajit‐e.org/?menu=pages&p=details_of_article&id=371
Received : 15.12.2018
Editorial Process Begin: 29.01.2019
Published: 15.02.2019
An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
Alper T. KUMTEPE, Anadolu Univ.., Open Education Faculty, atkumtepe@anadolu.edu.tr
Eda ATASOY, Anadolu Univ., School of Foreign Languages, ekaypak@anadolu.edu.tr
Özlem KAYA, Anadolu Univ., School of Foreign Languages, okaya2@anadolu.edu.tr
Serap UĞUR, Anadolu Univ., Open Education Faculty, serapsisman@anadolu.edu.tr
Deniz DİNÇER, Anadolu Univ., Open Education Faculty, gddincer@anadolu.edu.tr
Erdem ERDOĞDU, Anadolu Univ., Open Education Faculty, erdeme@anadolu.edu.tr
Cengiz Hakan AYDIN, Anadolu Univ., Open Education Faculty, chaydin@anadolu.edu.tr
ÖZET
Etkileşim terimi, yüzyüze eğitim ortamlarının yanı sıra günümüzde çevrimiçi öğrenme
ortamlarının tasarımında sıklıkla duyulmaktadır. Çevrimiçi araçlar farklı etkileşim türlerini
barındırmaktadır. Etkileşim üzerine kuramsal çerçeveyi özetlemek, öğrenme ortamları
tasarlanırken hangi etkileşim türü için hangi çevrimiçi araçların kullanılması gerektiği bu
makalenin amaçlarından biridir. Ayrıca çalışmada, etkileşim ile öğrenme çıktılarının ilişkisi,
etkileşim ile öğrenen güdülenmesi, memnuniyet ve algı ilişkileri üzerine durulmaktadır.
Kuramsal anlamda yeterince bilinen etkileşimin uygulama boyutu, uzaktan eğitim bağlamında
tartışılmıştır.
Anahtar kelimeler: etkileşim, e-öğrenme, açık ve uzaktan öğrenme, öğrenme çıktıları
ABSTRACT
Interaction is often heard in the design of online learning environments as well as centuries of
educational environments. Online tools have different types of interaction. It is one of the aims
of this article to summarize the theoretical framework for interaction, which online tools should
be used for which type of interaction while designing learning environments. In addition, the
study focuses on the relationship between interaction and learning outcomes, interaction and
learning motivation, satisfaction and perception. The practical dimension of the well-known
interaction in the theoretical sense is discussed in the context of distance education.
Keywords
: interaction, e-learning, open and distance learning, learning outcomes
AJIT-e: Online Academic Journal of Information Technology
2018 Kış/Winter – Cilt/Vol: 10 ‐ Sayı/Num: 36
DOI: 10.5824/1309‐1581.2019.1.001.x
Introduction
There has been a long history of interaction in any educational settings (e.g., Dewey, 1938;
Vygotsky, 1978), yet a relatively new one in distance education (e.g., Anderson & Garrison,
1998; Holmberg, 1983; Moore, 1989; Wagner, 1994). In its earlier times, interaction in distance
education was defined by adopting two different approaches; a merely humanistic one as “in
a restrictive manner to cover only those activities where the students is in two-way contact
with another person (or persons)” (Daniel & Marquis, 1988, p.339), and a more mechanic one
as “reciprocal events that require at least two objects and two actions” (Wagner, 1994, p. 8). In
an attempt to provide more precise and agreed upon sub meanings for interaction, Moore
(1989) drew attention on three types of interaction (learner-learner, learner-content, and
learner-instructor). Anderson and Garrison (1998) extended the discussions in distance
education literature on these three major types of interaction to the other three types of
interaction
(instructor-instructor,
instructor-content,
and
content-content).
However,
nowadays the relatively limited understanding of interaction once accepted in distance
education have been replaced with more dynamic and active forms of interaction enhanced
with a wide scope of strategies and the latest implications in learning environments including
simulations, games, hyperlinks, virtual worlds, discussion boards (Fuller, Kuhne, & Frey,
2011), semantic web, social media, and massive open online courses (MOOCs).
Interaction serves many important purposes in distance education transactions. Mason (1994)
has listed benefits of interaction at the affective level as increasing learner motivation and
interest in the content; fostering learning in deep; and encouraging critical thinking. Moreover,
some studies have shown that high levels of interaction have an effect on increased learner
and teacher satisfaction (Keeler, 2006; Kuo, 2014; Su, Bonk, Magjuka, Liu, & Lee, 2005), and
motivation (Mahle, 2007). Last, learner-content interaction has been suggested as a critical
component specifically in distance education settings (Anderson, 2003). Zimmerman (2012)
has supported this by pointing out the importance of the interaction with the course content,
that is learner-content interaction, as a contributing factor for the achievement of learning
outcomes and course completion.
Interaction, in its all forms, can be perceived as an effective way to promote distance education
(Su et al., 2005). Therefore, this paper attempts to provide an insight into the theoretical
frameworks, definitions, types as well as classifications of interaction in distance education
contexts, on which there has been a continuous debate for years, yet no compromise at all.
Interaction in Education
Shale and Garrison (1990) state "in its most fundamental form education is an interaction
among teacher, learner and subject content." Sewart (1982) proposes that all educational
transactions lie somewhere on an interaction continuum, with learner-instructor interaction at
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
one end and learner-content interaction at the other. Interactions between instructor and
learners and interactions among learners provide opportunities for an educational transaction.
Without interaction, teaching becomes simply "passing on content as if it were dogmatic
truth," and the cycle of knowledge acquisition-critical evaluation-knowledge validation is
nonexistent (Shale & Garrison, 1990, p. 29). It is possible to see the different dimensions of
interactions according to extents of the studies and perspectives (Yüzer, 2013).
Interaction in Traditional Face-to-face Educational Setting
As the key role that communication plays in traditional classroom settings has been noted
since the emergence of communicative approaches in the 1980s (Richards & Rodgers, 2001),
the key role of learning situations that are likely to promote communication have been
emphasized to enhance a fruitful interaction. As previously explained, interaction, in the most
general sense, is the collaborative exchange of information, opinions, or feelings between two
or more people, and it creates an effect on all the parties engaged in (Brown, 2001). Therefore,
it would be sensible to say that interaction is an indispensable part of classroom pedagogy
because learners are always involved in the exchange of information, feelings, and opinions
among themselves, or with the teacher. Actually, if no interaction takes place in the classroom
at all, a teacher cannot claim that a lesson has been carried out.
Interaction brings along negotiation, which refers to coming to an agreement in order to make
decisions. In a classroom, it is normal to witness occasions in which meaning is obscure or
ambiguous between the teacher and learners or between learners and other learners. In these
occasions, the teacher or the learner change what they say to be understandable to the others
in the classroom (Hedge, 2000). In other words, negotiation takes place to comprehend, clarify
or confirm the meaning. This way, disputes or misunderstandings are dismissed,
opportunities that allow for achieving the outcomes of the lesson are created and learners are
enabled to advance more smoothly in their learning paths.
Endowing learners with various benefits, interaction is a major concern of teachers who try to
find ways to generate and maintain an interactive atmosphere in their classrooms for a more
effective learning process. However, it can be a big challenge to create this interactive
atmosphere, thus it is important to employ the right methods, tasks, practices or activities to
fulfill the goals set for the lesson. When a teacher aims at giving instructions and explanations,
he may prefer whole-class teaching technique, which employs teacher-learner interaction. It is
timesaving, and easy to conduct in terms of organization and material production (Harmer,
2004). On the other hand, when the teacher wants to act as a facilitator or guide in an activity
or task, he may go for pair work or group work, which are full of learner-learner interaction.
Examples of activities that are held as pair work or group work include role-play, drama,
project work, discussion, debate, and information gap activity. These activities are learnercentered, learners have more opportunities to be actively involved in their own learning, and
their levels of autonomy increases while their anxiety decreases, creating a positive classroom
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atmosphere (Brown, 2001).
Interaction in Distance Education Setting
With the advent of Internet, and people becoming more and more reliant on technology, it has
been natural to integrate technology in teaching and learning, thus leading to the emergence
of distance education settings. One very important thing to note here is that online learning
has its own unique properties though it shares some common features with traditional faceto-face learning when it comes to interaction.
To start with, learners mainly study the course content on their own in distance education
settings in contrast to traditional classrooms where there is always a teacher to guide learners
through the content. Therefore, it is essential to focus on the clarity of course design in distance
education settings to enrich learner-content interaction (Swan, 2001). When course content is
well-structured taking the needs and interests of learners, the learners can be more interactive
with the content, which, in turn, contributes to achievement of learners. Bernard and
colleagues (2009) also claims that student-content interaction is more related with achievement
in asynchronous distance education courses than asynchronous or face-to-face interaction.
Another feature of distance education settings is that learners miss out physically interacting
with other learners in an online course, and this may negatively affect the learning process
(Beard & Harper, 2002). To compensate for lack of face-to-face interaction among learners,
platforms such as discussion boards or forums that enable learners to interact with each other
must be included in online courses. Through these platforms, learners can discuss a subject
and comment on each other’s ideas, thus get the benefits of learner-learner interaction.
Besides learner-content and learner-learner interaction, learner-instructor interaction is also
different in distance education settings. Instructors are available in person to explain, discuss,
clarify, and give feedback to learners in a regular classroom while instructors interact with
learners through giving written feedback to assignments, e-mail communication, or
participating in discussions in an online course. Instructors’ presence in a web-based course
gains utmost importance since learner-instructor interaction plays a key role on
comprehension of the course content and contributes to course performance (Thurmond, &
Wambach, 2004b).
Up to now, three main interaction types in distance education settings have been addressed in
comparison with traditional face-to-face educational settings. There is, however, another
interaction type, which is more frequently observed in online learning: learner-interface
interaction. This interaction type, which refers to the interaction between the learner and the
technologies employed to deliver instruction, is closely linked to the learners’ computer
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
experience, perceptions about technology, and access to technology (Thurmond, & Wambach,
2004b). Good command of computer skills, familiarity with the technology used, and adequate
access to computers and Internet can increase learning in online environments whereas the
opposite scenario can serve as a barrier to learning for learners.
To conclude, interaction in traditional face-to-face educational settings is unquestionably
different from the interaction, which occurs in distance education settings. Even though some
research findings (e.g., Smith, 1996) show learners may prefer traditional face-to-face courses
than the distance education courses, for they believe more interaction is present in face-to-face
courses, distance education courses actually can foster more interaction than traditional
courses, providing more personal and timely feedback to learners (Hirumi & Bermudez, 1996;
Horn, 1994).
Definitions and Foundations of Interaction
It's important to understand the concept of interaction before dealing with its roles and
functions in education in general. To date, there have been an abundance of studies in
literature attempting to provide a well-accepted definition for interaction. Wagner (1984), in
its broadest sense, has defined interaction as “reciprocal events that require at least two objects
and two actions” (p. 8). Wagner’s definition has been the focus of many related studies
(Anderson, 2003; Bernard et al., 2009; Mishra, and Juwah, 2006; Vrasidas, 2000; Yüzer, 2012) as
she argues that interaction occurs only when these objects and events mutually influence one
another. In another definition, Parker (1999) has focused on the actors of interaction, “the level
of involvement by participants in an instructional experience”, as well as the situational factors
it depends, and later she described interaction as “an active learning which can be as simple
as pushing the play button on the VCR” (p.14).
Rose (1999), on the other hand, has pointed out to the complex nature of interaction by
introducing it as “a fragmented, inconsistent, and rather messy notion” (p. 48) particularly in
the area of instructional technology, and attributed the reason to the fact that it is generally
used interchangeably with the term interactivity by many researchers (e.g.; Chou, 2003; Sims,
1997, 2000; Wagner, 1997). In her study conducted in 1997, Wagner stated that there are several
distinctions between interaction and interactivity—interaction focuses on behaviors among
individuals and groups, but interactivity rather focuses on technology systems employed in
educational practices. However, she has also stated that these distinctions don’t matter at all,
so there is no harm to use the terms interaction and interactivity interchangeably. Anderson
(2003) has supported her claim by introducing interactivity as a derivative term of interaction.
In general, technological developments have shown that interactivity is a required element for
interaction.
Interaction has also been valuable in distance education settings, which involves highly
interactive environments. Moore (1989) has stated that interaction is very important in the
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design of distance education and introduced three types of interaction, which are learnerlearner, learner-content, and learner-instructor. Like Moore, many other leading researchers
in the field of distance education have referred interaction in their studies. For example,
Wagner (1994) has drawn attention to real-time interaction in distance education and the
importance of learning and teaching theory in design of interaction. Furthermore, Moore and
Anderson (2003) have pointed out the importance of interaction in distance education by
arguing that all kinds of research studies investigating interaction are critical for and
welcomed in distance education because most of the distance education practices are not
evidence-based, and actions and instructional designs in distance education are generally based
on presumptions on the value of modes of interaction. Garrison and Clevland-Innes (2005,
p.135), similarly, stated, “to appreciate interaction and the quality of learning outcomes, one
must understand how cognitive, social, and teaching presence come together to create a
purposeful community of inquiry.” On the other hand, Thurmond and Wombach (2004a)
considered this issue from a different perspective and provided an insight into the contentdriven goal of interaction in distance education offering a definition as “the learner’s
engagement with the course content, other learners, the instructor, and the technological
medium used in the course” (p. 4). Furthermore, they argue that “the goal of interaction is to
increase understanding of the course content or mastery of the defined goals” (p. 4). Behind
the classical view, it is possible to see different types of interaction for elearning. For example,
Hirumi (2006) describes a framework that contains interaction between learner-instruction
and learner-self. According to the Hirumi, learner-self interactions contains cognitive
operations about metacognitive process and learner-instruction interactions are about the
defining elearning strategy (p. 48). Wanstreet (2006) also examined literature related with
construction of interaction in distance education and educational technology. She discussed
framework under three heading: interaction as an instructional exchange, interaction as
communication facilitated by networks of computers and, interaction as a social and
psychological connection that fosters learning as problem solving (p. 403). Thereby, it seems
that in the future, interaction will be a necessity not only for the theory but also for the design
of distance education practices.
Considering the available discussions on the definitions of interaction, it can be seen that the
core of interaction is the learner. Markwood and Johnstone (1994, p.94) have stated,
"interaction is the silent, critical, creative conversation within the learner's mind that is spurred
and supported by the learning environment." For this reason, interaction, which is critical to
distance education, ought to be dependent on the needs of the learner. As a result, we can
define interaction as a way that leads knowledge to the touch of learner or a way that helps
learner to reach knowledge via the content by himself.
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
Types of Interaction
In an editorial released in 1989, Moore suggested three types of interaction, as he believed
without revealing sub-meanings of interaction, its description would be insufficient. These
interactions are classified as learner - instructor, learner - content, and learner - learner. However,
departing from the remarkable developments on and the fast proliferation of the technology,
Hillman, Willis, and Gunawardena (1994) added a fourth type of interaction- learner-interfaceto the distance education literature and described this as the interaction that occurs between a
learner and a technological medium.
Learner – Instructor Interaction: According to Moore (1989), in learner- instructor interaction
the instructor aims "to stimulate or at least maintain the student’s interest in what is to be
taught, to motivate the student to learn to enhance and maintain the learner’s interest,
including self-direction and self-motivation" (p. 2). Booher and Seiler (1982) put forward the
importance of learner – instructor interaction by saying that avoiding the learning-instructor
interaction could harm the learner's academic achievement. Although the notion of learner instructor interaction is mostly associated with traditional face-to-face education contexts,
learners of distance education have also the opportunity of learner-instructor interaction
synchronously and/or asynchronously. Prior to the Internet, this type of interaction used to
occur through the postal service and the telephone. Today, it is possible to maintain it via
various communication technologies such as email, bulletin boards, message boards,
discussion forums, Listservs, and videoconferences, though (Shearer, 2013).
Learner – Content Interaction: Learner - content is the type of interaction, specifically
implemented in distance education, since distant learners are mostly supposed to study on
their own. Moore (1989) defines learner - content interaction as "the process of intellectually
interacting with content that results in changes in the learner’s understanding, the learner’s
perspective, or the cognitive structures of the learner’s mind” (p. 2). Learner - content
interaction involves the components that enable learners to study independently. Bernard et
al. (2009) has exemplified these components like below (p. 1248):
●
Reading informational texts,
●
Using study guides,
●
Watching videos,
●
Interacting with computer-based multimedia,
●
Using simulations or using cognitive support software (e.g., statistical software),
●
Searching for information,
●
Completing assignments,
●
Working on projects
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Learner – Learner Interaction: Learners interact not only with the instructor or the content,
but also with the other learners. For most instructors teaching online, learner – learner
interaction stimulates deep learning by enabling learners to build online learning
communities, analyze course content, share ideas, as well as develop critical thinking skills
(Fuller, 2011). In this respect, Moore (1989) describes learner - learner interaction as an “interlearner interaction between one learner and other learners, alone or in group settings, with or
without the real-time presence of an instructor” (p. 4). As in learner-instructor interaction,
whereas it was difficult to maintain learner-learner interaction in distance education practices
prior to the Internet, now within the web-based courses asynchronous and synchronous online
learning components have been commonly utilized (Bernard et al., 2009).
Learner – Interface Interaction: The learners interact not only with the source of content, but
also with the medium through which they reach the content. The first three types of
interaction, which are learner- instructor, learner- content, and learner- learner, are also seen
in traditional face-to-face educational settings. Although Hillman, Willis, and Gunawardena
(1994) argued that the fourth type of interaction, that is learner- interface interaction has been
peculiar to online courses in the 1990s, it has growingly been observed in face-to-face learning
environments as well. Learner-interface interaction is the manipulation process of various
tools to achieve a task which eventually enables the learners to reach knowledge by using their
senses in order to save information in sensory systems (Martin, Parker, & Deale, 2012).
From these aforementioned types of interactions, learner- instructor, learner- content, and
learner- learner interactions are present both in traditional face-to-face education and distance
education settings. Anderson claims with his theory interaction equivalency that in distance
education context, it is possible to maintain only one of interaction type at high level rather
than keeping all types of interaction at the same high level (Anderson, 2003). So one of these
interaction types can be developed particularly for different situations and educational needs.
Murray, Pérez, Geist, and Hedrick (2013) have studied these three types of interactions within
the context of face-to-face, blended, and online practices (See Figure 1).
Learner – Learner
Learner – Instructor
Learner – Content
Face to Face
Blended
Online
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
Figure 1. Delivery mode and interaction type. Adapted from “Murray, M., Pérez, J. Geist, D. and
Hedrick, A. (2013). Student interaction with content in online and hybrid courses: Leading horses to the
proverbial water. Informing Science, 16(1), 99–115”.
As it can be seen in Figure 1, all these three types of interactions play a role in delivery methods
ranging from face-to-face to online. However, each type of interaction seems appropriate for a
particular delivery mode. To illustrate; learner- instructor interaction serves better in
traditional face to face settings while learner- content interaction is more dominant in distance
education settings. On the other hand, learner-learner interaction doesn’t fit to any particular
delivery mode; instead, it serves well in every delivery mode. Similarly, in blended learning
each type of interaction plays an equally important role.
Fostering interaction with the course content can be regarded as a valuable strategy and an
effective method to meet the demands of distance education. According to the interactionbased online learning model put forward by Anderson (2003), distant learners may prefer
learning either by the help of instructors or by web-based components including search &
retrieval, tutorials, simulations & games, virtual labs, and e-books, each of which enable them
to reach the content directly and study independently (See Figure 2).
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Figure 2. A model of online learning, showing types of interaction. Adapted from “Toward a Theory of
Online Learning,” by T. Anderson, 2004, in T. Anderson and F. Elloumi (Eds.), The Theory and Practice
of Online Learning (p. 49), Athabasca, Canada: Athabasca University. Reproduced under a Creative
Commons license.
Figure 2 refers to learners and instructors' interaction with each other and with the content.
According to Anderson and Garrison (1998), networked world requires new roles, so
interaction has six modes, which are learner-learner, content-content, instructor-instructor,
learner-instructor, instructor-content and learner-content. Parallel to this model, Anderson
(2003) asserts, in most future distance education scenarios, learner- instructor interaction will
be decreasing in amount while learner-learner and learner-content interaction will be gaining
more importance and substituting it. Additionally, Hirumi (2006) adds three interaction types
named learner-others, learner-tool, and learner-environment. Learners can interact outside of
other learners and instructors such as technicians, subject matter experts, and librarians. In
learner-tool interaction type, learners may use other tools (for example microphone) to
complete tasks about learning. Planning of instruction should consider the use of these tools.
Learner-environment interactions are related about the location of learner. Learners may
travel different locations to complete the activities (p. 52).
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
In the last decade it can be seen that these types of interactions develop with the sensory
systems of mobile devices. For example, light, pressure, angle, temperature and location data
can be accessible with these devices. Special applications and educational software can use
these data and interact with environment. This situation adds new interaction types as
“environment-tool and environment-content” that can affect learner and/or software
(Erdogdu, 2016).
Classifications of Interaction in Distance Education Context
Implementing a variety of interaction activities, most distance education institutions try to
engage learners in deep understanding by involving them in meaningful learning practices
during their teaching processes. It is a fact that in the medium of distance education, activities,
dimensions, functions, and the other components of online learning including the concept of
interaction must be used distinctively from traditional face-to-face education. Especially,
during the online learning material design and production processes, identifying appropriate
activities within the context of interaction types holds a big importance. As can be seen in Table
1, Chou (2003) builds a framework by classifying interactive functions in online learning with
respect to different interaction types.
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Table 1. The Framework for Interaction Types and Interactive Functions in Online Learning.
Types of Interaction
Interactive Functions in Online Learning
Fixed-frame (menu) design
Online registration
Grade status tracking
Assignment completion tracking
Learner – Interface
Keyword search
Software downloading
Site map
Database search
Online problem diagnostics
Frequently-asked-questions (FAQ)
Links to related educational sites
Links to related learning materials
Multimedia presentation (text, graphics, animation, audio etc)
User guidance on system
On-line quiz for self-evaluation
Push media
Learner – Content
On-line help on content
Learner contributing to learning materials
Individualized learning database
Individualized instruction
Difficult Individualized test/quiz
Study guidance
Jokes
Sweepstakes
Educational games
Email to instructors
Email to Web master
Bulletin board systems (BBSs)
Learner – Instructor
Chatrooms
Comments on the sites, course, instructor, etc.
Online survey
Online voting
Email to other learners
Learner – Learner
Bulletin board systems (BBSs)
Chatrooms
Class roster
Table 1. The Framework for Interaction Types and Interactive Functions in Online Learning. Adapted
from Chou, C. (2003). Interactivity and interactive functions in web-based learning systems: A technical
framework for designers. British Journal of Educational Technology, 34(3), 265–279.
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
From these interaction types shown in Table 1, learner-content interaction without doubt can
be identified as the most fundamental one on which all online learning is based (Vrasidas,
2000; Anderson, 2003). In other words, efficacy, efficiency and attraction of distance education
systems can be achieved by the practice of efficient learner-content interaction through
appropriate activities.
Apart from interaction types, there are also some other classifications of interaction such as
interaction taxonomy (Schwier & Misanchuk, 1993), interaction levels (Sims, 1997), categories
of interaction (Stouppe, 1998), and types of content interaction (Shank, 2003) (See Table 2).
Table 2. Classifications of Interaction
Taxonomy of
Levels of
Categories of Learner-
Types of Content
Interactivity
Interactivity
Content Interaction
Interaction
(Schwier &
(Sims, 1997)
(Stouppe, 1998)
(Shank, 2003)
Levels
Levels
Enriching interactions
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
Misanchuk, 1993)
Reactive
Proactive
Mutual
Functions
●
●
●
●
●
Confirmation
Pacing
Navigation
Inquiry
Elaboration
Transactions
●
●
●
●
Keyboard
Touch Panel
Pointing
Device
Voice
●
Object
Linear
Hierarchical
Support
Update
Construct
Reflective
Simulation
Hyperlinked
NonImmersive
Contextual
Immersive
Virtual
pop-ups
hot-words
links
forward and back
buttons
Supportive interactions
●
●
●
●
●
zoom functions
moveable ruler bars
calculators
orientation/
perspective controls
search and query
functions
Conveyance
interactions
●
●
●
●
●
questions
simulations
games
what-if activities
process
decision
points
Constructive
interactions
●
●
●
●
●
●
●
●
●
●
●
●
●
Multiple choice quizzes
True/false quizzes
Click on object or text to reveal
more information (glossary —
explanations)
Hypertext links to other pages
inside the course or program
Hypertext links to resources
outside the course or program
Tutorials (step-by-step)
Drag and drop
Navigational choices (choice of
path
and
sequence
of
information)
Application
simulations
(software demos or try-it
simulation)
Process simulations (realistic
case studies — immersion
exercises)
Fill in the blank
Self-reflection questions (Why
do you think that...? Have you
considered...?)
Games
Offline/field work (i.e. watch
task, try program, offline labs)
Note taking/journals
Simulated people (ask the
expert)
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AJIT-e: Online Academic Journal of Information Technology
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DOI: 10.5824/1309‐1581.2019.1.001.x
●
●
●
building
mental
maps
knowledge trees
organization charts
All in all, it is essential to decide which interaction type/s to use on the basis of learning
environments, objectives, and learners’ needs and interests. In an online learning setting in
which the intended learning group is composed of independent learners, it would be wise to
foster more learner-content interaction on behalf of supporting and enriching content specific
interaction.
The Relationship Between Interaction and Learning Outcomes
Instructional design has a great impact on student achievement (Hirumi, 2002), and “the best
way to design instruction is to work backwards from its expected outcomes” (Gagné, Briggs
& Wager 1988, p. 39). In this respect, it will provide a more systematic approach to an online
course design to construct learner-content interaction in regard to learning outcomes, since
implementing various types of learner-content interaction activities will eventually play an
important role in the achievement of predetermined learning outcomes.
Learning outcomes have been classified by educational psychologists such as Bloom (1956)
and Gagne (1984). Bloom’s taxonomy of educational objectives consists of six levels:
knowledge, comprehension, application, analysis, synthesis, and evaluation. On the other
hand, Gagne defines five varieties of learning outcomes. These categories are: intellectual skills
(procedural knowledge), verbal information (declarative knowledge), cognitive strategies
(executive control processes), motor skills, and attitudes. When it comes to the instructional
design, these both classifications can be given as an established framework (Moore & Kearsley,
2005) that helps teachers and course designers to determine how to use different learnercontent interaction activities to support distance education courses (Dunlap, Sobel, & Sands,
2007).
To illustrate, in his study, Govindasamy (2002) identifies pedagogical principles underlying
online teaching and learning activities referring to Bloom’s taxonomy. At the end of his study,
from five different teaching and learning activities including multiple-choice questions, text
entry, matching, case studies, and simulation, he proposes multiple-choice questions as the
only type of activity that meets all the six levels of the Bloom’s taxonomy.
Similarly, departing from the gap in the literature on learner-content interaction, Dunlap,
Sobel and Sands (2007) have developed their own taxonomy of strategies for online courses
by designing appropriate learner-content interaction and using Bloom’s taxonomy. Ertmer,
Sadaf, and Ertmer (2011) have dug a bit into deeper and examined the relationship among
question types and levels as well as learner-content interactions in distance education settings
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
by using learning activities at every level of Bloom’s taxonomy. At the end, they have pointed
out the importance of using different question types to target different learning outcomes.
Gagne’s works have also been a source of research in distance education course designs. In
their study, Fuller, Kuhne, and Frey (2011) have stated that some of Gagne’s guidelines can be
applied as metacognitive strategies. Specifically, Gagne’s Nine Event of Instruction helps
instructors and instructional designers to develop the course content. Similarly, Uden and
Campion (2000) have suggested Gagne’s Nine Event of Instruction as a framework for the
development of educational multimedia applications in online environments. What is more,
Dooley, Linder, & Dooley (2002) have focused on the relationship between interaction and
Gagne’s nine events of instruction, and associated each of these events with different types of
interactions.
While various research studies have been conducted to reveal the connection between
interaction in online environments and Bloom’s taxonomy as well as Gagne’s nine events of
instruction, to our knowledge, so far no research has been done to identify the role of learnercontent interaction activities on achieving Gagne’s learning outcomes. So more empirical
study is needed to optimize the design online interactions parallel with expected learning
outcomes (Hirumi, 2002; Thurmond & Wambach, 2004b).
The Relationship Between Interaction and Learner Motivation,
Satisfaction, and Perception
The role and importance of learner motivation, satisfaction and perception have been a great
interest for many researchers from different disciplines such as educational psychology and
cognitive psychology in which human behavior and learning are of primary concern (Gabillon,
2005). To Hirumi (2002), these three constructs also play an important role in online
instructional design, so as an integral part of distance education key interaction activities that
influence learner perceptions must be carefully designed and delivered.
Besides, learner motivation, satisfaction and perception are seen as important constructs to be
researched since they all have an immediate impact on learning behavior. Gilbert and Moore
(1998) distinguish between instructional interactivity and social interactivity, and from these
two; social aspects register on measures of attitude and course satisfaction. In line with this,
Yacci (2000) has drawn attention on the importance of interaction in distance education to
promote social presence and satisfaction. Kuo (2014), has supported this claim by suggesting
learner-content interaction as the primary predictor of student satisfaction departing from the
positive correlation she found between satisfaction and learner-content interaction at the end
of her research that investigated student interaction, satisfaction, and performance in online
learning environments by using a questionnaire titled Interaction and Learning Effectiveness.
Mahle (2007), in a quasi-experimental study, examined the effects of 3 levels of interactivity
(low, medium, and high) on achievement and motivation of college students in a Web-based
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AJIT-e: Online Academic Journal of Information Technology
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DOI: 10.5824/1309‐1581.2019.1.001.x
course and reported that there were increased levels of motivation and achievement in the
medium-interaction and high-interaction groups, but there were no significant differences on
level of motivation of the reactive and proactive groups. Furthermore, in a mixed method
study, Ke and Kwak (2013) investigated online interaction participation, perception, and
satisfaction across learners from varied ages and ethnicity groups, by using structural equation
modeling, stated that it is crucial to consider these three constructs while designing
multicultural online courses.
As it can be seen, while evaluating any activity, learners refer to their own perceptions and
satisfactions. Therefore, while implementing online interactions in distance education,
especially learner-content interaction activities, it is a good idea to consider learner motivation,
satisfaction, and perception, for these three subsequently may contribute to the academic
performance- that is achievement of the expected learning outcomes.
Conclusion
Interaction has recently been a source of inquiry as well as a focal point in discussions in the
field of distance education. These ongoing discussions have brought a number of research
studies along. Notwithstanding, most of these studies have been refined to the mere
discussions of the definitions and types of interaction, which have resulted in a pile of
definitions and classifications at the end. We argue that it will be wise to have a compromise
on the conceptual understandings of interaction including its definitions and classifications to
be able to provide a solid ground for the future research, which will intend to focus on more
practical issues of interaction in distance education settings. Furthermore, it is observed that
most of distance education practices have revolved around specifically two types of interaction
in the past decade, which are learner-content and learner-interface interaction. Departing from
the dearth of current research on these types of interaction, more research studies should be
conducted about their impact on learner performance and satisfaction. Consequently, if the
medium of the action is the teacher (Dewey, 1938) or the student the medium of the message
is the interaction, so this makes interaction a worthwhile topic to investigate in any educational
settings, including the distance education setting.
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An Interaction Framework for Open and Distance Learning:
Learning Outcomes, Motivation, Satisfaction, and Perception
A. T. KUMTEPE, E. ATASOY, Ö. KAYA, S. UĞUR, D. DİNÇER, E. ERDOĞDU, C. H. AYDIN
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