IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, MANUSCRIPT ID
1
Beyond Mobile Apps: a Survey of
Technologies for Mental Well-being
Kieran Woodward, Eiman Kanjo, David J. Brown, T.M. McGinnity, Becky Inkster, Donald
J. Macintyre & Athanasios Tsanas
Abstract— Mental health problems are on the rise globally and strain national health systems worldwide. Mental disorders are
closely associated with fear of stigma, structural barriers such as financial burden, and lack of available services and resources
which often prohibit the delivery of frequent clinical advice and monitoring. Technologies for mental well-being exhibit a range of
attractive properties, which facilitate the delivery of state-of-the-art clinical monitoring. This review article provides an overview
of traditional techniques followed by their technological alternatives, sensing devices, behaviour changing tools, and feedback
interfaces. The challenges presented by these technologies are then discussed with data collection, privacy, and battery life
being some of the key issues which need to be carefully considered for the successful deployment of mental health toolkits.
Finally, the opportunities this growing research area presents are discussed including the use of portable tangible interfaces
combining sensing and feedback technologies. Capitalising on the data these ubiquitous devices can record, state of the art
machine learning algorithms can lead to the development of robust clinical decision support tools towards diagnosis and
improvement of mental well-being delivery in real-time.
Index Terms— Pervasive computing, Mental Well-being, Machine learning, Ubiquitous computing, Physiological Measures,
Diagnosis or assessment, Health care
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1 INTRODUCTION
M
ental health problems constitute a global challenge
that affects a large number of people of all ages and
socioeconomic backgrounds. The World Health Organisation (WHO) [1] defines the well-being of an individual as
being encompassed in the realisation of their abilities, coping with the normal stresses of life, productive work and
contribution to their community. Hectic modern lifestyles
contribute to daily stress and a general decline in mental
health; for example, 59% of UK adults currently experience
work-related stress [2]. This makes stress the leading cause
of sickness-related absences from work, with about 70 million days lost each year at an estimated cost of £2.4 billion
[2]. Furthermore, the Physiological Society [3] reported that
18-24 year-olds were the most stressed age group with students studying for higher degrees exhibiting considerable
stress levels, where the majority (60.9%) of the high-risk undergraduate students rated their mental health as poor or
very poor [4] showing the negative impact modern lifestyles are having on mental well-being.
Typically, clinical visits for physical and mental health
assessment in chronic disorders are infrequent and intermittent, representing a very small time window into patients’ lives, where clinicians are challenged to decipher the
possible manifestation of symptoms and disease trajectory.
•
•
•
•
Further problems are often encountered with patients’ recall bias, when they are asked to retrospectively provide
details and describe their symptoms. In many clinical fields
patients are encouraged to use standardized clinical questionnaires, typically in the form of Patient Reported Outcome Measures (PROMs) or experience sampling [5] to understand the longitudinal variability of mental health
symptom trajectory over months in-between clinical visits.
A common problem encountered during clinical psychiatric assessments is that the questions asked about patients’
mood, physical and mental health can be impacted by an
unreliable autobiographical memory [6]. An alternative to
traditional methods involves smartphone applications that
can provide a variety of tasks including symptom assessment, talking therapies, psycho-education and monitoring
the efficiency of treatment [7], [8].
Poor mental well-being often leads to physiological
changes. For example, stress is defined as the non-specific
response of the body to any demand for change, resulting
in reduced heart rate variability [9], lower skin temperature
[10] and increased skin conductance [11]. Technological advances have led to tangible interfaces in which a person interacts with digital information through the physical environment; these can incorporate sensors to measure physiological changes and help alleviate the stress people experi————————————————
ence. This provides new opportunities to utilise non-invaK. Woodward, E. Kanjo, D. Brown and T.M. McGinnity are with the
sive technology for behavioural health care in order to asschool of Science and Technology, Nottingham Trent University, Notting- sess and aid mental health conditions such as anxiety and
ham, UK. E-mail: {Kieran.woodward, eiman.kanjo, david.brown, marstress accurately, in real-time. Multimodal interactions are
tin.mcginnity}@ntu.ac.uk
T.M McGinnity is also with the Intelligent Systems Research Centre, Ulster currently used for a wide variety of purposes such as imUniversity, N. Ireland.
proving communication but mental well-being is an area
B.Inkster is with the Department of Psychiatry, University of Cambridge, where these interactions could have a profound impact
UK. E-mail: becky@beckyinkster.com.
[12], [13].
D. Macintyre is with the Centre for Clinical Brain Sciences, Division of
Psychiatry, University of Edinburgh, UK.
This study provides a literature survey and taxonomy that
• A. Tsanas is with the Usher Institute, Edinburgh Medical School, University of Edinburgh, UK. E-mail: atsanas@ed.ac.uk.
xxxx-xxxx/0x/$xx.00 © 200x IEEE
Published by the IEEE Computer Society
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aims to explore the use of innovative interfaces that go beyond mobile applications to assess the potential of new
technologies and how they can be utilised to improve mental well-being. This survey explores all aspects of mental
well-being recognition including stress, depression and emotion recognition. Emotion recognition differs from stress detection as it involves measuring the response to a particular
stimulus (person, situation or event), usually intense, short
experiences of which the person is aware[14]. On the contrary, stress recognition involves detecting a reaction where
individuals are subject to demands and pressures which do
not correspond to their knowledge and abilities, challenging their handling capabilities [15].
In this paper, traditional methods to assess and improve
mental well-being are first examined and then the technological alternatives are explored. The paper also aims to address the following research questions:
1.
Can technology supplement traditional mental
well-being assessment techniques?
2.
Can machine learning be utilised to improve mental well-being classification?
3.
How can behaviour changing tools be used to help
improve mental well-being?
4.
Can a combination of sensing and feedback technologies be used to improve mental well-being in realtime?
After these four highlighted areas have been reviewed,
the challenges, tools, and opportunities modern technological advancements present for mental well-being are discussed.
2 A TAXONOMY OF MENTAL WELL-BEING
TECHNOLOGIES RESEARCH
2.1 Traditional Assessment Tools and Techniques
Traditional methods used to assess mental well-being often
utilise self-reporting for example, when people record their
emotions and stresses in a diary that can be assessed and
monitored to help establish stressful triggers [16], [17], or
the use of validated questionnaires to measure daily life
stresses, symptoms, etc. Examples of questionnaires include the Positive and Negative Affect Schedule (PANAS)
[18], Quick Inventory of Depressive Symptomatology
(QIDS) [19] and the Patient Health Questionnaire (PHQ-9)
[20].
Diagnostic interviews are performed by psychiatrists/care professionals by asking service users and their
friends or family about their symptoms, experiences,
thoughts, feelings and the impact they are having. Diagnostic interviews allow for a diagnosis to be made according to
standard classification systems such as ICD-10 [21] and
DSM-5 [22] and these are used in conjunction with a biopsychosocial formulation to construct a management
plan, which can include talking therapies which teach people to learn new behaviours, and develop greater resilience
(e.g. to cope with stressful events) [23], [18]. Discussions
with trained experts lead to potentially identifying underlying problems and can be used as treatment by teaching
people new behaviours (e.g., to cope with stressful events).
Self-reporting diaries can take considerable time to assess as they must be completed over a long period to gain
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useful insights [24]. Also, symptom self-reporting can often be inaccurate due to poor recall; a study investigated
how accurately individuals self-reported the number of
fruit and vegetables eaten, with accuracies ranging from
40.4% to 58% [25]. Additionally, all of the traditional assessment methods require people to be aware of their mental health and actively seek help, which many often forego
due to fear of social stigma and lack of available resources
[26], [27]. A technological alternative that could actively
monitor patients’ mental health state and provide methods
to improve their mental well-being would be beneficial as
it could improve accessibility to mental health tools [28].
2.2 Technological Supplements to Traditional
Assessment Techniques
Can technology supplement traditional mental well-being
assessment techniques?
2.2.1 Overview of mHealth apps
With the high prevalence of smartphone ownership [29] access to treatment which is flexible and fits in with people’s
lifestyles is greatly enhanced [30]. Those at risk of mental
health problems often have difficulty accessing quality
mental health care [31] especially when symptoms first
manifest [32] demonstrating the need for more accessible
help. An Australian survey found that 76% of people
would be interested in using mobile phone apps for mental
health monitoring and self-management [33], illustrating
the high demand for mHealth apps because of their convenience and accessibility.
Many apps have been developed to modernise and advance existing practices of recording mental well-being.
Numerous mental health diary apps are available to download, although these are effectively digital representations
of existing self-reporting diaries using new techniques such
as the touchscreen, volume buttons and monitoring notifications [34], [35], [36]. However, using a phone in public is
more socially acceptable than completing a paper form allowing monitoring to be completed discreetly in real-time,
unlike paper forms which are often completed retrospectively, resulting in less accurate data being recorded [24]. A
problem many apps face is the frequency for eliciting
PROMs which may underrepresent the true symptom’s
fluctuations. Given that mood is highly variable, clinically
useful information is likely in the daily fluctuations of
mood for many cohorts suffering from mental disorders.
Previous research demonstrates the possibility of eliciting
daily responses to assess mental health with very good adherence over a 1 year period [37] demonstrating the feasibility of longitudinal daily PROMs engagements by two cohorts diagnosed with bipolar disorders and borderline personality disorders. More recently, chatbot apps are being
developed to assess mental well-being, in some cases by
mimicking conversation with users via a chat interface [38]
thus removing the requirement to continuously self-report.
A survey conducted on 5,141 participants in the age range
16-24 years showed nearly two thirds would be comfortable with a chatbot giving them a diagnosis [39]. Chatbots
can utilise artificial intelligence to reduce their reliance on
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
predefined scripts and deliver individualised therapy suggestions based on linguistic analysis and enhance user engagement [40].
Furthermore, chatbots can generate emotional responses
by using context sensitive advanced natural languagebased computational models to detect user state and emotions and continuously provide personalised responses
[41]. However, fully generative models for chatbots can result in hurtful comments on sensitive topics such as race
[42] and mental health [43], [44], [45] which cannot be permitted in the domain of mental well-being as in this field,
we must go beyond striving to pass the Turing test to additionally prioritise safety and ethical behaviour. It is of
central importance that ethics and safety are constantly
considered in this field, especially when working with
young and vulnerable populations [46].
Text-based conversational chatbots can go beyond assessing mental well-being with some actively aiming to improve users’ well-being. Wysa [47] and Woebot are two
such chatbots that participants have found to be helpful
and encouraging resulting in mood improvements [48].
Other mental well-being chatbots show positive reception
of the intervention but also demonstrate the potential for
artificial intelligence to understand the meaning of sentences without relying on pre-programmed keywords,
which is a common criticism of chatbots [49]. There is increasing interest in this type of bot-based interactive support as Wysa has been downloaded over 500,000 times on
the Google Play store alone [50]. Unfortunately, iOS and
Android app stores allow any developer to publish mental
health apps without any precautionary checks or safeguards that go beyond standard malicious program assessment, such as also verifying whether apps have been scientifically evaluated.
Figure 1 provides a summary of the five top rated popular mental health apps (in the UK app store as of January
2019), each of which has an overall rating of at least 4.4 out
of 5. For comparison and benchmarking we also present
Wellmind, an app developed by the National Health Service
(NHS) in the UK. The six apps have been developed by a
wide range of organisations with varying levels of features
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and effectiveness. Although many of these apps such as
‘Calm’ and ‘What’s up?’ have engaging interfaces and are
fairly intuitive to use, we stress that typically there is no
scientific evaluation to confirm their effectiveness. App
stores could be more rigorous in their testing and approval
of mental well-being apps to prevent erroneous conclusions being drawn by individuals, which could potentially
lead to detrimental impact on people’s mental health. We
envisage this may be an area where new developments
might require health apps to indicate whether they have
been externally certified as fit-for-purpose.
Mental health apps are also increasingly becoming profitable businesses. For example, Calm, a meditation app
which is free to download and use has recently been valued
at $1 billion [51] even though there have been no clinical
trials or evaluation to confirm the mental well-being benefits of using the app. More worryingly, Apple and Google
have endorsed Calm by making it the 2017 app of the year
and the 2018 editor’s choice respectively [52], which could
create a strong impetus towards people adopting the app
despite the lack of scientific evidence supporting its use.
There are studies demonstrating the benefits of mindfulness technology interventions [53], [54] but hitherto no
evaluation has proved the benefits of Calm over evaluated
competing apps (some of which have been scientifically
validated).
Similarly, Calm Harm, an app designed to prevent selfharm, is featured on the NHS digital library [55] and while
the app has been developed by a psychologist using principles of practice there have been no clinical trials or evaluation to confirm efficacy. The presence of Calm Harm on
the NHS digital library suggests this is a legitimate, evidence based app. The NHS digital library categorizes apps
using three distinct badges: (i) approved, (ii) being tested
and (iii) no badge [55]. Calm Harm has received no badge
indicating it meets NHS quality standards for safety, usability or accessibility and it is not currently being tested by
the NHS for clinical effectiveness. The badge system used
by the NHS allows any app meeting their unpublished
standards to be prominently displayed and easily misrepresented as clinically tested.
Wellmind - NHS
3.4***
Record Feelings, Advice and Relaxing audio
Developed by reputable organisation but offers little functionality other than the ability to read general information and record
limited moods.
Calm - Calm.com
4.6*****
Range of activities to help comfort, distract, release,
breathe and more. The app provides a variety of tasks to
complete, all within different categories but these tasks have not been
tested to ensure effectiveness.
Dayio - Relaxios.r.o
4.8*****
Simple app that provides an effective way to monitor
moods and what might impact mood over time, much
like traditional self-reporting but easier to access. The ability to
customise moods is useful and a feature many other apps do not offer.
MoodPath - MoodPath UG
4.6*****
Tracks mood, offers mental health assessment and
information on detection and treatment. Has very
limited functionality. It is intuitive through the use of large simple
icons and provides a mental health assessment after 14 days. The app
also provides potentially useful statistics about mood over time.
Whats Up? – Jackson Tempra
4.4****
The app has a large number of features but is very
unintuitive with a complex user interface relying on
custom icons. There is little research about how well the included help
such as breathing control, grounding and uplifting quotes work.
Headspace - Headspace
4.6 *****
Provides guided meditation to help reduce stress and
anxiety and improve focus and sleep. The app has a wide
range of guided mediation available with useful goals and statistics
to make monitoring progress easy. However, there is little evaluation
to prove its effectiveness.
Fig. 1: Summary of indicative popular mental health apps in the Google Play store [48] compared with Wellmind, an app developed by the NHS.
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5
500,000
4.8
User rating
4.6 4.6
5M
4.4
4.5
500,000
4.2
4
500,000
10M
4
10M
3.5
7 cups
Headspace
Self-help Anxiety Management
Pacifica
Calm
Daylio
Fig. 2: Comparison of average rating (left) and total global downloads (right) of the six most downloaded mental health apps from
the Google Play store.
Both the iOS app store and Google play do not have a
dedicated category for mental health apps meaning they
are combined with other health & fitness apps increasing
the difficulty of finding relevant apps. Figure 3 shows the
subcategories of the top 100 free and paid-for health and
fitness apps on the UK iOS App store in September 2018.
The majority of apps within the health & fitness category
are dedicated to exercising with only a small proportion of
apps for stress or mood monitoring and these apps were
generally lower in the charts obscuring them from users.
App stores could improve the visibility of tested mental
health apps through a dedicated mental health category
which may facilitate the uptake of well-established apps
which have received positive feedback from users.
Additional apps have been developed by researchers
that actively aim to improve mental health and well-being
such as mobile stress management apps that use stress inoculation training to prepare people to better handle stressful events. Studies show stress inoculation apps were consistently successful in reducing stress in participants and
increasing their active coping skills [61], [62]. Grassi et al.
[63] demonstrated that mHealth apps are not only capable
of augmenting traditional techniques to help monitor conditions but they can also be used to educate users on techniques to actively improve their mental well-being.
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Paid health and fitness
apps
Free health and fitness
apps
40
20
ity
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Number of apps
Headspace currently has over ten million downloads on
the Android Play store alone, underlining the immense
popularity of mobile well-being apps. Unlike Calm, Headspace has published research findings demonstrating it can
help reduce stress by 14% [56], increase compassion by 23%
[57], reduce aggression by 57% [58] and improve focus by
14% [59]. However, most of these studies were small scale
with the longest period people were followed being just
thirty days. Another research study reported that using the
app over a six-week period resulted in no improvements in
critical thinking performance [60]. Additionally, there has
been no follow-up after the initial studies and as some
studies lasted as little as ten days it raises some concerns as
to whether the positive outcomes from the app may only
be apparent during an individual’s initial period of use.
Figure 2 presents the total number of global downloads
and average rating of the six most downloaded mental
health apps on the Google play platform. The total number
of downloads varies widely as ’Headspace’, ’Calm’ and
’Daylio’ make up the vast majority of downloads with a
combined total of 25 million whereas next most popular
apps only amass 500,000 downloads each, showing that receiving favourable reviews does not necessarily lead to
mass downloads. Evaluated apps developed by respected
organisations also do not necessarily result in popularity as
’Wellmind’ developed by the NHS has only been downloaded around 10,000 times and received an average rating
of 3.4 out of 5, reflecting users’ preference regarding usability and functionality.
Pr
eg
n
4
App subcategory
Fig. 3: Categories of the top 100 health and fitness apps in the UK
iOS app store.
A smartphone app, FOCUS, has been developed to proactively ask users with schizophrenia about their mood,
feelings and well-being multiple times each day to provide
relevant coping strategies [64]. This allows the app to go
beyond traditional self-reporting as it educates users on
methods to help immediately after an issue has been reported, which is only possible using technology that people have continuous access to such as smartphones. FOCUS demonstrated a reduction of positive symptoms of
schizophrenia and depression, when trialled by 33 participants over 4 weeks. A common issue with mental well-being apps is low user engagement. However, FOCUS was
used by participants on 86.5% of days, averaging 5.2 times
each day over 30 days and Oiva, a mental well-being training app [65] was on average used every third day for 12
minutes over a 30 day period demonstrating the possibility
for mental well-being technologies to be highly engaging.
While apps could be considered as an alternative to
seeking professional help some apps have been designed
to work in conjunction with clinicians such as Post-Traumatic Stress Disorder (PTSD) coach. The app allows users
to learn more about PTSD, track symptoms, set up a support network and provides strategies for coping with overwhelming emotions. 10 US veterans with PTSD were assigned to use PTSD Coach independently while another 10
used the app with the support of their primary-care providers [30]. At the end of the trial, seven of the ten patients
using the app with support showed a reduction in PTSD
symptoms, compared with just three of the patients who
used the app independently. Apps used with care providers show more potential for effective treatment in the small
sample trials although this still requires users to actively
seek help [66].
Pairing apps with psychiatrists’ and psychologists’ support has been shown to be successful resulting in a range
of apps using content explicitly created by psychiatrists
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
such as Rizvi et al. [67] who developed the app DBT Field
Coach to provide instructions, exercises, reminders,
games, videos and messages to help people cope with
emotional crises. The results of that study demonstrate the
22 participants used the app frequently over at least 10
days and it was successful in reducing intense emotions,
reducing substance use cravings and improving symptoms
of depression without the need to visit a clinician [67]. This
app again shows the success of apps utilising psychiatrists
and clinicians although as this app only used content created by psychiatrists, it negates to some extent the need to
visit clinicians, thus increasing accessibility. Mobile health
apps provide many advantages over traditional techniques
including improved accessibility, real-time symptom monitoring, reduced cost and reduced barriers to access [68].
One of the main shortcomings of available smartphone
apps is the lack of personalised features as many treatments and strategies have to be individually tailored [69].
2.2.2 Tangible Interfaces
An alternative method to enhance existing techniques is
through the use of tangible interfaces, which are user interfaces in which a person interacts with digital information
through the physical environment. This presents new opportunities as Matthews and Doherty [70] and Niemantsverdriet and Versteeg [71] have reported that people
are more likely to create stronger emotional attachments
with physical devices rather than digital interfaces such as
apps.
These tangible devices provide a technological alternative to traditional self-reporting, allowing users to report
their current mental well-being in real-time. Emoball [72]
is one such device that allows users to record their mood
by squeezing an electronic ball making them conscious of
their current mood. While this device only allows users to
report a limited number of emotions, participants did believe mental well-being and education were the areas
where devices to report emotions could be of most use. A
smaller, portable device that works similarly is Keppi [73],
which allows users to squeeze to record low, medium or
high pain.
Another tangible approach to self-report is the mood
TUI [74], which as well as allowing users to record their
emotions also collected relevant data from the user’s
smartphone, including location data and physiological
data such as heart rate. Participants found the use of a tangible interface very exciting, although when the device was
tested with users, they felt it was too large and they would
lose motivation to continue using it for an extended period.
This feedback shows the use of tangible user interfaces excites users, but the design and functionality must be prioritised. Mood sprite [75] is another handheld device developed to help people suffering from anxiety and stress by
using coloured lights and an infinity mirror to assist with
relaxation. The device records the time users create new
sprites allowing them to be revisited much like a diary,
again showing ways in which tangible interfaces can accompany traditional techniques to make treatment more
accessible and user-centric. The device educates users similarly to traditional self-reporting diaries by allowing them
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to recall their emotions but is more engaging with different
coloured lights representing different times and moods
promoting continued use. However, a common issue with
mental health tangible interfaces is that they remain largely
unproven and even those that have been trialled with users
such as Mood sprite have been assessed in small-scale trials that lack statistical power.
Subtle Stone [76] is a tangible device that allows users
to express their current emotion through a unique colour
displayed on a stone, limiting the number of people with
whom users share their emotions. Subtle Stone was tested
with eight high school students in their language class with
the teacher able to view the data in real-time using an app.
The study showed the use of colours to represent emotions
was well received with students liking the anonymity it
provided, along with finding it easier to use than words.
Subtle Stone both allows users to communicate their emotions privately and monitor their own emotions over time,
demonstrating clear advantages over traditional self-reporting methods.
A tangible interface used to detect stress in real-time
without the need to self-report is Grasp, which was tested
with anxious participants in a dentist’s office [77]. Participants were able to squeeze Grasp whenever they felt
stressed and the device detected how much pressure was
exerted and displayed this data on a mobile app. Force sensors have also been used to create a tactile ball that allows
for the manipulation of music by squeezing different areas
of the ball along with movement detected by an accelerometer [78]. The research concluded squeeze music could successfully be used for music therapy with children as it promoted positive emotions through tactile input and music.
Sensors such as force sensors have been shown to provide
an intuitive method of interaction for tangible user interfaces and show the possibility for additional sensors to be
utilised when educating, detecting and improving mental
well-being that is not possible when using smartphones or
traditional techniques.
2.2.3 Evaluation of Discussed Technologies
The rise and popularity of mental well-being smartphone
apps highlights their potential usefulness. However, we
stress that many existing mHealth apps have not been
tested in scientifically rigorous research studies despite the
fact that many have millions of users. Mobile apps are
likely most beneficial when used to display clinically approved content or replace traditional techniques such as
self-reporting (paper-based) diaries with technological alternatives. However, caution should be exercised when developing apps that aim to improve mental well-being without being first thoroughly tested.
There are multiple tangible interfaces that go beyond
apps by utilising various sensors to provide a variety of
purposes including self-reporting of emotions, relaxation
and communication. When developing tangible mental
well-being interfaces, the design needs to be carefully considered to ensure it is effective and not damaging. Guidelines [79] have been introduced to ensure mental health
technologies are successfully developed. The guidelines
address the design process, the development of the devices
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and evaluation procedures. The guidelines include designing for outcomes with health care professionals, making
the system adaptable and sustainable, and also providing
flexibility in the delivery of support. The guidelines are relevant to a wide range of mental well-being technologies,
from monitoring devices to biofeedback devices.
mHealth apps have multiple benefits due to their constant accessibility, while tangible interfaces provide new,
intuitive ways to interact and visualize data. Overall, tangible interfaces and apps provide new opportunities to enhance existing assessment methods, as the convenience
and additional functionality lead these technological alternatives to improve the reporting and communicating of
mental well-being.
2.3 Sensing Mental Well-Being
Can machine learning be utilised to improve mental wellbeing classification?
Advances in deep learning have resulted in benefits far
beyond those of machine learning, including the capability
to classify raw sensory data overcoming the laborious process of manual feature engineering and presenting the extracted features to a statistical learner.
There are two main neural network types: Convolutional Neural Networks (CNNs) and Recurrent Neural
Networks (RNNs). The main difference between CNN and
RNN is the ability to process temporal information. They
are structurally different and are used fundamentally for
different purposes. CNNs have convolutional layers to
transform data, whilst RNNs essentially reuse activation
functions from other data points.
RNNs relying on Long Short-Term Memory (LSTM) are
especially valuable for use with sensor data as they are fundamental in distinguishing similar data, which differ only
by the ordering of the samples which can often dictate differences in mental health [80].
CNNs have traditionally been used to classify images
and speech due to their ability to extract information using
a positional invariant approach. However, recently their
application has been expanded to classify raw sensor data
[81], [82]. The inputs in a convolutional layer connect to the
subregions of the layers instead of being fully connected as
in traditional neural networks. As the inputs of a CNN
share the same weights, they produce spatially correlated
outputs.
Deep learning advances create the potential to improve
the performance of mental well-being classification. The
following sections explore the classification of mental wellbeing using data collected from mobile applications, multimodal physiological sensors, text, speech, images and
video.
2.3.1 Mobile App Approaches
Apps have been shown to enhance traditional PROMSbased assessment techniques and by utilising sensors
within phones, the capability of apps is further enhanced:
the apps may potentially provide a more holistic picture
using passively collected data. Smartphones are capable of
collecting a vast amount of data such as location, motion
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and phone use which can result in many features being extracted to train machine learning algorithms. It is possible
to use the data collected from smartphones to determine
emotions with a 70% accuracy utilising machine learning
to process the data [83]. Automatically inferring emotions
based on smartphone use is extremely valuable in determining mental well-being and can provide new clinical insights from passively monitoring users’ behaviour.
In addition to using a phone's sensors to detect mental
well-being, it may be possible to use a phone’s touchscreen
to sense stress. Using an infrared touchscreen to measure
photoplethysmograph (PPG) it was possible to recognise
stress with accuracies of 87% and 96% across two tests, a
vast improvement upon previous touchscreen-based stress
detection [84]. However, infrared touchscreens are rarely
used especially within smartphones, although the possibility of measuring stress through capacitive touchscreens
could have significant impact.
Smartphone apps have also been paired with wristworn sensors to infer mental well-being by allowing for a
high volume of data to be collected [85]. The collected data
was expressed using 15 multimodal features ranging from
physiological data such as skin conductance to phone usage data such as screen time duration. The 15 sets of features were then trained with a variety of classifiers and the
accuracy of the different features were examined for each
classifier. The system was capable of detecting stress with
a 75% accuracy, with some of the features such as increased
acceleration during sleep and high evening phone use being more beneficial than others in determining stress. Similarly, a wrist sensor along with a mobile app and a selfreported PHQ-8 and PHQ-4 depression scores were used
to quantify depression symptoms in 83 undergraduate college students across two 9-week periods by measuring
phone use, heart rate, sleep and location [86]. The study
concluded students who reported they were depressed
were more likely to use their phone at study locations, have
irregular sleep, spend more time being stationary and visit
fewer places. They demonstrated that they could automatically detect depression with a 69.1% precision when evaluated against the PHQ-4 depression subscale [87] and that
this could be improved if additional physiological sensors
were included. In addition to physiological sensors, location could be used to assess mental well-being as movement patterns and uncertainty in visits has been shown to
be predictive of the outcomes of the Quick Inventory of Depressive Symptomatology (QIDS) [88]. These studies
demonstrate the potentially powerful combination machine learning, sensors and mobile apps provide when
tested in high quality trials to automatically determine
stress levels.
BreathWell [89], which has been developed for Android
Wear smartwatches has been designed to assist users in
practising deep breathing to reduce stress from PTSD although the app has limited functionality to determine stress
as it only uses the wearer’s heart rate. Despite the limited
functionality, all seven participants believed the app could
help them and preferred the app being incorporated into a
wearable device making it more convenient to use, although the extent of the trial was extremely limited.
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
7
Fig. 4: Possible uses of smartphone and smartwatch sensors in relation to mental well-being
Figure 4 shows widely used contemporary sensors contained within smartphones and smartwatches and how
apps could further capitalize on the data collected to assess
mental well-being more accurately. Some sensors are already widely utilised such as heart rate as this can be directly associated with mental state, but other commonplace sensors such as the camera, GPS, and accelerometer
could be used more effectively within mHealth apps.
2.3.2 Multi-Modal Physiological Sensor Approaches
Machine learning is vital to accurately infer mental wellbeing. There are numerous sensors that when combined
with sufficiently trained machine learning classifiers can
be used to assess mental well-being in real-time.
Non-invasive physiological sensors present the most
significant opportunity to assess mental well-being. The
main measures for stress are brain wave activity, Galvanic
Skin Response (GSR) and Heart Rate Variability (HRV)
[90]. GSR is often used to detect mental well-being as it directly correlates to the sympathetic nervous system [91]. A
CNN has been trained to classify four emotions, relaxation,
anxiety, excitement and fun using GSR and blood volume
pulse signals [81]. The deep learning model outperformed
standard feature extraction across all emotions achieving
accuracies between 70-75% when the features were fused.
Near-Infrared Spectroscopy is a non-invasive sensor
that measures oxyhaemoglobin and deoxyhaemoglobin,
and research has shown this can be used to detect mental
stress similar to GSR [92] but is more challenging to use
outside of laboratories due to its large size and placement
on the forehead. Stress can also be detected from brain activity using ElectroEncephaloGrams [93] (EEG) as
Khosrowabadi et al. demonstrates using eight channels to
classify students’ stress during exams with over 90% accuracy [82]. A CNN with channel selection strategy, where
the channels with the strongest correlations are used to
generate the training set, has also been used to infer emo-
tion from EEG signals [94]. The model achieved 87.27% accuracy, nearly 20% greater than a comparative model without channel selection strategy. Similarly, raw EEG signals
have been used to train a LSTM network achieving 85.45%
in valence [95].
A wearable device that aimed to detect stress measured
ElectroCardioGram (ECG), GSR and ElectroMyoGraphy
(EMG) of the trapezius muscles [96]. Principal component
analysis reduced 9 features from the sensor data to 7 principal components. 18 participants completed three different stressors; a calculation task, a puzzle and a memory
task with a perceived stress scale questionnaire completed
before and after each task. The principal components and
different classifiers were used to detect stressed and nonstressed states with an average of almost 80% classification
accuracy across the three tests compared with the questionnaire results. However, this study only detected two states;
stressed and non-stressed and was conducted in a controlled environment so it is not known how accurate it is in
real-world setting as physiological signals can be affected
by factors other than mental well-being.
Furthermore, LSTM networks have been used to classify other objective data including GSR, skin temperature,
accelerometer and phone usage data to infer stress. The
LSTM model achieved 81.4% accuracy, and outperformed
the other Support Vector Machine (SVM) and logistic regression models [97]. LSTM networks have been used to
classify EEG signals inferring emotions with 81.1% accuracy when using the context correlations of the feature sequences [98]. A CNN and LSTM have been combined to
allow raw data to be classified more accurately [99], [100].
This deep learning approach is capable of using raw data
to automate the feature extraction and selection stages.
This approach to classifying emotions from physiological,
environmental and location data outperformed traditional
multilayer perceptrons by over 20%. The ad-hoc feature extraction by the CNN matched or outperformed models
8
with the features already extracted showing the clear advantages of using deep learning approaches.
HRV is commonly used to assess stress as this is the variation in time between heartbeats, meaning the lower the
HRV, the more likely the user is to be stressed [101]. It is
possible to measure HRV using electrocardiograms [102]
but in 1997 it was found that finger pulse amplitude decreased significantly during mental tasks [103] leading to
HRV being accurately measured using PhotoPlethysmoGgraphy (PPG) which is easier and more cost-effective to use
than ECGs as it only requires one contact point. There are
three types of PPG; transmitted, reflected, and remote.
Transmitted signals are often used in medical monitoring
[104], whilst remote signals use cameras to detect changes
to measure HRV by monitoring skin colour changes [105],
[106]. Reflected measures the signal reflected from a LED
using light sensing photodiodes to measure HRV, making
this the smallest and most convenient method to use in tangible interfaces [107].
Both GSR and HRV were used in a wearable device to
measure stress during driving [108]. The wearable device
took measurements over a 5-minute period to detect stress
levels with an accuracy of 97.4% and found that HRV and
skin conductance are highly relatable making them extremely useful in detecting mental state. The ability to use
sensors to measure HRV and skin conductance allows for
small wearable devices to accurately determine stress levels in real-time and should be further utilised to detect
stress, anxiety and mental well-being. However, physiological signals do not account for the context in which the
devices are used as the context can play a significant role
in the users’ perceived stress levels meaning additional environmental sensors may also be required [109].
Another non-invasive sensor that has previously been
used to detect stress is skin temperature as it can indicate
acute stressor intensity [110]. One study [111] used a wearable device that contained multiple sensors including skin
conductance, skin temperature and motion and provided
it to 6 people with dementia and 30 staff in a nursing home
for 2 months. The device aimed to automatically detect
stress and categorise it into one of five levels, the accuracy
for each of these levels varied from 9.9% to 89.4% showing
an extremely wide variation. This was due to the threshold
setting: when it was raised, fewer events were classified as
stress because of the more challenging criteria, in turn, increasing precision. Accurately assessing stress levels is extremely useful as it allows for only the required stress to be
recorded depending on whether all data or a higher accuracy is required.
While tangible interfaces paired with machine learning
have shown the ability to infer mental well-being state in
limited trials, the new computational advancements discussed have demonstrated high accuracy when classifying
data and can be successfully ran from wearables and
smartphones providing opportunities to more accurately
detect mental well-being in real-time. Combining all these
data streams along with intelligent algorithms may greatly
advance the field of digital psychiatry and mental health.
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, MANUSCRIPT ID
2.3.3 Text, Speech, Images and Video Approaches
Recent studies have demonstrated that mental well-being
can be assessed through physiological sensors and there is
increasing evidence that well-being can be assessed
through mining text using natural language processing.
For example, we could mine text that comes in the form of
social media posts. When detecting depression on Reddit
an accuracy level of 98% was achieved when vector-space
word embeddings were combined with lexicon based features [112]. Depression on Twitter has also been explored,
achieving 81% accuracy when using a bag of words approach where the frequency of each word is counted using
a dataset of 2.5 million tweets crowdsourced over one year
[113]. Twitter data has also been used to infer PTSD, depression, bipolar and seasonal affective disorder and when
tested a log linear model was successfully able to separate
the control data from diagnosed data for each disorder
[114]. Similarly, Facebook posts can be mined to predict depression. By comparing Facebook posts with medical reports from 683 patients it was possible to predict depression with 69% accuracy [115]. Blog posts have been used to
train classifiers to infer six different emotions with 84% accuracy [116], while an SVM classifier achieved 69% accuracy when classifying emotions from messages [117]. Emojis from Twitter have also been used to infer emotion using
an SVM classifier although final F1 scores were between
10%-64% for the 6 emotions [118]. A gated RNN has similarly been used to classify 24 emotions with 87.58% accuracy from tweets using hashtags as emotion labels, which
increased to 95.68% when classifying 8 primary emotions
[119]. Stress and anxiety have also been inferred through
text. A hybrid multi-task model improved stress classification from social media posts by 10% [120]. Similarly, correlations between social media posts and stress concluded
domain-adapted features outperformed sociodemographic features traditionally used in machine learning
models [121]. A lexical approach and a set of rules have
also been used to infer stress from tweets proving a more
practical application, although less accurate than machine
learning models [122].
Recent advances in artificial intelligence have also enabled mental well-being to be inferred from speech signals.
A three minute speech test has been used to identify children with anxiety and depression [123]. By using a speech
test that is simple for children to complete and logistic regression and SVM models it was possible to detect anxiety
and depression with 80% accuracy compared with selfand parent-reported questionnaires and diagnostic interviews. The majority of the previous work utilising speech
to sense well-being uses speech collected in controlled environments. However, datasets containing speech of acted
emotions and authentic emotions from television talk
shows have been used with an estimator to define emotions on their valence, activation and dominance [124]. A
k-nearest neighbour classifier was used to classify emotions with up to 83.5% accuracy. Additionally, hidden Markov models have been used to infer six emotions from the
speech of 12 speakers achieving an average accuracy of
78% [125]. Stress can also be inferred from speech as a
LSTM classifier trained with data from 25 participants
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
achieved an average accuracy of 64.4% [126].
Speech has also been considered for the long term monitoring of people with a bipolar disorder [127]. Long term
monitoring involved the continuous collection of labelled
structured speech and additional unstructured speech via
phone calls. 24 features were extracted from the data and
used to train an SVM with linear and radial-basis function
kernels. The classifier achieved accuracies of 81% for hypomania and 67% for depression using the labelled dataset
however when tested on the unstructured dataset accuracies reduced to 61% and 49% for hypomania and depression respectively. This demonstrates the difficulty of classifying ecologically valid long-term speech compared with
sensors, which are substantially simpler to use in-situ.
In addition to speech and text it is also becoming increasingly popular to infer mental well-being from video
and images. Facial actions have been used to detect depression in 57 participants using manual Facial Action Coding
System (FACS) and active appearance modelling (AAM)
[128]. An SVM classifier was used to detect depression
with 88% accuracy for FACS and 79% for AAM compared
with clinical diagnosis. A SoftMax regression-based deep
sparse autoencoder network has been used to infer 7 emotions achieving up to 89.12% accuracy, a 13.37% improvement over a traditional SoftMax regression classifier [129].
Transfer learning has been used to improve facial emotion
recognition within small datasets improving accuracy by
16.47% [130]. Similarly, a Raspberry Pi has been used to enable the real-time classification of five emotions from images, achieving 94% accuracy [132] and CycleGAN used a
generative adversarial network to improve the performance of facial emotion recognition from an unbalanced
dataset by up to 10% [131]. Furthermore, depression and
anxiety have been classified from social media profile pictures using multi-task learning [133]. Instagram photos
were used to measure depression, achieving an F1 score of
0.647, outperforming general practitioners’ average diagnostic success rates [134]. Instagram photos have also been
used to uncover visual attributes of photos relating to mental health conditions including bi-polar, anxiety and depression related conditions [135].
Alternatively, video can be used to replace physiological
sensors. By using video feeds of people’s faces it is possible
to measure heart rate and with the use of machine learning
the error rate was reduced to only 3.64 beats/min, demonstrating a potential alternative to the use of sensors [136].
Thermal imaging cameras have also been used to detect
breathing patterns to infer stress; using a CNN achieving
85.6% accuracy [137]. Furthermore, 3-D facial expressions
and speech have been used to measure depression compared with the patient health questionnaire [138]. An
LSTM classifier achieved 74.2% accuracy while a casual
CNN achieved 83.3% accuracy showing its increased performance on long sequences.
The use of video and images to infer mental well-being
demonstrates a high level of accuracy, but requires the use
of multiple cameras to continuously record participants
and hence is not currently suitable for real world environments. Speech shows greater potential for real world applications as it can utilise the microphone embedded
9
within smartphones, although it remains challenging to
continuously record speech especially in noisy environments. The classification of text to infer mental well-being
is both accurate and easy to complete as text messages and
social media posts can be used to infer well-being in realtime.
2.3.4 Data Analytics and Datasets
Mental well-being inference relies on the collection of
multi-modal data that holds information on individuals’
mental states.
While machine and deep learning advances mental
well-being inference, it requires a large labelled dataset to
initially train the models which can be challenging to obtain. Crowdsourcing [139] is often used to label images,
video and audio data which can result in incorrectly labelled data used to train the models. Furthermore, even if
the data is labelled by experts it might not always reflect
the true internal state of the user. A hybrid approach of selfreporting and continuous data collection would enable
more accurately labelled data to be collected but this relies
on users continuously reporting their well-being [140].
Before data analytics can be conducted or machine
learning models trained, a large labelled dataset is first required. The use of reliable datasets is necessary as models
may demonstrate high performance during training but
perform poorly when tested in the real-world. There are
several published affective datasets containing a variety of
data sources as shown in Table 1 below.
TABLE 1
ATTRIBUTES OF AVAILABLE AFFECTIVE DATASETS
Data Source
EEG
Users
32
AMIGOS
[142]
EEG, ECG, GSR
40
SEED
[143]
CASE
[144]
SWELLKW [145]
EEG
15
ECG, BVP, EMG,
GSR
HRV, GSR, body
posture, facial expression,
computer interaction
30
WESAD
[146]
HR, ECG, GSR,
EEG, respiration,
body temperature,
& acceleration
ECG, EEG, respiration
amplitude,
skin temperature,
eye gaze, video,
audio
10k words
15
Neutral,
stress,
amusement
30
Valence and arousal
N/A
1.6m tweets
N/A
Valence-ArousalDominance
4 Affective states
Deap [141]
HCI Tagging [147]
EmoBank
[148]
Sentiment140
[149]
CelebA
[150]
BU-3DFE
[151]
TESS
[152]
RAVDESS
[153]
202599 facial images
2500 3d facial expressions
Audio of 200 target
words
Audio & visual
speech & song
25
Measurement
Arousal, valence,
like/dislike, dominance & familiarity
valence, arousal, familiarity, like/dislike, and emotions
Emotion and vigilance
Self-report valence
and arousal
Task load, mental
effort, emotion and
perceived stress
40 Attributes
100
7 Expressions
2
7 Emotions
24
7 Expressions
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IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, MANUSCRIPT ID
Signal processing can be used on large scale multimodal datasets to identify hidden attributes from the raw
sensor data. Signal processing techniques can be beneficial
once raw sensor data has been collected as they have previously measured atypical speech for people with autism
[154], measured depression using heartbeat dynamics
[155] and detected common physiological signals associated with bipolar disorder [156].
Signal processing mobile frameworks simplify the
process of analysing real-time signals. Frameworks have
been developed that aim to ease the collection of sensor
data and ease the labelling of the data, that is required before data can be classified [157]. Another mobile framework augments social interactions by analysing
smartphone sensor data in real-time to then provide live
feedback improving users’ behaviour [158]. Similarly, MediaPipe [159] is a framework that aims to assist the selection and development of multi-modal machine pipelines
that has frequently been used for object detection. Signal
processing mobile frameworks can be used to analyse
physiological data [160], [161] greatly assisting the collection and processing of labelled multi modal data for mental well-being detection.
Table 2 below summarises all of the discussed approaches to infer well-being, categorised by modality.
TABLE 2
MODALITIES FOR MENTAL WELL-BEING INFERENCE
Depression
EEG
ECG
GSR
HR
HRV
Skin temperature
Smartphone
usage
Smartphone
& physiological
Text
[155]
and
Emotion
Bipolar
[94],[95]
[98]
[81]
[83]
[86]
[97]
[85],[99],
[100]
[156]
[112],[113],
[114],[115],
[162]
[120],
[121],
[122]
[116],[117]
[118], [119]
[114]
[124], [125]
[127]
[128],[133],
[134],[135],
[138]
[123],
[126]
[133],
[135],
[137]
[129],[130],
[131],[132]
[135]
Speech
Images
video
Stress
&
anxiety
[82]
[96]
[96],
[108],
[111]
[84]
[108]
[111]
2.4 Technological Interventions
2.4.1 Virtual and Augmented Reality
How can behaviour changing tools be used to help improve mental well-being?
Numerous studies have shown Virtual Reality (VR) to
help improve many psychological disorders including
PTSD and anxiety by allowing patients to be exposed to
stressful or feared situations in a safe environment [163],
[164]. When using VR people are aware the situation is artificial allowing them to temporarily suspend their disbelief and be more confident in trying different approaches.
A pilot study at the University of Oxford demonstrated
that virtual reality tools might reduce the delusional beliefs
that are associated with schizophrenia and severe paranoia
[165]. Participants experienced a lift or train simulation.
The group that dropped their defence behaviours showed
substantial reductions in their paranoid delusions, with
over 50% no longer having severe paranoia within the simulated situation. Furthermore, a 19.6% reduction in distress
in real-world situations was achieved. VR allows people to
learn new approaches, helping improve their mental wellbeing in real-world situations although further research is
needed to see if the benefits are maintained for more than
the specific scenarios trialled [166].
Augmented reality (AR) has the capability to assist people in the real world by overlaying digital information over
a real-world view. Autism Spectrum Conditions lend
themselves to AR as they can often lead to mental well-being challenges such as stress and anxiety, as people with
autism often fail to recognise basic facial emotions. Machine learning classifiers can use real-time camera data
from AR glasses to infer and inform the wearer of the
nearby person’s emotions [167]. These AR glasses could
greatly help children with autism reduce the daily stress
they experience although the machine learning classifier
must be improved to recognise faces other than those it has
been trained on, if it is to be used by the wider population.
There are numerous challenges facing the mainstream
use of VR as a mental well-being treatment, including the
lack of training with only 17% of surveyed licensed psychologists trained to use VR and 38%–46% of those not using VR exposure therapy [168]. To improve VR’s mainstream success in improving mental well-being more representative samples and high-quality randomised trials are
required to ensure results generalise well in new settings
and more psychologists should be trained to use VR exposure therapy.
Virtual reality is now affordable with the tools and technologies required already developed yet its potential to educate people on different coping skills to use in stressful
situations has not been fully realised. A potentially controversial topic which raises some concerns is that the recent
appearance of VR app stores will allow for VR software to
be released without being clinically evaluated, similar to
the majority of mental health apps that have been released,
and this issue should be addressed before VR software to
assist mental well-being enters into mainstream use [68].
2.4.2 Biofeedback Therapy
One method to improve mental well-being is biofeedback
therapy; this involves monitoring a normal automatic bodily function and then training people to acquire voluntary
control of that function. Nolan et al. [169] measured HRV
in patients with coronary heart disease as cardiac death is
more likely in these patients when stressed. The study recruited 46 patients, of whom 23 undertook HRV biofeedback involving training patients in paced breathing in order to improve their HRV and stress management. The
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
study resulted in patients showing reduced symptoms of
psychological stress and depression proving the positive
effect of biofeedback training and controlled breathing.
Further work is required to investigate whether these findings could be generalised under free-living conditions in
community studies.
Another study [170] used biofeedback for general stress
management; this biofeedback used a game to encourage
users to improve their heart rate and cerebral blood flow
control. This study used stress focused questionnaires, a
stress marker and a voxel-based morphometric analysis to
determine stress, allowing the study to conclude that the
biofeedback helped reduce daily stress due to the increase
in regional grey matter. HRV biofeedback has also been
used during the postpartum period after the birth of a
child. This study [171] showed that biofeedback helped improve HRV and improve sleep over the 1 month period it
was used by 25 mothers. However, the lack of a control
group means the study does not definitively show the improvements were due to the biofeedback training alone.
Biofeedback has been shown to have a significant impact in reducing stress during trials, although its effectiveness in real-world stressful situations has not been proven
[172]. The possibility of pairing biofeedback training with
VR would allow users to practice the techniques learned
through biofeedback to reduce stress in a setting they find
stressful which would demonstrate the effectiveness of biofeedback. Furthermore, biofeedback requires people to
have an understanding, willingness and time to train their
body to acquire voluntary control which many people do
not possess. Tangible interfaces may solve many of these
problems by using sensors to analyse mental state similar
to biofeedback, and additionally provide feedback to improve mental well-being in real-time.
2.4.3 Real-time Tangible Feedback Interfaces
Can a combination of sensing and feedback technologies be
used to improve mental well-being in real-time?
An area of application still in its infancy is technologies
that go beyond sensing to additionally provide feedback,
helping to improve mental well-being. Devices that sense
and provide feedback ranging from tangible interfaces to
robotics have the possibility to positively impact the
broader population who may temporarily experience mental well-being challenges but do not seek professional help.
Researchers have developed tangible devices that actively
aim to improve mental well-being, these are often paired
with sensors and real-world feedback [173] to be automatically provided when required.
A variety of tangible mental well-being devices have
been produced by Vaucelle, Bonanni, and Ishii [174] these
include: touch me which contains multiple vibrotactile motors to provide the sensation of touch; squeeze me consisting
of a vest to simulate therapeutic holding; hurt me consisting
of a wearable device that applies a moderated painful stimuli to ground people’s senses and cool me down a device that
heats up to ground people’s senses. From the devices developed clinicians believed hurt me had the most potential
as it could allow for the patient and therapist to better relate to one another, by having the therapist working with
11
the class of pain the patient is experiencing psychologically
and externalising viscerally. All of these interfaces have
specific purposes such as hurt me which may be beneficial
for people considering self-harming but not for people suffering from other mental health challenges. A more general
mental well-being device is required for people who may
experience temporary mental well-being challenges.
It is possible to help improve general mental well-being
using small devices with real-time intervention; one such
device is Squeeze, Rock and Roll [175]. This device allowed
users to simulate rolling behaviours as many people do
with a pen when stressed but the device gradually guides
the user to reduce their movements and their stress
through dynamic tactile feedback. However, while people
acknowledged the device helped them relax no stress reduction was found possibly because the device offered
very little feedback. Guiding users' behaviours is a novel
approach to improve mental well-being although possibly
less effective as some people may find the action of rolling
or twisting objects relaxing by providing a distraction
which can result in mood improvements [176] and is often
used as a coping strategy for people suffering from mental
health conditions [177].
Haptic feedback is a method of providing feedback that
recreates the sense of touch through the use of motors and
vibrations; this allows people to experience real sensations
which can significantly affect emotional well-being and
has been shown to successfully improve mental well-being
[178], [179]. Good vibes [180] used a haptic sleeve to provide varying feedback dependent on heart rate readings. A
stress test was conducted while the sleeve used dynamic
vibrations to help reduce the heart rates of the participants
by 4.34% and 8.31% in the two tests compared to the control group. Doppel [181] also used haptic feedback in a
wearable device that aimed to reduce stress before public
speaking, measuring users’ heart rates and skin conductance to determine stress. The speed of the vibration was
controlled by the user’s heart rate providing personalised
real-time feedback. When users were told they were to present a speech the skin conductance data showed those
wearing the Doppel remained less stressed than the control
group. This research shows that haptic feedback can have
a substantial positive impact in improving mental well-being and is more successful than guiding user interactions.
The advantage of personalised haptic feedback is clear, but
more research needs to be conducted to establish the best
rate of feedback for individual users.
An alternative to haptic feedback uses deep breathing
to improve mental well-being. BioFidget [182] is a self-contained device that uses a heart rate monitor to detect HRV
and allows users to train their breathing by blowing on the
fidget spinner to reduce stress. Twenty participants stated
BioFidget helped them feel relaxed and overall it helped
the majority of users improve their HRV showing they
were less stressed.
A headband has also been developed that uses EEG
combined with machine learning to assess stress by analysing alpha and beta waves as alpha waves decrease when
stressed [183] and then uses two low powered massage
motors to reduce stress using massage therapy to provide
12
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, MANUSCRIPT ID
“significant reductions in physiological stress” [184]. The massage motors were tested on 4 participants with 3 of these
responding well to the feedback and becoming less
stressed showing the possibility for massage therapy to be
further utilised in stress reduction devices. However, as the
device was only used by 4 participants with a 75% success
rate, much more research will need to be conducted to
prove it can be used as effectively as haptic feedback.
A different approach to provide real-time feedback is to
alert the user regarding their current mental state allowing
them to take appropriate measures such as reducing workload or taking time to relax. MoodWings [185] aimed to reduce stress through wing actuations informing users of
their current stress levels. Participants wore the device on
their arm while ECG and Electrodermal activity (EDA)
readings were taken to determine stress. A simulated driving experience was undertaken by participants and once
stress was detected the wing movement was manually activated. The results show that MoodWings improve the
participants’ awareness of their stress, but their awareness
further increased their stress as shown by EDA data resulting in the device having a negative effect on users’ mental
well-being due to its alerting nature. Overall this study
demonstrated that sharing data with users needs to be
carefully considered [185].
Table 3 summarises the different feedback devices that
aim to both detect and help improve mental well-being.
Some devices reviewed require manual feedback activation and are not portable, thus making their practical use
challenging in real-world settings.
TABLE 3
SUMMARY OF TANGIBLE FEEDBACK DEVICES
Device
Signal modalities
Squeeze rock Force, moveand roll
ment
MoodWings EKG, EDA,
GSM
Good
HR
vibes
Doppel
HRV, skin
conductance
BioFidget
HRV
Headband
EEG
Features
Validation
Dynamic tactile feedback
Moving
wings
Vibrotactile
feedback
Minimal stress reduction
Resulted in
increased stress
Reduced stress by
4.34% and
8.31%
Vibrotactile
52 users showed
feedback
lower average
skin conductance
and state anxiety
Deep
20/32 stated it
breathing
helped relaxation,
little sensor data
Massage mo- 3/4 became less
tors
stressed
Communicating with others has a positive mental impact leading to research that remotely connects people
through biofeedback. Shared breathing experiences
through Breeze using tactile, visual and audio feedback
helped to increase the feeling of belonging between connected participants [186]. EmoEcho [187] similarly allowed
users to share motion, touch and pulse through haptic
feedback with trusted partners to create a remote tangible
connection with the aim of improving mental well-being.
Stress levels have also been inferred through personal encounters measured using Bluetooth, although reportedly
not as accurately as when using physiological sensors
[188]. Communication with others is vital to ensure positive mental well-being and while feedback devices that remotely connect individuals appear to improve mental
well-being they have only been tested in limited trials.
A novel approach to provide feedback is through the
use of robotics such as therapy animals which are most
commonly used to reduce loneliness. One example of a robot used for therapy is Paro; a robotic seal that was designed as an easy to use robotic animal that encourages
user interaction with its large eyes and soft fur [189]. Tactile
sensors allow Paro to understand the location and force of
users’ touch allowing for the response’s magnitude to be
relevant to the input. Studies show Paro provided extremely effective therapy as it helped reduce stress in a day
service centre for elderly adults [190], increased users' social interactions and improved their reactions to stress in a
care home [189]. Paro has been shown to have a great impact in helping reduce stress in elderly adults even with its
limited sensors and responses and has the potential to have
a wider positive impact on people’s mental well-being.
Although most therapeutic robots such as Paro target
the elderly, a robotic teddy aimed at reducing stress in
young children hospitals has been developed [191]. Rather
than relying upon tactile interaction like Paro, this teddy
uses vocal interactions which children preferred. The children who used the robotic teddy spent more time playing
with it than the comparative virtual or traditional plush
teddy, they also had more meaningful interactions and
their behaviours conveyed they were emotionally attached
to the bear and not stressed. Robotic interactions can have
a positive impact on emotional experiences and help reduce stress in both the young and the elderly. Robotic animals could be easily adapted to incorporate additional sensors to automatically detect mental well-being in real-time
allowing for more personalised responses to be produced.
Overall, a variety of technologies that both sense mental
well-being and provide real-time feedback have been developed. The feedback incorporated in a device requires
careful consideration and evaluation to ensure it is effective in improving mental well-being with machine learning being utilised to accurately determine when feedback
should be provided.
3 REFLECTION AND CHALLENGES OF MENTAL
HEALTH TECHNOLOGIES
3.1 Discussion of Existing Research
A number of systems to support mental well-being using
apps, sensors, tangible interfaces, robotics and biofeedback
have been reviewed. A large number of mental well-being
apps already exist providing a range of features and functionality with many existing apps aiming to improve traditional self-reporting tools and experience sampling. Apps
designed to elicit PROMs provide additional convenience
over traditional methods as they can be used anywhere discreetly, but self-reporting is subjective and people may fail
to report [6] or be less truthful [25] when recording their
mental state, showing the benefits of appropriately using
objective measurements from sensors even if they are more
obtrusive. Recent developments in mHealth apps utilise
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
sensors within smartphones and wearable devices to measure physiological activity allowing mental well-being to be
automatically inferred. Currently, this is limited due to the
small number of sensors incorporated into such devices but
presents a much larger opportunity for continuous mobile
mental well-being monitoring [192], [193]. Mobile apps reaffirm the increasing popularity of people wishing to monitor and improve their mental well-being using technological alternatives to traditional techniques. However, currently most mental well-being apps published in the
Google Play store and Apple app store have not been medically evaluated and approved, possibly resulting in these
apps having unforeseen consequences.
Sensing devices are also increasing in popularity with
advancements in physiological and environmental sensors
resulting in cheaper and smaller devices promoting extensive use. A range of psychological sensors have been used
to detect mental well-being including pulse, HRV, GSR and
skin temperature. Pairing these with environmental sensors including accelerometer, gyroscope and magnetometer for motion and force sensitive resistors to detect touch
enables a wide range of data to be collected to train machine learning models. The ability to pair machine learning
algorithms with sensors presents an enormous opportunity allowing for mental well-being to be detected with
accuracies exceeding 90% [82], [108]. Integrating sensors
with machine learning in a portable interface enables wellbeing to be continuously monitored without the need to
continuously self-report, as deep learning models are able
to infer mental well-being from the raw data collected.
While artificial intelligence has enormous potential in classifying mental states, it does present its own set of challenges, as a large amount of labelled data is required to
train the model accurately. Furthermore, machine learning
models can struggle with predicting future outcomes related to mental illness [194].
Feedback devices aim to advance upon sensing devices
by actively improving mental well-being in real-time using
varying feedback mechanisms including haptic, visual and
auditory [195]. Haptic feedback has been used in multiple
devices and often resulted in improved mental well-being
especially when the feedback was personalised. Other
feedback interfaces aimed to reduce stress using existing
techniques such as deep breathing [182], [186], or massage
therapy [196]. All these techniques proved to be beneficial
in improving mental well-being, demonstrating the need
for more widespread adoption of such devices. While some
feedback devices incorporated sensors to monitor the impact the feedback had, very little research has been conducted pairing physiological sensors, feedback mechanisms and machine learning into devices that aim to both
sense and improve mental well-being in real-time. The effectiveness of the tangible interfaces reviewed drastically
varied in mostly small-scale trials, or in some cases no current evaluation showing more evaluation (especially realworld trials) are required.
3.2 Challenges
Applying therapies and translating them into digital or
mobile versions is not straightforward as there are many
13
challenges associated with mental well-being technologies.
Privacy is a significant issue as the majority of users
want to keep their mental health information private [72].
Users are more cautious regarding sharing their health
data making integrating the data with established e-health
systems challenging [197]. Ideally data processing should
be completed locally although on-device inference is only
currently feasible for very limited applications [198]. Furthermore, care needs to be exercised regarding users’ privacy with the data collected; ethical guidelines should be
abided by, and users should be made aware of the data being collected and how it is being processed.
Given the stigma associated with mental illness, security has to be a high priority for anyone thinking of developing or using mental well-being tools. Concerns about
how apps respect privacy and use patient data remain rife,
with many mental well-being apps still lacking even basic
privacy policies or covertly selling users’ mental health information to data brokers. Efforts such as the General Data
Protection Regulation (GDPR) in the EU and EEA have attempted to give control to citizens over their personal data
by ensuring they are able to access their data and understand how it is being processed [199]. Additionally, the EU
Medical Device Regulation (MDR) [200] will require all
digital health technologies to pass a conformity assessment
and meet safety and performance requirements by 2020.
An issue with some of the discussed devices is users’
digital competence as elderly adults generally lack a high
level of digital skills which may be required to operate
these devices. One study [201] found elderly users preferred wearable devices over mobile phones to report emotions. However, Emoball [72] was a self-contained device
rather than a wearable and there was no evidence of digital
competence affecting user interactions showing devices to
aid mental well-being can be widely adopted.
User adherence and engagement is another crucial problem for well-being devices as users may not immediately
see the benefits of such solutions, preventing continued
use. Making the devices as small and portable as possible
should encourage engagement as it allows them to be used
anywhere [74]. The design of the devices must also be carefully considered for widespread use as they must be aesthetically pleasing to ensure the promotion of continuous
engagement [202]. However, there should also be considerable debate around how much engagement is necessary to
best serve users’ particular needs.
Recruiting and incentifying users to test and provide
feedback on the use of such devices can be challenging,
particularly regarding users’ willingness to trial new technologies when it might impact their mental well-being. Users will be required to trial devices to ensure their effectiveness but also to collect data enabling machine learning
models to be trained.
An issue with much of the existing research is the lack
of control groups and small sample sizes when trialling
well-being technologies. Most studies are limited to fewer
than 15 participants thus not containing sufficient statistical power to confirm their effectiveness. Furthermore, very
few trials collect or test using real-world data as people becoming artificially stressed in trials may not exhibit the
14
same patterns when stressed or suffer from other mental
well-being challenges in real-world situations.
Mental well-being can vary widely depending on people’s characteristics, and hence it is essential to have a sufficiently representative population sample. On the diagnostic side, one of the biggest issues is mental state sensing:
this is inherently subjective and it may be difficult to infer
through sensor data alone [203]. Machine learning models
could be trained on an individual basis to allow for subjectivity to be taken into account, but this would initially require a vast amount of time and data to be collected from
each user before the device could accurately infer well-being which may not be possible if an off-the-shelf device is
to be developed. Furthermore, the ability to provide personalised feedback may also require the model to be
trained on an individual basis to ensure the most effective
feedback for each user is provided. However, as deep
learning models require thousands of samples to be sufficiently trained it is difficult to develop a robust deep learning approach for the classification of mental well-being
without first developing more accessible data collection
tools.
Furthermore, traditional machine learning and feature
engineering algorithms may not be sufficiently efficient
enough to extract the complex and non-linear patterns generally observed in time series datasets such as those from
sensory data. Deep learning can help resolve this issue as
the use of a CNN and RNN combined has shown that features can be extracted and classified automatically, with
LSTM being fundamental in distinguishing time series
data.
Sensing mental well-being not only requires accurate
machine learning models but also accurate sensors, since if
the data recorded from the sensors is not reliable the classification from the machine learning model will not be accurate. However, when machine learning classifiers were
paired with off the shelf sensors, stress was detected with
similar accuracy to clinical grade sensors that are expensive and custom-made [204].
Assuming patients are willing to use instruments used
in the domain of assessing mental well-being, the underlying issue of battery life still needs to be addressed. Often
IoT devices need to remain small and contain the necessary
microcontroller and sensors leaving little room for the battery meaning it will need to be recharged regularly. A possible solution to this would be to only enable specific sensors after other actions have been performed; this means
high powered sensors will not have to be continually powered but an additional step is required to collect data. Until
batteries with considerably longer battery life are developed, it will remain impractical to continually collect vast
amounts of behavioural data. Instead, pragmatic solutions
to optimise power consumption are necessary.
If tangible devices are to improve mental well-being,
then they must also contain the relevant feedback. There
are many challenges to overcome when using sensors and
feedback actuators in tangible interfaces to improve mental well-being. One issue is the size of the device as it must
contain sensors, a battery and feedback mechanisms such
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, MANUSCRIPT ID
as vibration motors for haptic feedback which make the device large. There are new approaches to provide feedback
including Visio-Tactile feedback, that moves liquid metal
drops in real-time between electrodes allowing for the
feedback to be dynamic and smaller [205]. However, this is
very early in development and it may not yet be possible
to incorporate it into wearable devices.
Another general challenge is the business opportunity,
it will be critical to develop business models based on responsible impact and socially-driven outcomes. There is
the possibility of national health systems funding such devices to ease the increasing pressure mental well-being
challenges have on health care, but a lack of government
funding may prevent this.
Overall there are many challenges to overcome when
developing tangible mental well-being devices ranging
from privacy issues to technological problems, but new
regulations along with technological advancements
should help reduce the difficulties these challenges impose.
3.3 Opportunities
3.3.1 User Feedback
The opportunities new technologies present to monitor and
improve mental well-being were explored during focus
groups at a school for students with severe, profound and
complex learning and physical disabilities in Nottingham,
UK. Mobile well-being apps were discussed although not
used by the participants due to their complexity as many
participants had fine and gross motor control issues making touchscreens challenging to use, demonstrating the
need to develop tools to target specific sub-categories. Alternatives to mobile apps such as tangible interfaces and
virtual reality show more potential for this user group as
they are easier to handle and operate.
Existing examples of mental well-being tangible interfaces were discussed to explore the opportunities they present. Participants liked the portability of tangible devices
and the different methods of interactions compared with
smartphones. Participants were excited by the concept of
devices being able to infer their mental well-being as many
had trouble recording their emotions. The possibility for
devices to improve mental well-being was also intriguing
as the participants had not used such devices, demonstrating the requirement for tangible interfaces to sense and improve mental well-being.
Wearable devices were considered to be useful as they
remove any requirement for fine motor control. Different
motor control levels were examined in a separate group
which showed some participants’ inability to tightly grip
objects while others had difficulty relaxing their muscles.
This demonstrates it may not be possible to develop a single tangible device aimed at all people suffering mental
well-being challenges; separate interfaces may need to be
developed targeting different groups of people.
Cost was a key factor discussed during the focus group
as the school and individuals would need the device to be
inexpensive if it was to become adopted into practice. Durability was another issue raised as devices can often be
K. WOODWARD ET AL.: BEYOND MOBILE APPS: A SURVEY OF TECHNOLOGIES FOR MENTAL WELL-BEING
used in unintended ways which must be considered during design and development. This focus group demonstrates the need for a range of technological solutions to
address mental well-being issues, as a one-size-fits-all solution could not feasibly address all mental well-being issues for all potential users. The session concluded that for
mental well-being, tangible interfaces demonstrate the
most potential to both express feelings as well as actively
improve mental well-being but cost, durability and ergonomics need to be prioritised.
3.3.2 Advancements to Enable Real-time Intervention
Recently there have been many developments in the tools
required to develop devices to sense and improve mental
well-being in real-time including the required microprocessors and sensors. Numerous System on Chip (SoC) devices
are now available that are capable of reading data from sensors as well as processing data in (near) real-time. Microcontrollers such as the Arduino platform are currently limited in terms of computational power towards complex
data processing; however, the popularity of mobile phones
enables microcontrollers to export the data to be processed
externally.
Additionally, advances in mobile phones and edge computing allow for machine learning to classify the data collected from sensors locally. Many machine learning frameworks have been developed to run on low powered devices including TensorFlow lite which displayed high performance in both single inference latency and CPU-optimized continuous throughput when tested on Android
phones [190]. It is now possible to run TensorFlow models
on smartphones and devices such as the Raspberry Pi, enabling interfaces powered by these devices to use deep
learning to infer mental well-being in real-time. Recently, a
personalised transfer learning approach to infer stress was
performed locally using a Raspberry Pi achieving up to
93.9% accuracy [206]. These advancements allow for small,
portable, unobtrusive devices to be developed which can
utilise deep learning to improve people’s mental well-being in real-time while preserving privacy.
from poor mental well-being may prefer and respond better to different interventions.
There are numerous challenges associated with mental
well-being technologies such as the size of the device, data
collection, privacy, and battery life; however, recent technological advances have truly revolutionized the way forward for small devices to monitor and improve mental
well-being. Wearable devices would enable easier collection of physiological data. However, ensuring the battery
and all of the electronics are sufficiently small to be contained within a wrist-worn device may reduce battery life
and increase costs.
Tangible user interfaces go beyond the capabilities that
mobile apps can offer but have not yet been fully explored.
There is relatively little research conducted in the use of
tangible devices to both infer and improve mental wellbeing in real-time. Many existing studies rely on small sample
trials conducted over a short period of time and without a
suitable control condition, making it challenging to evaluate their long-term effectiveness. More rigorous studies
need to be conducted to provide robust evidence for the alleged capabilities tangible interfaces possess to enable such
technology to be modified, scaled and culturally adapted
to serve the global population.
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4 CONCLUSION
Different methods to sense and improve mental well-being
have been considered including apps, sensing devices, behaviour changing tools and real-time intervention devices.
Tangible interfaces present a substantial opportunity for
mental well-being devices as they have the capability to
both sense mental well-being and provide interventional
feedback. Sensors to detect well-being can now be incorporated into small devices and advances in deep learning allow for the raw data to be classified accurately on-device
allowing for real-time personalised feedback.
Personalising the feedback, tangible interfaces can provide presents a great opportunity towards delivering precision medicine and offering patient-specific suggestions
and interventions, a premise which has so far not been delivered at scale in healthcare decision support applications.
Personalised feedback also removes the assumption many
existing tangible interface developers have made by creating one-size-fits-all devices as different people suffering
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Kieran Woodward graduated from Nottingham
Trent University (NTU) with a First Class BSc
(Hons) degree in Information and Communications Technology (2016) and MSc Computing
Systems (2017). He is currently pursuing his PhD
at NTU researching the use of tangible user interfaces and on-device machine learning to infer
mental well-being in real-time.
Eiman Kanjo is an Associate Professor in Mobile
Sensing & Pervasive Computing at Nottingham
Trent University. She is a technologist, developer
and an active researcher in the area of mobile
sensing, smart cities, spatial analysis, and data
analytics, who worked previously at the University of Cambridge, Mixed Reality Laboratory, University of Nottingham and the International Centre for Computer Games and Virtual Entertainment, Dundee. She authored some of the earliest papers in the area of Mobile Sensing and
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currently carries out work in the area of Digital Phenotyping Smart cities, Mental Health and the Internet of Things for Behaviour Change in
collaboration with many industrial partners and end-user organizations.
David J Brown is Professor of Interactive Systems for Social Inclusion at Nottingham Trent University. He is Principal Investigator two EU H2020
Grants (MaTHiSiS and No One Left Behind) to investigate the use of sensor data to understand the
emotional state of learners to provide personalised
learning experiences, and how game making can
enhance the engagement of students with learning disabilities and autism. He is also Co-Investigator to EPSRC Internet of Soft Things, to
investigate the impact of networked smart textile objects on young
people’s wellbeing.
T. Martin McGinnity (SMIEEE, FIET) currently
holds a part-time Professorship in both the Department of Computing and Technology at Nottingham
Trent University (NTU), UK and the School of
Computing, Engineering and Intelligent Systems
at Ulster University, N. Ireland. He was formerly
Pro Vice Chancellor, Head of the College and
Dean of the School of Science and Technology at
NTU, Head of the School of Computing and Intelligent Systems and Director of the Intelligent Systems Research Centre in Ulster University. He is the author or coauthor of over 330 research papers and leads the Computational Neuroscience and Cognitive Robotics research group at NTU.
Becky Inkster is a neuroscientist, passionate
about everything from cells to phones, genes to
jewellery, hip-hop to hippocampi. Becky is affiliated with the University of Cambridge, Creator of
the Digital Innovation in Mental Health conference, Co-founder of Hip Hop Psych, and holds
several advisory positions (e.g., The Alan Turing
Institute; The Lancet Digital Health; Mental Health and Suicide Prevention, Global Advisor, Facebook; Clinical Advisory Board Member,
TalkLife; Advisor, Wysa; AI Global Governance Commission; IBM
Watson AI XPrize)
Donald MacIntyre graduated from the University
of Edinburgh with a BSc (Hons) Medical Science
(1994), MBChB (1996) and MD (2013). He is a
consultant general psychiatrist in NHS Lothian
and is seconded to NHS 24 as Associate Medical
Director (Mental Health). He was appointed as an
NHS Research Scotland Fellow in 2014, Honorary
Reader in Psychiatry at the University of Edinburgh in 2017, and made
a Fellow of the Faculty of Clinical Informatics in 2019. He is interested
in implementing technology enabled mental health care.
Athanasios Tsanas (‘Thanasis’) (SMIEEE)
studied Engineering and completed a PhD in Applied Mathematics at the University of Oxford
(2012), where he continued working as a Research Fellow and Lecturer (2012-2016). He is
currently an Associate Professor in Data Science
at the Usher Institute, Medical School, University
of Edinburgh, where he leads the development of 'Clinical Decision
Support and Actionable Data Analytics' in the NHS Digital Academy
leadership programme. He sits on the Editorial Boards of JMIR Mental
Health and JMIR mHealth and uHealth. He is a Senior Member of
IEEE, a Fellow of the Education Academy, and a Fellow of the Royal
Society of Medicine.