At-Taqaddum
http://journal.walisongo.ac.id/index.php/attaqaddum/index
DOI: http://dx.doi.org/10.21580/at.v15i2.16692
Development of Digital Storytelling-Based Hand Puppet Media to Improve
Storytelling Skills
Marisa Ana Tiara*, Trisni Handayani
Primary School Teacher Education Study Program, Faculty of Teacher Training and Education,
University of Muhammadiyah Prof. Dr. Hamka, Kramat Pela, Kecamatan Kebayoran Baru, Jakarta,
Indonesia 12130
*Correspondence email: marissanna23@gmail.com
ISSN: 1979-4703 (p)
ISSN: 2527-9726 (e)
Article history:
Received: 10 June 2023
Accepted: 23 Dec 2023
Published: 25 Dec 2023
Keywords:
Hand puppets; Digital
Storytelling; ASSURE
Model
ABSTRACT
This study aims to develop digital storytelling-based hand puppet
media developed with the ASSURE model, learning Indonesian
language material by observing characters in fictional texts in
elementary schools, seeing responses, and improving the skills, and
understanding of students. The subjects of this study were fourthgrade students of SDN Susukan 06, totaling 23 students in the
2023 school year. Data were collected using tests, questionnaires,
interviews, observations, documentation, and field notes. The
results of the study are (1) obtained the average score of expert
validation with a percentage of 95% with the category "very
feasible" (2) the average score of learner responses with a
percentage of 93.67% which is included in the "very suitable"
category (3) the average posttest score which has increased by
82.17 with the category "very good" so that it can be concluded
that digital storytelling-based hand puppet media is feasible to use
in the material of looking at characters in fictional texts for grade
IV Indonesian language learning and can improve students' skills
in telling stories as well as understanding to grade IV students in
the material of looking at characters in fictional texts.
Introduction
The ability to tell stories at this time is considered
lacking, this is evidenced according to Juliana et
al., (2020) that the problems that occur in the
classroom in storytelling activities are still lacking
in the delivery of speaking correctly and precisely.
This opinion is reinforced by Abbas & Asih
(2020) that aspects of students' storytelling skills
have decreased due to the limited media used in
the learning process, the conditions in the
classroom are less than optimal which causes the
low learning outcomes achieved by students.
(Ardhiani Chintia et al., 2021) argue that students'
interest in storytelling is still low so that students
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feel afraid of being wrong, embarrassed, nervous,
tense, and lack confidence when appointed to tell
stories in front of the class. This is because
according to Jenike and Mukhlis (2023), students
are less expressive, tend to be shy about
expressing the contents of the story they want to
convey, that learning language skills in the
classroom only emphasizes theory and does not
require students to be able to use language as a
tool for communication.
According to Setiawati et al., (2023) 21st century,
technology and information affect every aspect of
life, Jenike & Mukhlis, (2023) Indonesia is slowly
starting to implement 21st century learning in the
realm of education. In 21st century learning using
4C, namely Critical Thinking and Problem
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Vol. 15 No. 2 (2023) Pg. 108-114
Solving, Creativity and Innovation, Collaboration,
and Communication.
Currently, there are many studies on "Hand
Puppet Media Development". Anbarwati et al.,
(2021) explained that improving skills in various
aspects such as pronunciation, intonation,
courage, confidence can be developed with the
help of hand puppet media. (Zuhriyyatul et al.,
2022) argue that students can be enthusiastic in
paying attention to learning and speaking skills
that increase due to the effectiveness of learning
outcomes with audiovisual-based hand puppet
media, (Tambunan et al., 2019) argue that hand
puppet media can improve students' storytelling
abilities. From these results, there is a problem,
namely that students are less fluent in
communicating and are still hesitant to perform in
front of the class. Because classroom assessment
prioritizes cognitive assessment where students
are less trained in their attitudes and skills.
Preliminary studies have been conducted by
researchers in Class IV elementary schools.
Researchers get the results from observations that
elementary school Indonesian learning has a very
broad scope of material and is a subject that is
difficult for students to understand compared to
other subjects, especially in storytelling material.
Nurzaman et al., (2023) stated that educators also
find it difficult to adapt media to storytelling
material due to the lack of understanding and
skills of students in practicing.
The solution to the problem is to create
innovations in learning that make students
interested in practicing. So, the researcher created
hand puppet media as a tool to help students in
telling stories. Hand puppet media was developed
with digital storytelling because according to (Ong
& Aryadoust, 2023) digital storytelling refers to a
form of storytelling that utilizes technology for
expression, (Mujahidah et al., 2021) students
become interested and more enthusiastic in
participating in the learning process, (Ristiyani &
Mulyono, 2023) students can express their
thoughts through language so that others can
understand what the child is thinking. (Maulana et
al., 2022) argue that hand puppet media is a
medium that can be used by both teachers and
students in learning activities. Hand puppet media
can develop the imagination, absorption power of
students, and includes media that is easy to play
and lasts for a long time. Hand puppet media is
much liked by children (Fitriani et al., 2022), it can
indirectly provoke students in issuing intonation
and expression because students are interested in
demonstrating it which will increase student
participation in learning.
Research Methods
In this study, researchers chose to use the
Research and Development method, because this
research focuses on finding and developing
learning media. The research procedure with the
ASSURE model created by (Smaldino in Santoso
et al. 2019). The trial design of digital storytellingbased hand puppet media goes through validity
first by media experts and linguists to find out
whether digital storytelling-based hand puppet
media is suitable for use. The test subjects of this
hand puppet media product were applied to 23
fourth grade elementary school students.
Development data using reliability is expressed in
the form of a questionnaire with a Likert scale, as
well as using pretests and posttests to see
improvements in student’s storytelling skills.
Result and Discussion
Based on the results of observations that have
been made, researchers found that during
Indonesian language learning activities in the
classroom more often use conventional books
only. Therefore, learning aids such as hand
puppet media can be an alternative to stimulate
students to participate more in creating active
learning. This is in accordance with the theory of
Yulinda Krisanti et al. (2020) that hand puppet
media can show abstract things with the help of
props that are used as a thought to help students
in telling stories and the opinion of (Besty
Fortinasari et al., 2022) that digital storytelling is
able to visualize material and focus attention
which can motivate students to be active in class.
The development of this digital storytelling-based
hand puppet media with the ASSURE model
because according to the opinion of (Elena TrifBoia Assist, 2022), the assure model can renew
teaching materials and integrate technology and
media into the classroom, and (Muhammadiah et
al., 2023), says the assure model has proven
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effective for research. This development is
packaged with a design that can attract the
attention of students. The shape of the doll, the
selection of sound, the background on the video
is adjusted to the needs. The language used in this
short story uses EYD V and language
characteristics according to the age of learners so
that the simple language presented can be
observed and understood by learners easily. In
addition, the preparation of teaching materials is
in accordance with the material, namely "looking
at characters in fictional texts" The following
table shows the results of the media expert test,
linguist test, learner response results, and
comprehension tests.
Table 1. Validity Test Results
Validator
Score Percentage
Linguist
73
97%
Media Expert 70
93%
Based on the table above, the results of the
validation of the two experts, namely linguists and
media experts, state that the percentage of
linguists is 97% which is included in the category
very suitable for use, and media experts are 93%
which is included in the category very suitable for
use.
Table 2. Reliability Test Results
Reliability Statistics
Cronbach's
Alpha
.910
N of Items
15
The table above shows reliability using the
Cronbach’s alpha method. Based on Yusup in
Teni and Yudianto (2021), if the Cronbach’s
Alpha value is > 0.60, the question items in the
questionnaire are reliable. Based on the data table
presented, it has met the composite reliability
value and has a high reliability value because the
composite reliability value is > 0.6.
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Table 3. Data Analysis of Learner Response Results
Aspect
Skill
Language
Comprehension
Attractiveness
Suitability
Liveliness
Score
314
333
216
337
216
212
Percentage
91%
96%
93%
97%
93%
92%
The data analysis table proves that the digital
storytelling-based hand puppet media is very
good. This shows from the aspects of skill,
language, understanding, attractiveness, suitability,
and liveliness getting a percentage in the "very
suitable" category with an average acquisition of
93.67% which shows that students are very
enthusiastic about hand puppet media
Table 4.
Paired Samples Statistics
The paired samples statistics picture shows an
increase in students' storytelling skills where
students have improved from the initial score
before the hand puppet media is used in learning.
Discussion
The method of testing the effectiveness of digital
storytelling-based hand puppet learning media
with the ASSURE model created by (Smaldino in
Mesra et al., 2023), the ASSURE model is
formulated as a classroom-oriented model that
integrates technology and multimedia. In the
opinion of (Rorimpandey et al., 2023), the
ASSURE model can combine the professional
abilities of educators with technology, and
(Wahyudi et al., 2023), argue that the application
of the ASSURE model can increase creativity and
good student character.
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Vol. 15 No. 2 (2023) Pg. 108-114
Figure 3. Digital Storytelling-based Hand Puppets
Figure 1. ASSURE Model Diagram
Analyze Learners, the researcher conducts a
needs analysis to consider what is needed by
students, such as looking at the general
characteristics of students, initial abilities where
students do not yet have knowledge and skills,
and how students' learning styles from the way
they interact and respond to their learning
environment.
State Objectives, this step determines the
learning objectives supported by the results of the
learner analysis. Researchers formulate standards
and objectives that are in accordance with the
competencies to be achieved in accordance with
the material that students learn.
Select Media and Materials, by finding and
selecting media, methods, and materials so that
the utilization of hand puppet media can run
effectively and making storyboards so that the
series in the product and the material to be given
to students can be arranged systematically.
Require Learner Participation, by engaging
learners as a participatory learning role that aims
to keep learners from becoming passive listeners
and ensure that learners can practice and get
feedback.
Evaluate and Revise, the analysis method aims
to determine the quality of learning media, assess
the improvement of students' skills, and the
media used will be evaluated including the
improvement of storytelling skills produced
during learning using digital storytelling-based
hand puppet media supported by Indonesian
language learning. The results of the analysis
method are used as input or input to boost
learning in the classroom so that this hand puppet
media can be maintained and developed again.
Digital storytelling-based hand puppet media was
created in limited quantities, researchers
conducted a media expert and linguist validation
test to get a high feasibility test value with an
average score of 95% through the media expert
validity test and linguist validity test so that it got
the "very feasible" category. Because with the help
of hand puppets can increase the imagination of
students, and increase self-confidence so that
students are brave and skilled when telling stories.
Figure 2. Hand Puppets
Utilize Media and Materials, by utilizing
technology to develop hand puppet media into
digital storytelling, before students practice hand
puppet media, students are asked to see digital
storytelling shows as shadows so that students
better understand and begin to imagine.
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After the learning process using digital
storytelling-based hand puppet media, researchers
gave a response questionnaire to class IV students
totaling 23 students. Based on the response
results obtained by the Cronbach's Alpha method,
the question items are very reliable, with a
percentage of 91% in the skill aspect, 96% in the
linguistic aspect, 93% in the understanding aspect,
97% in the interesting aspect, 93% in the
suitability aspect, and 92% in the activeness
aspect, so that an average value of 93.67% is
obtained in the "very suitable" category.
The results of the responses given by the learners
stated that the highest percentage of attractiveness
was in the aspects of language and attractiveness.
This shows that learners are very interested in the
hand puppet media delivered in digital storytelling
and practicing the hand puppet media again. the
linguistic aspect is also considered very interesting
because it uses simple language in accordance
with EYD V which is easy for learners to
understand.
Based on the test of students' understanding of
the results of the development of digital
storytelling-based hand puppet media, the average
score is 82.17 on the comprehension test done by
students, the lowest understanding result is 70 and
the highest is 100. This is in accordance with the
opinion of Hartati et al. (2021) that the use of
storytelling methods with various media makes
students not bored in participating in learning
activities to listen to stories. Thus, in addition to
improving the ability to tell stories, it also trains
students' listening skills.
With the development of digital storytelling-based
hand puppet media on the material of looking at
characters in fictional texts, it is hoped that it can
help educators in learning activities in the
classroom and help students to better understand
the material in fictional texts, especially in class IV
semester II. In addition, digital storytelling-based
hand puppet media can also improve the quality
of education in schools and can be a reference for
teaching media in schools and can make a good
contribution to improving learning conditions in
schools.
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Conclusion
Digital storytelling-based hand puppet learning
media through validation of linguists and media
experts, with the feasibility level of hand puppet
learning media obtaining an average score of 95%
which is included in the very feasible category.
Digital storytelling-based hand puppet media in
Indonesian language subjects on the material of
Observing characters in fictional texts involves 23
students by obtaining an average percentage of
93.67% and getting an educator's response of
97% so that both of them get a very feasible
category. Comprehension tests before and after
using digital storytelling-based hand puppet media
have increased from an average before using hand
puppet media of 53.47 has increased to 82.17
after using hand puppet media which shows that
the results of the comprehension test are very
good. Based on the average score of students on
the comprehension test, it can be stated that the
use of digital storytelling-based hand puppet
media can facilitate students' creativity and skills
in telling stories in class.
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