Crowd-sourcing the British Bronze Age: Initial experiences and
results from the MicroPasts Project
Neil Wilkin, Andrew Bevan, Chiara Bonacchi, Adi Keinan-Schoonbaert, Daniel Pett
& Jennifer Wexler
Introduction
Neal Ascherson (2002) has argued that some nations are ‘tidy with their past’, while
others leave theirs ‘unsorted’ for ‘scavengers [to] wander, pulling up interesting
fragments’ (Ibid., vii). Ascherson reassures us that the latter attitude is nothing to be
ashamed of, given that the lack of a ‘commanding ‘story’ which dictates how the past
should be understood allows space for imagination and originality’ (Ibid., viii). But there
is arguably a productive tension to be found in Ascherson’s duality: a means of
disrupting traditional approaches by constructing original ‘stories’ that are both
grounded in data and open to a democracy of voices; enabling small, individual
discoveries and large-scale data-led analyses/interpretations (typically by professional
archaeologists). This requires databases that are both ordered and open. Online
datasets of this type are increasingly popular through resources such as the UK
Archaeology Data Service (ADS)1, the UK Data archive2, Open Context3, and The
Digital Archaeological Record (tDAR)4. The importance, potential and conceptual
challenges of making these datasets available digitally is the topic of considerable,
productive discussion (e.g. Onsrud and Campbell 2007; Newman 2011; Bevan 2012;
Hole 2012; Cooper & Green forthcoming).
The MicroPasts project, an AHRC-funded collaboration between the Institute of
Archaeology at University College London (UCL) and the British Museum (BM),
provides a multi-faceted web platform that brings together full-time academic
researchers, museum staff, volunteers and a range of interested parties in order to
collaborate on projects that have previously proved difficult to publicise, develop and
fund despite their potential worth and perhaps because of the difficult or laborious
nature of the task at hand. Summaries of the project, its aims, objectives and initial
outcomes have been published elsewhere (Bevan et al. 2014; Bonacchi et al. 2014). An
initial aim of the project was to work towards making a long-standing dataset, the
National Bronze Age Implement Index (or NBAI, also known as NBII), available to a
wider public audience and to engage the public in the course of asking for their help in
the process. This contribution outlines the particular relevance of the project to the
period-specific demands of Bronze Age scholarship and to the British Museum’s current
strategy document: Towards 2020: The Museum for the Global Citizen (BM ‘Towards
2020’).5 Methodological details and information on initial results are also given, as they
may prove useful to those undertaking similar archaeological archive projects within
museums.
1
http://archaeologydataservice.ac.uk, accessed 28/2/15
http://www.data-archive.ac.uk, accessed 28/2/15
3
http://opencontext.org, accessed 28/2/15
4
http://www.tdar.org, accessed 28/2/15
5
https://www.britishmuseum.org/pdf/Towards_2020-The_British_Museum_Strategy.pdf, accessed
28/2/15
2
The MicroPasts Project and the British Bronze Age
One of the MicroPasts projects key aims, to create new open access datasets
through crowd-sourcing, is particularly relevant to the study of Bronze Age material
culture. Artefact studies were once the cornerstone of the study of British later
prehistory, particularly during the 1960s to 1980s, when students of key figures (in
what we can lump together as a Culture Historical stage in Western world
archaeology) worked to produce important studies of ceramics and metalwork.
Examples of these outputs include key volumes on metalwork and ceramics
appearing in Prähistorische Bronzefunde and the Gulbenkian Archaeological
Series, and early volumes of British Archaeological Reports (see Brindley 2008).
As post-processual archaeologies grew in stature and influence from the mid-1980s
onwards, the importance of artefact studies waned in Britain and was marked by a
growing wariness of the traditionalism of artefact and (particularly) typological studies
(cf. Brück 2008, 28-9). From this time until recently, when a return to artefact-led studies
seems manifest (Hicks 2010; Joy 2010; Hodder 2012), new discoveries have continued
to be made, particularly as the result of the Portable Antiquities Scheme (PAS)6 and
changes to the UK Treasure legislation (The Treasure Act 1996, and most notably the
implications of the designation order of 2002: see Bland 2005; Murgia et al. 2015). Yet
there has been little attempt to digest the implications of this deluge of new discoveries
for our current understanding of the period (Roberts 2008, 531-3), or to integrate old
datasets with new discoveries (cf. Murgia et al. 2015). The years of relative inactivity in
dataset creation for British Bronze Age artefacts together with the rapid development of
online resources present a myriad of opportunities. An important example is the
digitising, transcription and enhancement of the NBAI.
A brief biography of the National Bronze Age Implement Index
The NBAI developed primarily from the 1910s to the 1980s, when the resource
gradually stopped being updated and maintained. From that point of arrested
development until now, it has consisted of approximately 30,000 double sided-cards
covering Bronze Age ‘implements’ (primarily weapons, tools and ornaments) arranged
by object type in drawers and then county in several BM filing cabinets (Fig. 1). The
original impetus came from the British Association for the Advancement of Science
(BAAS), who established a Bronze Implement Committee to compile a catalogue of
Bronze Implements (Myres 1920). They argued that understanding the distribution
patterns of Bronze Age implements could solve many of the research questions faced
by prehistorians trying to understand the period and they proposed the construction of a
complete catalogue of ‘all the metal objects of the Bronze Age in the museums and
collections in the British Isles’ (Ibid.). The work, coordinate by the secretary of the
Committee, Harold Peake, proved to be a collective inter-museum and public effort as it
involved writing to museums, collections and individuals who might hold relevant
information. It was partly funded by the BAAS, but Myres (1920) records that
‘[g]enerous donors’ had ‘subscribed more than £50 in the year 1919-20’, and called for:
‘public attention to the valuable work already accomplished, and to the need of further
6
https://finds.org.uk/, accessed 28/2/15
help in order to complete it’. The crowd-sourcing of the Index by the MicroPasts project
is thus only the latest stage in the collaboration of professionals and the wider public
that stretches back for almost a century.
[Figure 1: Image of the National Bronze Age Implement Index]
By 1933, work on the NBAI was, by the BAAS’s reckoning, almost complete, and they
offered the Index to the Trustees of the British Museum on condition that it was kept up
to date and made accessible to students, which they duly accepted (Antiq J 1934, 178).
At the BM the Index was kept within the department of British and Mediaeval Antiquities,
where the noted prehistorian, Christopher Hawkes was an active Assistant Keeper
between 1928 and 1946. When Hawkes moved to Oxford to become the first Professor
of European Archaeology in 1946, the Index followed him on loan (British Museum
NBAI history file). The Index served as an important research tool to enable Hawkes,
his research assistant, Margaret Smith, and students (including Denis Britton), to
produce a number of seminal studies and catalogues of Bronze Age metalwork,
including contributions to the important, European, Inventaria Archaeologica series (see
Burgess 2004, 347-8; Díaz-Andreu et al. 2009, 410-11). This period of the Index’s
history marks a shift in its accessibility and function: from a public tool to one of more
personal and academic study.
In 1966, the loan of the NBAI ended and it was returned to the British Museum. The BM
archives record that at the creation of the Department of Prehistoric and Romano-British
Antiquities in 1969, ‘there was still a build-up of staff to take place before all the services
we want (such as the efficient upkeep of the national index of Bronze Implements) can
be carried out’ (British Museum NBAI history file). New work on the Index started in
1973 and continued throughout that decade, before gradually declining over the course
of the 1980s. In the 1980s, it was recognised by Stuart Needham that the NBAI was an
important resource but that its format and location made it unfriendly to users out with
the BM (Ibid.). By the 1990s, Needham had also recognised that some form
computerisation was ‘long favoured’, but noted that computerisation would not serve to
make the database any more accessible than the NBAI itself (Ibid.). In hindsight, the
task of making the Index as an open and searchable resource required the development
of the participatory Internet, of high-speed scanners and a crowd-sourced platform. The
Index remained at the BM’s Orsman Road store until it was moved to the BM’s main
Bloomsbury site for digitising as part of the MicroPasts project in early 2014. The
process of digitising and transcribing the Index via MicroPasts during 2014 and 2015
has opened it to a wider audience and hopefully the legacy of a digitised and
transcribed dataset, available online, will endure for even longer.
Methodology
The Index cards have been scanned using a high capacity, A3 scanner from Canon, to
produce images at 600 dpi. The front and back of the cards are then merged into a
single file via a simple Python script by our team (DP & AB), after which the images are
uploaded to the project’s ‘Flickr’ webpage7, Amazon S3 storage and the BM’s PAS
server farm (backup in triplicate). Individual applications (‘apps’) are constructed by
7
https://www.flickr.com/photos/micropasts, accessed 28/2/15
project team members, typically based on the theme of the NBAI’s many drawers, for
instance ‘Drawer A2 – Socketed Spearheads’. This helps to make the tasks more
manageable and from a public participant’s perspective, more interesting and bite-sized,
with the ability to see tasks being achieved thanks to their assistance, rather than being
faced with a long, characterless and seemingly never-ending progress bar.
The transcription interface prompts users to fill in fields based on the contents of the
cards, and once the app is complete, a script (using ‘R’) is run to consolidate the
answers into a single csv file; and members of the project team examine the results for
errors and to confirm the final transcription. The data is always available to the wider
public through the project website, regardless of what stage it is in that process: the
scanned cards on the ‘Flickr’ website and the transcribed data on the project website.
Social media (Twitter and Facebook) have also played a role in spreading raising
awareness of currently available apps. The decision was made at the outset of the
project that public contributors need to be able to see and make free use of the work
that they have achieved, so they and other MicroPasts outputs are licensed under
Creative Commons CC08 or CC-BY9.
Initial results and wider implications
At the time of writing (late February 2015) around 17,000 cards (double sided) have
been scanned and transcribed by around 1000 contributors. While some contributors
provide transcriptions of a few cards, others do many. All projects of this type involve a
degree of the risk and uncertainty, but the pace of public participation has surprised us.
A study and analysis of patterns of participation is underway (Bonacchi 2015; Bonachhi
et al. forthcoming) and is therefore not rehearsed here.
The process of digitising and transcribing the NBAI has provided us with a range of
information. Each card contains information relating to:
•
•
•
•
•
•
Place name and spatial information;
The circumstances of their discovery;
Present whereabouts (personal and museum collection);
Bibliographical information;
Written descriptions (including measurements);
Context of discovery (with later cards and those embellished at a later date having
more in the way of information);
On the reverse sides of many of the cards are line illustrations (usually measured
drawing) of the object in question (Fig. 2).
The NBAI data can be compared to, and serve to complement, the more recently
discovered Bronze Age metal objects recorded in the PAS database (by a generally
non-specialist recording agent.) As the respective datasets were compiled under
different conditions and at different times, some factors must be heeded. The NBAI was
mainly formed in the 18th and 19th centuries through casual discoveries in agricultural
operations, whilst the PAS database has been built over the last two decades, primarily
8
9
http://creativecommons.org/publicdomain/zero/1.0/, accessed 28/2/15
http://creativecommons.org/licenses/by/4.0/, accessed 28/2/15
via discoveries made by metal detectorists. Detailed comparison may serve to highlight
important biases in patterns of collection and survival and to validate other patterns as
real reflections of Bronze Age activity.
The prospect of combining datasets raises the possibility of working towards a ‘total’
dataset of metalwork finds that is open and searchable. This aspiration is far from new,
but the feasibility of exhaustive recording is now much higher, we would argue, and
would enhance our ability to identify some of the fundamental patterns and trends in
metalwork deposition, the type of social and cultural insights that the NBAI was
originally established to address. It is arguably only now, with the assistance of the
crowd and the availability of the Internet that this can be achieved. There is a pleasing
symmetry to this process. A project that started by calling for the participation of the
many, but survived fitfully on the efforts of a few, has come full circle and is now being
made digitally available for all thanks to the advent of new technology, methodology and
many willing and able volunteer transcribers: ‘citizen archaeologists’ (Doherty 2014).10
[Figure 2: An example of a card from the Index]
3D Models of Bronze Age objects
An additional component of the project, indirectly related to the NBAI, has been the coproduction of 3D models of objects of Bronze Age in the British Museum collection.
Thanks to considerable improvements in 3D modelling techniques, it is now relatively
straightforward to produce high quality 3D models without the use of expensive
equipment or software, using only digital photographs taken at various points around an
object in a technique known as structure-from-motion (SfM). However, for best results,
the objects under study need to be ‘masked’, to pick out the object in question from from
its background. This is achieved by MicroPasts contributors who draw around each
object depicted in a photo within the crowd-sourcing platform. There after, the
production of the finished model is undertaken by members of the project team and a
number of trained/experienced volunteers or ‘mediators’. The models are then hosted
on the Sketchfab website (and within the MicroPast project’s own WebGL environment),
designed to display and share 3D content online. So far, nearly 60 models of Bronze
Age British Museum objects have been produced11, with many of the final models
having been produced by a ‘citizen archaeologist’.
Sketchfab also allows for models to be annotated and thus enables users to take ‘tours’
of the objects, zooming and moving between particular camera positions of interest,
discursively-enhanced landmarks, an overall title and a description (up to a maximum of
256 characters) (Fig. 3). The annotation function has considerable potential for how
objects can be investigated and explored within existing online collection databases.
Instead of online visitors being faced with photographs of museum objects accompanied
by separate pages of text, the annotations combine image and description in a more
integrated way and are more like the experience of a hands-on tour or handling tour,
transforming untargeted text into a curator’s eye view of the objects. The annotated
models could thus serve to enhance the experience of existing permanent displays by
conveying both a volume of information, detail and multiple angles that are not possible
10
11
A term also developed by SCAPE: http://www.scharp.co.uk/, accessed 28/2/15
https://sketchfab.com/micropasts/folders, accessed 28/2/15
within galleries or through the medium of traditional museum labels. The same model
could be given multiple tours aimed at different age or interest groups.
From February 2015, the PAS website embeds models within its records (for example:
GLO-E9EC1612) via the Sketchfab oEmbed13 application programming interface (API).
The inclusion of these models provides a richer experience; comprehensive descriptive
text, high quality images (and with zoom), maps and 3D downloadable models all made
available under a liberal CC-BY license. This may be a model for museums collections
databases to pursue, to enable new types of analytical scholarship.
[Figure 3: Using Sketchfab to annotate SfM models generated by the MicroPasts
project]
The British Museum and the MicroPasts Project
The collaboration between the British Museum and MicroPasts is relevant to several
aspects of the BM’s current strategy, as outlined in ‘Towards 2020’. The original Age of
Enlightenment vision of the Museum was of a collection ‘available, free of charge, to all
visitors, native and foreign’ (BM Towards 2020, 2; see Sloan & Burnett (eds) 2003), and
the ‘Towards 2020’ document highlights the success of Collection Online14 in making
over two million objects available worldwide while expressing a desire to move forward
with the process of making collections available online in new ways. Indeed, the British
Museum is visited online far more often than in person: 24 million visitors compared with
approximately 6 million visitors in person in 2011-12 (BM Towards 2020, 4). The
MicroPasts project has sought to do so by digitising versions of records that concern
discoveries of Bronze Age objects from a range of other museums and private
collections, not just those within the BM itself. Together with the PAS database, the
project is contributing to one of the largest and most integrated databases of Bronze
Age implements in the world. Furthermore, the use of public, crowd-sourced assistance
in the production of SfM 3D models serves as a test of concept for how museums can
enhance the online presentation of objects to the public at an economically challenging
time and in a way that engages the public in the actual process of database
construction.
Final thoughts
It is hoped that the scanning of the NBAI will be completed, and that the vast majority of
transcription will have been completed by the end of the project (in April 2015). The next
steps concern reviewing, consolidating, updating and integrating the NBAI with the PAS
database and with the BM database, and future projects are planned along these lines.
The process has served as a test of concept for the methodology of crowd-sourcing this
type of data but has also proved valuable from a curatorial point of view, in terms of
finding and maintaining an audience or re-connecting with an existing one in new ways.
At the outset of this paper we highlighted the link that Ascherson (2002) drew between
national identities and the degree or order and organisation applied to accounts and
12
https://finds.org.uk/database/artefacts/record/id/627280, accessed 28/2/15
https://sketchfab.com/developers/oembed, accessed 28/2/15
14
http://www.britishmuseum.org/research/collection_online/search.aspx, accessed 28/2/15
13
material relating to the past. One of the most exciting elements of open, crowd-sourced
datasets is that it provides space and freedom for flexibility of order and organisation.
We can have the best of both worlds without imposing one or the other on the public
whose interests lie in the material we happen to study professionally. Individual cards
can serve as discoveries with personal or anecdotal significance or have particular
local/regional significance but can also be analysed and interpreted by professional
archaeologists working on broader themes. Furthermore, the NBAI reflects some of the
major changes in the character and trajectory of the British Bronze Age studies and
academic and museum archaeology more generally (cf. Wexler et al. forthcoming).
There is clearly much still to learn from our archives and from the legacy of the museum
archaeologists who go before us.
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