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The Media Equation: How People Treat Computers, Television, and New Media like Real People and Places (CSLI Lecture Notes) First Edition, 1st Printing
- ISBN-10157586052X
- ISBN-13978-1575860527
- EditionFirst Edition, 1st Printing
- PublisherThe Center for the Study of Language and Information Publications
- Publication dateSeptember 13, 1996
- LanguageEnglish
- Dimensions5.98 x 0.91 x 8.98 inches
- Print length317 pages
Editorial Reviews
From Publishers Weekly
Copyright 1996 Reed Business Information, Inc.
From Library Journal
Copyright 1996 Reed Business Information, Inc.
Book Description
Product details
- Publisher : The Center for the Study of Language and Information Publications; First Edition, 1st Printing (September 13, 1996)
- Language : English
- Hardcover : 317 pages
- ISBN-10 : 157586052X
- ISBN-13 : 978-1575860527
- Item Weight : 13.6 ounces
- Dimensions : 5.98 x 0.91 x 8.98 inches
- Best Sellers Rank: #4,247,037 in Books (See Top 100 in Books)
- #1,410 in Cognitive Psychology (Books)
- #4,398 in Computer History & Culture (Books)
- #5,879 in Medical Cognitive Psychology
- Customer Reviews:
About the authors
Byron Reeves, Ph.D., is the Paul C. Edwards Professor in the Department of Communication at Stanford University, and currently serves Co-Director of the Stanford H-STAR Institute (Human Sciences and Technologies Advanced Research), a Stanford laboratory working at the intersection of computing and social sciences. He is also Founder and Faculty Director of the Stanford Media X Program that organizes research and knowledge transfer between industry and Stanford researchers working on information technology.
Byron is an expert on the psychological processing of media in the areas of attention, emotions, and physiological responses, and is co-author of The Media Equation: How People Respond to Computer, Television and New Media Like Real People and Places. He has published over 100 research papers about media psychology and his research has been the basis for a number of products at companies such as Microsoft, IBM, and Hewlett-Packard, in the areas of voice interfaces, automated dialogue systems, conversational agents, enterprise software and interaction design. He is currently working on applications of multi-player game technology to the conduct of serious work and is Co-Founder, with Leighton Read, of Seriosity, Inc.
Byron received his Ph.D. in Communication from Michigan State University, and his B.F.A. in Graphic Design and Journalism from Southern Methodist University. Prior to joining the faculty at Stanford in 1986, Byron was a professor for ten years in the School of Journalism & Mass Communication and Associate Director of the Mass Communication Research Center at the University of Wisconsin-Madison.
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The media equation is a good enough predictor of user behavior, at least for telephone-based spoken dialog systems of the form my company builds, that it has informed our designs from top to bottom. Our applications apologize if they make a mistake. Callers respond well to this. Sure, the callers know they're talking to a machine, but this doesn't stop them from saying "thank you" when it's done or "please" before a query or feeling bad (or angry) if the computer can't understand them. Another strategy recommended by Nass and Reeves that we follow is trying to draw the caller in to work as a team with the computer; again, Nass and Reeves support this with several clever experiments. There is also a useful section on flattery, looking at the result of the computer flattering itself and its users; it turns out that we rate computers that flatter themselves more highly than ones that are neutral.
Among other interesting explanations you get in this book are why we're more tolerant of bad pictures than bad sound, why we focus on moving objects, speaking rate equilibrium, what we can do to make someone remember an event in a video, and the role of gender.
This book is very quick and easy to read. I read it in two days while on vacation it was so fascinating. In contrast to the classical yet dry social science format of hypothesis, experimental methodology, results, and essentially a summary of the results as a conclusion, Nass and Reeves only vaguely summarize their experimental methodology and take a no-holds-barred approach to drawing conclusions. This may annoy social scientists, most of whom expect their own kind to be far more circumspect.
This book is an absolute must-read for anyone designing mediated interfaces. For those who don't believe the results, I'd suggest running some experiments; our company did, and it made us believers.