Insanity, craziness or madness is a spectrum of behaviors characterized by certain abnormal mental or behavioral patterns. Insanity may manifest as violations of societal norms, including a person becoming a danger to themselves or others, though not all such acts are considered insanity; likewise, not all acts showing indifference toward societal norms are acts of insanity. In modern usage, insanity is most commonly encountered as an informal unscientific term denoting mental instability, or in the narrow legal context of the insanity defense. In the medical profession the term is now avoided in favor of diagnoses of specific mental disorders; the presence of delusions or hallucinations is broadly referred to as psychosis. When discussing mental illness in general terms, "psychopathology" is considered a preferred descriptor.
In English, the word "sane" derives from the Latin adjective sanus meaning "healthy". Juvenal's phrase mens sana in corpore sano is often translated to mean a "healthy mind in a healthy body". From this perspective, insanity can be considered as poor health of the mind, not necessarily of the brain as an organ (although that can affect mental health), but rather refers to defective function of mental processes such as reasoning. Another Latin phrase related to our current concept of sanity is "compos mentis" (lit. "sound of mind"), and a euphemistic term for insanity is "non compos mentis". In law, mens rea means having had criminal intent, or a guilty mind, when the act (actus reus) was committed.
Insane (stylized as inSANE) was a survival horror video game, formerly in development by Volition to be published by THQ, in collaboration with film director Guillermo del Toro. It was being developed for Microsoft Windows, PlayStation 3 and Xbox 360, and was to be released in 2013. It was intended as the first installment of a planned trilogy of Insane video games.
Insane was first announced at the 2010 Spike Video Game Awards on December 11th 2010 by del Toro and Volition, in the form of a thirty-second teaser trailer. Del Toro said of the game, "With this new series of video games, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality. THQ and Volition, Inc. are equally excited to make this vision of a completely new game universe into a reality."
Comic book artist Guy Davis was one of the key designers of the game. He has previously worked with del Toro on designs for At the Mountains of Madness.
"Insane" is a song by British band Texas and was the fifth and final single to be released from their fourth studio album White on Blonde. It was released as a double A-side with "Say What You Want (All Day, Every Day)" in 1998. The song was later included on their 2000 compilation album The Greatest Hits.
CD1 (MERCD 499)
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Interceptor may refer to:
Square Co., Ltd.'s role-playing video game Final Fantasy VI (released as Final Fantasy III in North America) features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.
Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano. While Amano drew most of the character artworks, monster designer and graphic director Tetsuya Nomura created the original designs and many story episodes for Shadow and Setzer Gabbiani, and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene Figaro. Co-director Kitase wanted to create as many characters that can stand up to be main characters and that the story did not revolve around one character, so each character can have something to bring to the table.
Interceptor is a British game show created by Jacques Antoine, Jean Jacques Pasquier and Malcolm Heyworth. It was produced by Chatsworth in association with Thames and shown on the ITV network during the summer of 1989, with one last episode held back and shown on 1 January 1990 for a New Year special. It was made in between Treasure Hunt and The Crystal Maze, game shows from the same production company.
The show was hosted by former tennis player and Treasure Hunt sky-runner Annabel Croft. The eponymous Interceptor was played by actor Sean O'Kane.
Only eight episodes (one series) were made. It was re-run on digital TV channel Challenge from 2001 onwards. A public vote on UKGameshows in 2002 saw the series voted the UK's 13th best game show.
Each episode of the series was based, like Treasure Hunt, in a region of the UK, and began from a local tourist attraction. The host, Annabel Croft, would introduce the episode's two contestants, one woman (the yellow contestant) and one man (the blue contestant). Each contestant would be given a locked backpack - one would contain £1,000 in cash, the other containing nothing but weights. Both backpacks had five large infra-red receptors on the back. The contestants would be blindfolded and taken by helicopter to locations in the area. The challenge was for both contestants, under radio guidance from Croft, to obtain the key to their opposite number's backpack - usually, some distance away from their start point - and meet up, all within a 40-minute time limit.