Genre is the term for any category of literature or other forms of art or culture.
Genre may also refer to:
Video game genres are used to organize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space.
As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once.
The first attempt to classify different genres of video games was made by Chris Crawford in his book The Art of Computer Game Design in 1984. In this book, Crawford primarily focused on the player's experience and activities required for gameplay. Here, he also stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented [in this book] to become obsolete or inadequate in a short time." Since then, among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity.
Genre is a 1996 Live-action/animated short film by animator Don Hertzfeldt, his second student film, preceded by Ah, L'Amour (1995).
The 16mm short combines traditional animation, pixilation, and stop-motion animation to present a cartoon rabbit careening through a variety of rapidly changing film genres as his animator struggles to come up with a good idea.
The short is Hertzfeldt's least favorite of his work, but it nevertheless was an animation festival hit that went on to receive 17 awards.
In 1997, it was shown on an episode of MTV's Cartoon Sushi.
In 2005, the original 16mm negative was digitally restored and remastered for the first time, for release on the extensive "Bitter Films Volume 1" DVD compilation of Hertzfeldt's 1995-2005 films. Special features included for Genre are Hertzfeldt's original production sketches, notes, and deleted ideas from the film; as well as a very rare 1993 video short called "Escape is Still Impossible": a precursor to Genre that Don created while still in high school. The DVD is available exclusively at the Bitter Films website, http://www.bitterfilms.com
Pulse is a studio album by Front 242, released in 2003. It was the group's first studio album in 10 years, since 1993's 05:22:09:12 Off.
LinkedIn Pulse was an app for Android,iOS and HTML5 browsers, originally released in 2010. The app, in its original incarnation, was deprecated in 2015 and integrated into LinkedIn.
Pulse was originally released in May 2010 for the Apple iPad. The app was created by Ankit Gupta and Akshay Kothari (two Stanford University graduate students) as part of a course at the Institute of Design. The company they formed, Alphonso Labs, was one of the first to use Stanford's business incubator SSE Labs. Pulse received positive reviews for its easy to use interface.
On 8 June 2010, the app was temporarily removed from the App Store hours after it was mentioned by Apple co-founder Steve Jobs at WWDC 2010, because The New York Times complained to Apple about the app pulling content from their feed, even though that feed was in use by other apps in the App Store. The app was approved once again and restored to the App Store later the same day after removing the The New York Times feed.
In physics, a pulse is a single disturbance that moves through a medium from one point to the next point.
Consider a pulse moving through a medium - perhaps through a rope or a slinky. When the pulse reaches the end of that medium, what happens to it depends on whether the medium is fixed in space or free to move at its end. For example, if the pulse is moving through a rope and the end of the rope is held firmly by a person, then it is said that the pulse is approaching a fixed end. On the other hand, if the end of the rope is fixed to a stick such that it is free to move up or down along the stick when the pulse reaches its end, then it is said that the pulse is approaching a free end.
A pulse will reflect off a free end and return with the same direction of displacement that it had before reflection. That is, a pulse with an upward displacement will reflect off the end and return with an upward displacement.
This is illustrated by figures 1 and 2 that were obtained by the numerical integration of the wave equation.