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X-Men (1993 video game)

From Wikipedia, the free encyclopedia

X-Men
Developer(s)Western Technologies Inc
Publisher(s)Sega
Producer(s)E. Ettore Annuziata
Designer(s)Bruce Straley
Jeff Fort
Steven Ross
Mira Ross
Programmer(s)Jeff Fort
Ray Fredricks
John Bojorquez
Alan Wise
Artist(s)Bruce Straley
Mira Ross
Steven Ross
Composer(s)Fletcher Beasley
Platform(s)Sega Genesis
Release
Genre(s)Action, platform
Mode(s)Single-player video game, multiplayer

X-Men is a home console video game produced by Sega for Sega Genesis in 1993, based on the adventures of the Marvel Comics superhero team, the X-Men. One or two players can play as any of four pre-chosen X-Men. X-Men was released in 1993 and was followed up by X-Men 2: Clone Wars.

Plot

The game takes place in the Danger Room, a training area for the X-Men inside the X-Mansion. A virus transmitted via satellite has infected the Danger Room, disabling control and safety limits. The X-Men must endure the unpredictable behavior of the Danger Room until the virus can be located and eliminated. Once the virus is eliminated, the X-Men discover that Magneto is behind the computer virus and the final stage involves a battle with him.

Gameplay

Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character can jump and use various unlimited weapons (i.e. punch, kick) and a superpower which has a usefulness limited by a mutant power bar similar to a life meter, making the player rely more on standard attacks. The mutant power bar would slowly regenerate when depleted and when switching characters in mid-game, would revert to the status of the next characters mutant power bar from the last use (characters yet to be used would start off with a standard full bar of mutant power).

Characters

Playable Characters
Wolverine: Uses retractable claws which enhance the strength of his basic punches and allows him to execute special mid-air attacks. As in other X-Men games, he possesses a healing factor that enables the character to recover from injury (i.e. replenish the life bar).

Gambit: Uses his trademark bo staff as a weapon. His charged cards track enemies.

Cyclops: Uses rebounding optic blasts.

Nightcrawler: Uses a teleportation ability which can skip many areas or transport a secondary character.

Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for support. Jean Grey also appears as support to pick up characters who fall. Sauron can be seen as cameo at the near end of first level, ironically helping the player inflight. There are several levels, most having boss fights with familiar X-Men villains.

Soundtrack

All of the music in the game was composed by Fletcher Beasley using the G.E.M.S. system (Genesis Editor for Music and Sound Effects), which could communicate with the Yamaha 2612 FM synthesizer chip on the Sega Genesis and could be used to directly play back the sounds through the Genesis.

Reception

According to staff artist Eric Iwasaki, it sold over a million copies.[2]

In 2011, IGN named the game in its "Fifteen Really, Really, Really Hard Games" list, citing "unfairly placed enemies, ridiculously annoying jumps and near-impossible-to-beat bosses", as well as the need to lightly press the Genesis' reset button in "Mojo's Crunch".[3] The requirement to reset effectively means the game cannot be completed on a Genesis Nomad.

The game was ranked number 7 on GameTrailers' "Top 10 X-Men Games" list.[4]

References

  1. ^ Williams, Carl (7 March 2016). "X-Men Continue Dominance on Sega Genesis – Today in History – March 8th, 1993". Retro Gaming Magazine. Retrieved 7 March 2016.
  2. ^ Iwasaki, Eric. "Part-time Artist / Western Technologies, Inc. / jun. 1990 - may. 1994". LinkedIn. Retrieved July 24, 2024. Company's first dedicated video game artist. Despite working summers-only before Fall 1993, made immediate and significant contributions including pixel-pushed 2D animated sprites appearing within SEGA's million-plus selling X-Men for Genesis. Team's first 3D artist - learned 3D Studio Release 3 on personal time, volunteering rendered elements for Trivial Pursuit titles on SEGA CD and Windows.
  3. ^ Reyburn, Scott (November 21, 2011). "Fifteen Really, Really, Really Hard Games". IGN. Retrieved January 23, 2013.
  4. ^ GT Countdown - Top 10 X-Men Games | YouTube
This page was last edited on 23 July 2024, at 23:41
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