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From Wikipedia, the free encyclopedia

Kororinpa
Developer(s)Hudson Soft
Publisher(s)Hudson Soft[6]
Platform(s)Wii, mobile phone
ReleaseWii
i-mode
Genre(s)Puzzle
Mode(s)Single-player

Kororinpa (コロリンパ, known as Kororinpa: Marble Mania in North America) is a video game for Nintendo's Wii video game console. It was released in Japan on December 2, 2006 as a launch title for the Wii, then in Europe on February 23, 2007 and North America on March 20, 2007.

YouTube Encyclopedic

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  • CGRundertow MARBLE SAGA: KORORINPA for Nintendo Wii Video Game Review
  • Marble Saga: Kororinpa | Dolphin Emulator 5.0-12436 [1080p HD] | Nintendo Wii
  • Kororinpa: Marble Mania ... (Wii) Gameplay
  • Marble Saga: Kororinpa ... (Wii) Gameplay
  • Kororinpa (Marble Mania) - Wii Gameplay

Transcription

Sometimes, there are exceptions to the rule...and sometimes, there are things so exceptional, they change the rule. This is one of those things. I mean, I’ve always argued that tilt controls deserve to be abolished from video games. This game slaps me in the face for that. And I’m sorry. In fact, I would associate this with Wii games of the highest caliber. Just as Trauma Center did for the pointer and Wii Sports did for motion, tilt control is validated by this game. It may not work in some cases—I’m looking at you, racing games—but in this particular application, it’s absolutely fantastic. And as a result, so is Marble Saga. By the way, no...this is not Marble Mania. That game was a really early Wii title, released just a few months after the system launched, and it actually made a nice impression. The problem is...it was way too short, and so for this sequel, that was addressed. Marble Saga released in 2009 with lots of new features, three times the levels...and some of the same problems. I mean, that is not an ideal camera. Nonetheless, the idea is kind of like Marble Madness meets Super Monkey Ball. You have to get the marble to the end of the levels and collect all of the necessary...things. You do this by tilting the level. And you do that, of course, by tilting the Wii Remote. So really, you’re never actually in control of the marble. You’re just manipulating the obstacle course, so it’s like you’re in this constant tug of war with gravity and physics and...cameras. But more on that in a second, because I have a confession to make. Marble Saga works beautifully with tilt control, so uh...I guess I was wrong. It’s not entirely worthless after all. As for new stuff, the game throws in 150 wonderfully creative levels—again, that’s actually more than triple the original—as well as a level editor that supported online sharing, which was a brilliant touch. And this stuff totally addressed the shortness problem of the original. But again, uh...about that camera. See, if there’s one problem with Marble Saga, it’s the fact that visibility is often somewhat limited. That’s a nice way of saying, “Sometimes, you can’t see what’s freaking in front of you.” And that’s kind of a problem for a game that requires the precision this one does. But that said, that’s the only issue I had with this thing...and to be honest, it’s not a game breaker by any means. Marble Saga does so many other things so well, your occasional death from a bad viewpoint becomes a small price to pay. The obstacle courses are brilliantly designed, and there are a ton of marbles to unlock, too. You know, the best thing about the Wii’s library is that it’s full of games exactly like this...games that certainly weren’t blockbusters, but were really unique and innovative. When the Wii was at its best, Marble Saga is the kind of experience it provided. It’s an awesome game and an easy recommendation, so if you missed it... Get rolling. I’m sorry. It’s Marble Saga.

Gameplay

Kororinpa is based on the marble game Labyrinth, but instead of using knobs on the sides to tilt the level, the player rotates the Wiimote as if they were holding the twisted pathways of each maze in order to navigate a spherical object to the end goal. There are 45 levels that increase in difficulty sequentially and eventually require some speed as well as accuracy.

Some mazes cause the player to tilt them in such a way so that a wall becomes a floor, or to interact with objects such as magnets or conveyor belts. Each level contains a number of orange crystals and a single green crystal. Collection of all orange crystals is necessary for progression, while green crystals are optional, but unlock secret levels. In addition, players may be awarded with bronze, silver, or gold trophies for completing levels within a predetermined amount of time. Obtaining these trophies unlocks new balls, music, and 5 additional bonus levels. Once the forty-five single-player levels have been completed, a mirror mode is unlocked.

Development

Reception

The game has received mixed, but predominantly positive, criticism. IGN UK awarded the game a score of 6.1 out of 10, citing the game as being "hard not to warm to", noting the "jolly soundtrack and cunning level design difficult to resist". However, they criticized the game for its lack of levels or challenge, and its "ill-conceived camera". British gaming magazines NGamer and Official Nintendo Magazine were less critical, awarding Kororinpa scores of 81 out of 100 and 80% respectively. ONM praised the game for its control method and multiplayer mode. On GameRankings, the game has received an average of 70% from 21 reviews.

Kororinpa sold only 2,416 copies on December 2, 2006, the day of the Wii launch in Japan.[14]

Sequel

Marble Saga: Kororinpa features a plot in which the player assists a small ant named Anthony and his colony to locate the Golden Sunflower Seed. Players navigate through seventy-one stages across nine areas to open the Stump Temple, the final area. Marble Saga: Kororinpa also features thirty special stages in the North American release and one hundred special stages in the European release designed for use with the Wii Balance Board controller. The game features multiplayer race modes, an edit mode for custom stage creation and sharing through Nintendo Wi-Fi Connection, and Mii integration. The game was released in North America on March 17, 2009, in Europe on May 1, 2009 and in Japan on August 6, 2009.[15][16] A Nintendo 3DS follow-up was planned but never released.[17]

References

  1. ^ Burman, Rob (January 22, 2007). "Kororinpa Rolling Into UK From February". IGN. Archived from the original on January 24, 2007. Retrieved 2010-04-04.
  2. ^ IGN staff (November 21, 2006). "Famitsu Rates Wii". IGN. Archived from the original on February 5, 2007. Retrieved 2010-04-04.
  3. ^ Shea, Cam (January 15, 2007). "Australian Nintendo Releases". IGN. Archived from the original on January 17, 2007. Retrieved 2010-04-04.
  4. ^ Casamassina, Matt (February 2, 2007). "Kororinpa US Bound". IGN. Archived from the original on February 4, 2007. Retrieved 2010-04-04.
  5. ^ Davies, Jonti (April 2, 2007). "Kororinpa rolls onto Japanese phones". Joystiq. Archived from the original on 2008-05-15. Retrieved 2009-05-16.
  6. ^ "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". Archived from the original on 2015-01-02. Retrieved 2015-01-02.
  7. ^ "Kororinpa". GameRankings. Archived from the original on December 5, 2019. Retrieved 5 April 2007.
  8. ^ Metacritic Archived 2011-04-07 at the Wayback Machine on Kororinpa. URL retrieved 5 April 2007.
  9. ^ 1UP's Archived 2007-09-27 at the Wayback Machine review of Kororinpa. URL retrieved 3 August 2008.
  10. ^ Eurogamer's Archived 2007-03-06 at the Wayback Machine review of Kororinpa. URL retrieved 5 April 2007.
  11. ^ Dickens, Anthony (November 27, 2006). "Famitsu Wii Scores". Nintendo Life. Archived from the original on 2011-10-07. Retrieved 2011-05-07.
  12. ^ GameSpot's Archived 2007-03-28 at the Wayback Machine review of Kororinpa. URL retrieved 5 April 2007.
  13. ^ IGN's Archived 2008-12-31 at the Wayback Machine review of Kororinpa. URL retrieved 5 April 2007.
  14. ^ Gantayat, Anoop (December 4, 2006). "Wii Sports Number One in Japan". IGN. Archived from the original on October 16, 2007. Retrieved 2010-04-04.
  15. ^ "Konami/Hudson line-up". Games Press. 2008-08-20. Archived from the original on 2009-01-25. Retrieved 2008-08-28.
  16. ^ East, Tom (2008-08-21). "LGC: Kororinpa Returns To Wii". Official Nintendo Magazine. Future Publishing. Archived from the original on 2008-09-14. Retrieved 2008-08-28.
  17. ^ Gantayat, Anoop (March 22, 2011). "Hudson cancels Upcoming titles - IGN". IGN. Archived from the original on May 21, 2018. Retrieved May 20, 2018.

External links

This page was last edited on 12 June 2024, at 22:26
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