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Shopping in a Pandemic: A Persuasive Game for COVID-19

Published: 15 October 2021 Publication History

Abstract

Dino-Store is a persuasive game that was designed to use gamification way to communicate with people and raise awareness on COVID-19. The game’s setting is grocery shopping and the mechanic indicates that how different protection strategies, such as wearing mask, keeping social distance can affect people’s infection chances in the COVID-19 pandemic. This paper will break down how the game designed by merging concepts from persuasive game models and uncomfortable interaction theory to create an engaging, but stressful experience for the user.

Supplementary Material

VTT File (p371-DinoStore_TeaserVideo.vtt)
Presentation slides (p371-DinoStore-PPT.pptx)
MP4 File (p371-DinoStore_TeaserVideo.mp4)
Teaser video and captions
MP4 File (p371-DinoStore_VideoPreview.mp4)
Video preview

References

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Tom Baranowski, Richard Buday, Debbe I. Thompson, and Janice Baranowski. 2008. Playing for Real. American Journal of Preventive Medicine 34, 1 (Jan 2008), 74–82.e10. https://doi.org/10.1016/j.amepre.2007.09.027
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Ian Bogost. 2007. Persuasive games. Vol. 5. Cambridge, MA: MIT Press.
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Nicole Carroll. 2021. Backstory: Why do people deny the seriousness of COVID-19? I asked them. Here’s what they said.https://www.usatoday.com/story/opinion/2020/12/04/covid-conspiracy-why-people-dont-believe-deadly-pandemic-misinformation/3803737001/
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[9]
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Alex M. Koller and Taylor C. Peterman. 2021. Some Harvard Students Partied the Pandemic Away. Their Peers Aren’t Forgetting.https://www.thecrimson.com/article/2021/5/27/social-spring-2021/
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Cited By

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  • (2022)Exploring the Impacts of COVID-19 on Digital and Metaverse GamesHCI International 2022 Posters10.1007/978-3-031-06391-6_69(561-565)Online publication date: 16-Jun-2022

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        cover image ACM Conferences
        CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
        October 2021
        414 pages
        ISBN:9781450383561
        DOI:10.1145/3450337
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 15 October 2021

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        Author Tags

        1. COVID-19
        2. Interaction Design
        3. Persuasive Game
        4. Serious Game
        5. Uncomfortable Design

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        • Demonstration
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        • Refereed limited

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        • Andrew W.Mellon Foundation

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        CHI PLAY '21
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        Overall Acceptance Rate 421 of 1,386 submissions, 30%

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        CHI PLAY '24
        The Annual Symposium on Computer-Human Interaction in Play
        October 14 - 17, 2024
        Tampere , Finland

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        • (2022)Exploring the Impacts of COVID-19 on Digital and Metaverse GamesHCI International 2022 Posters10.1007/978-3-031-06391-6_69(561-565)Online publication date: 16-Jun-2022

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