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A Case Study on How Brazilian Companies Deal with the User Experience in IoT Projects

Published: 03 October 2020 Publication History

Abstract

The Internet of Things (IoT) has become a relevant topic of interest in Human-Computer Interaction (HCI) since it makes feasible a future computing scenario that can change the way people experiment and use technology. IoT is a new paradigm in which intelligent objects equipped with sensors, networks, and processing technologies integrate and work together to provide smart services to users. In the face of the rapid growth in the number of connected devices in an IoT scenario, the perspective of a smarter world could be actual. However, it is still too far away due to challenges related to human interaction. To help understand the issues involved in building experiences with multiple devices, we conducted interviews with ten companies exploring the characteristics and challenges surrounding the IoT project to designing IoT technologies. The results identified a set of qualitative data from companies that are developing IoT projects allowing us to discuss future directions for research. Our main contribution is related to the identification of important aspects of IoT that impact the design of user-friendly solutions. We conclude pointing to the need for IoT design that takes into account the users' particularities.

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Cited By

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  • (2023)Towards Design Guidelines for IoT Applications considering Elderly UsersProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638139(1-12)Online publication date: 16-Oct-2023
  • (2022)Longitudinal user experience studies in the IoT domainProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559135(1-13)Online publication date: 17-Oct-2022
  • (2022)An Approach to Use Comic Strips To Support IoT Systems Requirements Engineering2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962579(1-6)Online publication date: 8-Oct-2022

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cover image ACM Conferences
SIGDOC '20: Proceedings of the 38th ACM International Conference on Design of Communication
October 2020
273 pages
ISBN:9781450375252
DOI:10.1145/3380851
© 2020 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Publication History

Published: 03 October 2020

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Author Tags

  1. Case study
  2. Internet of Things
  3. companies
  4. design
  5. user experience

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  • Research
  • Refereed limited

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  • Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Cited By

View all
  • (2023)Towards Design Guidelines for IoT Applications considering Elderly UsersProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638139(1-12)Online publication date: 16-Oct-2023
  • (2022)Longitudinal user experience studies in the IoT domainProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559135(1-13)Online publication date: 17-Oct-2022
  • (2022)An Approach to Use Comic Strips To Support IoT Systems Requirements Engineering2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962579(1-6)Online publication date: 8-Oct-2022

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