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Deformation Gesture-based Input Method for Non-visual Primitive Geometric Shape Drawing

Published: 09 February 2020 Publication History

Abstract

Reading and creating graphical information is a difficult task for users with visual impairment and blindness. It becomes even more challenging on touchscreen devices due to the lack of tactile buttons. However, advancement in flexible displays and electronics offers the potential use of physical deformation as an additional input modality. These deformation-based gestures provide innate tactile and kinesthetic feedback, which are essential for non-visual interaction. In this paper, I describe my Ph.D. research on non-visual drawing using the deformation gesture-based input method. This work is currently in the initial phase. This research aims to understand the preference and performance of deformation-based gestures on a smartphone-sized flexible handheld device and evaluate the effect of deformation and touch input modalities in the non-visual primitive geometric shape drawing. The expected outcome of this research can be useful for user interface designers and developers and researchers in developing accessible applications for future flexible devices.

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Cited By

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  • (2022)Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501327(1-17)Online publication date: 13-Feb-2022
  • (2021)The Study of Bending and Twisting Input Modalities in Deformable InterfacesElectronics10.3390/electronics1023299110:23(2991)Online publication date: 1-Dec-2021

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Published In

cover image ACM Conferences
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2020
978 pages
ISBN:9781450361071
DOI:10.1145/3374920
  • General Chairs:
  • Elise van den Hoven,
  • Lian Loke,
  • Program Chairs:
  • Orit Shaer,
  • Jelle van Dijk,
  • Andrew Kun
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 February 2020

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Author Tags

  1. accessibility
  2. deformation gesture
  3. input interaction
  4. non-visual drawing

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TEI '20
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TEI '20 Paper Acceptance Rate 37 of 132 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2022)Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501327(1-17)Online publication date: 13-Feb-2022
  • (2021)The Study of Bending and Twisting Input Modalities in Deformable InterfacesElectronics10.3390/electronics1023299110:23(2991)Online publication date: 1-Dec-2021

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