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Towards a formative instrument to evaluate user experience in virtual reality serious games

Published: 29 January 2020 Publication History

Abstract

Regardless the large efforts done in assessing user experience in virtual reality games, few instruments have been proposed to conduct these evaluations on VR serious games. Most proposals focus on evaluating final products or address different subsets of design aspects, providing few or no feedback to designers during the development of a game. In order to help developers assess their prototypes and determine the soundness of their interim designs during the development of VR serious games, this article proposes a formative evaluation instrument based on a literature review. The instrument has been particularly designed to evaluate user experience and provide feedback to designers for improving their proposals when required. The usability and usefulness of this instrument was evaluated with experts in the design of serious games, and the preliminary results are highly positive.

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Cited By

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  • (2024)Questionnaires for Evaluating Virtual Reality: a Systematic Scoping ReviewComputers in Human Behavior Reports10.1016/j.chbr.2024.100505(100505)Online publication date: Oct-2024
  • (2024)Generative AI and Its Implications for Higher Education Students and EducatorsGenerative AI in Higher Education10.1007/978-3-031-60179-8_1(1-25)Online publication date: 19-Sep-2024
  • (2020)Serious Storytelling in Virtual RealityExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419908(267-271)Online publication date: 2-Nov-2020

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    REHAB '19: Proceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
    September 2019
    196 pages
    ISBN:9781450371513
    DOI:10.1145/3364138
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 29 January 2020

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    Author Tags

    1. VR serious games
    2. formative evaluation instrument
    3. game design
    4. user experience

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    View all
    • (2024)Questionnaires for Evaluating Virtual Reality: a Systematic Scoping ReviewComputers in Human Behavior Reports10.1016/j.chbr.2024.100505(100505)Online publication date: Oct-2024
    • (2024)Generative AI and Its Implications for Higher Education Students and EducatorsGenerative AI in Higher Education10.1007/978-3-031-60179-8_1(1-25)Online publication date: 19-Sep-2024
    • (2020)Serious Storytelling in Virtual RealityExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419908(267-271)Online publication date: 2-Nov-2020

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