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Shadower: applying shadows to children's outdoor interaction

Published: 09 September 2019 Publication History

Abstract

Shadows are ubiquitous in our life. Through the phenomena of shadows, we focus on a novel way which can change people's perspectives of observing surroundings and create a natural outdoor interaction for children in their daily life. In this paper, we present a mobile AR game which uses shadows as clues with a treasure hunting game mechanism to make a connection with children and outdoor surroundings. In the field experiment at a kindergarten, children(n=6) participated in the outdoor interaction experience with Shadower. We conducted a preliminary user study with Smileyometer strategy to evaluate children's reaction to our prototype. Qualitative results indicate that the use of shadows from the outdoor environment as AR makers have the potential to expand the approach to facilitate children's engagement through their outdoor interaction.

References

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Ismo Alakärppä, Elisa Jaakkola, Jani Väyrynen, and Jonna Häkkilä. 2017. Using nature elements in mobile AR for education with children. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, 41.
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Hyunwoo Ha and Kwanghee Ko. 2015. A method for image-based shadow interaction with virtual objects. Journal of Computational Design and Engineering 2, 1 (2015), 26--37.
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Gloria Haro. 2014. Shape from silhouette consensus and photo-consistency. In 2014 IEEE International Conference on Image Processing (ICIP). IEEE, 4837--4841.
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Amy M Kamarainen, Shari Metcalf, Tina Grotzer, Allison Browne, Diana Mazzuca, M Shane Tutwiler, and Chris Dede. 2013. EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education 68 (2013), 545--556.
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Sang-won Leigh, Asta Roseway, Ann Paradiso, and Pattie Maes. 2015. Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 387--390.
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J John Loughran. 2002. Developing reflective practice: Learning about teaching and learning through modelling. Routledge.
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Robin C Moore and Herb H Wong. 1997. Natural Learning: The Life of an Environmental Schoolyard. Creating Environments for Rediscovering Nature's Way of Teaching. ERIC.
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Garth Shoemaker, Anthony Tang, and Kellogg S Booth. 2007. Shadow reaching: a new perspective on interaction for large displays. In Proceedings of the 20th annual ACM symposium on User interface software and technology. ACM, 53--56.
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Published In

cover image ACM Conferences
UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers
September 2019
1234 pages
ISBN:9781450368698
DOI:10.1145/3341162
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2019

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Author Tags

  1. augmented reality
  2. children
  3. outdoor interaction
  4. shadow

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UbiComp '19

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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