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EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices

Published: 06 June 2018 Publication History

Abstract

Recent advances in Virtual and Augmented Reality technology enable a variety of new applications (e.g., multi-player games in real environments). However, current devices suffer from having small fields of view, making the process of locating spatially distributed digital content similar to looking through a keyhole. In this work, we present EyeSeeX as a technique for visualizing out-of-view objects with head-mounted devices. EyeSeeX improves upon our previously developed technique EyeSee360 for small field-of-view (FOV) devices. To do so, EyeSeeX proposes two strategies: (1) reducing the visualized field and (2) compressing the presented information. Further, EyeSeeX supports video and optical see-through Augmented Reality, Mixed Reality, and Virtual Reality devices.

References

[1]
Uwe Gruenefeld, Dag Ennenga, Abdallah El Ali, Wilko Heuten, and Susanne Boll. 2017a. EyeSee360: Designing a Visualization Technique for Out-of-view Objects in Head-mounted Augmented Reality. In Proceedings of the 5th Symposium on Spatial User Interaction (SUI '17). ACM, New York, NY, USA, 109--118.
[2]
Uwe Gruenefeld, Dana Hsiao, Wilko Heuten, and Susanne Boll. 2017b. EyeSee: Beyond Reality with Microsoft HoloLens. In Proceedings of the 5th Symposium on Spatial User Interaction (SUI '17). ACM, New York, NY, USA, 148--148.
[3]
Sean G. Gustafson and Pourang P. Irani. 2007. Comparing Visualizations for Tracking Off-screen Moving Targets. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07). ACM, New York, NY, USA, 2399--2404.

Cited By

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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
  • (2023)MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00084(691-701)Online publication date: Mar-2023
  • (2023)ARWithDistance: Distance Awareness in Off-Screen Visualization Techniques for AR Applications2023 27th International Conference Information Visualisation (IV)10.1109/IV60283.2023.00064(340-345)Online publication date: 25-Jul-2023
  • Show More Cited By

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  1. EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices

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    Published In

    cover image ACM Conferences
    PerDis '18: Proceedings of the 7th ACM International Symposium on Pervasive Displays
    June 2018
    197 pages
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 June 2018

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    Author Tags

    1. Out-of-view
    2. augmented reality
    3. head-mounted
    4. hololens
    5. off-screen
    6. virtual reality
    7. visualization technique

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    • Demonstration
    • Research
    • Refereed limited

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    PerDis '18
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    Acceptance Rates

    PerDis '18 Paper Acceptance Rate 22 of 36 submissions, 61%;
    Overall Acceptance Rate 213 of 384 submissions, 55%

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    Cited By

    View all
    • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
    • (2023)MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00084(691-701)Online publication date: Mar-2023
    • (2023)ARWithDistance: Distance Awareness in Off-Screen Visualization Techniques for AR Applications2023 27th International Conference Information Visualisation (IV)10.1109/IV60283.2023.00064(340-345)Online publication date: 25-Jul-2023
    • (2023)Extending the Egocentric Viewpoint in Situated Visualization Using Augmented Reality2023 27th International Conference Information Visualisation (IV)10.1109/IV60283.2023.00024(83-89)Online publication date: 25-Jul-2023
    • (2022)Label Guidance based Object Locating in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00060(441-449)Online publication date: Oct-2022
    • (2020)Kinesthetic Device vs. Keyboard/Mouse: A Comparison in Home Care TelemanipulationFrontiers in Robotics and AI10.3389/frobt.2020.5610157Online publication date: 4-Nov-2020
    • (2020)Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302360526:12(3389-3401)Online publication date: Dec-2020
    • (2019)Locating nearby physical objects in augmented realityProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365620(1-10)Online publication date: 26-Nov-2019
    • (2019)Occlusion Management in VR: A Comparative Study2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798025(708-716)Online publication date: Mar-2019

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