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Bandwidth Reduction of Omnidirectional Viewport-Dependent Video Streaming via Subjective Quality Assessment

Published: 27 October 2017 Publication History

Abstract

Omnidirectional video is more and more widespread in consumer electronics and professional capture devices, as well over Internet via novel streaming services. Omnidirectional video requires a large streaming bandwidth. To date there is little knowledge about the subjective experience of streaming services of omnidirectional video. The aim of this paper is to present subjective assessment results of experiments using a tile-based streaming system for omnidirectional video with the goal of reducing the streaming bandwidth. The results we present show that it is possible to reduce streaming bit rates by an average of 44% for a subjective DMOS value of 4.5 for different content genres.

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Cited By

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  • (2024)Cloud IaaS Optimization Using Machine Vision at the IoT Edge and the Grid Sensing AlgorithmSensors10.3390/s2421689524:21(6895)Online publication date: 27-Oct-2024
  • (2024)Perceptual Quality Assessment of Virtual Reality Videos in the WildIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2024.337835234:9(8368-8381)Online publication date: Sep-2024
  • (2023)Could Head Motions Affect Quality When Viewing 360° Videos?IEEE MultiMedia10.1109/MMUL.2022.321508930:2(28-37)Online publication date: 1-Apr-2023
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Published In

cover image ACM Conferences
AltMM '17: Proceedings of the 2nd International Workshop on Multimedia Alternate Realities
October 2017
40 pages
ISBN:9781450355070
DOI:10.1145/3132361
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 27 October 2017

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Author Tags

  1. 360 degrees video
  2. omnidirectional video
  3. streaming bandwidth optimization.
  4. subjective assessment
  5. subjective quality evaluation
  6. virtual reality streaming

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  • Research-article

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MM '17
Sponsor:
MM '17: ACM Multimedia Conference
October 27, 2017
California, Mountain View, USA

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Overall Acceptance Rate 5 of 16 submissions, 31%

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Cited By

View all
  • (2024)Cloud IaaS Optimization Using Machine Vision at the IoT Edge and the Grid Sensing AlgorithmSensors10.3390/s2421689524:21(6895)Online publication date: 27-Oct-2024
  • (2024)Perceptual Quality Assessment of Virtual Reality Videos in the WildIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2024.337835234:9(8368-8381)Online publication date: Sep-2024
  • (2023)Could Head Motions Affect Quality When Viewing 360° Videos?IEEE MultiMedia10.1109/MMUL.2022.321508930:2(28-37)Online publication date: 1-Apr-2023
  • (2023)State of the ArtAssessment of Visual Quality and Simulator Sickness for Omnidirectional Videos10.1007/978-3-031-49988-3_2(7-27)Online publication date: 11-Nov-2023
  • (2022)Viewport-Based Omnidirectional Video Quality Assessment: Database, Modeling and InferenceIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2021.305736832:1(120-134)Online publication date: Jan-2022
  • (2022)Rate-Adaptive Streaming of 360-Degree Videos with Head-Motion-Aware Viewport Margins2022 IEEE 5th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR54900.2022.00056(274-280)Online publication date: Aug-2022
  • (2022)Benchmarking the Second Edition of the Omnidirectional Media Format Standard2022 IEEE International Symposium on Multimedia (ISM)10.1109/ISM55400.2022.00038(173-176)Online publication date: Dec-2022
  • (2021)Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive VideoProceedings of the 3rd ACM International Conference on Multimedia in Asia10.1145/3469877.3490573(1-5)Online publication date: 1-Dec-2021
  • (2021)Improving Server and Client-Side Algorithms for Adaptive Streaming of Non-Immersive and Immersive MediaProceedings of the 12th ACM Multimedia Systems Conference10.1145/3458305.3478461(383-387)Online publication date: 24-Jun-2021
  • (2021)Modeling the Perceptual Quality for Viewport-Adaptive Omnidirectional Video Streaming Considering Dynamic Quality Boundary ArtifactIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2021.305015731:11(4241-4254)Online publication date: Nov-2021
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