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Prototyping sonic interaction for walking

Published: 04 September 2017 Publication History

Abstract

Sounds play a substantial role in the experience of movement activities such as walking. Drawing on the movement inducing effects of sound, sonic interaction opens up numerous possibilities to modify the walker's movements and experience. We argue that designing sonic interaction for movement activities demands an experiential awareness of the interplay of sound, body movement and use situation, and, propose a prototyping method to understand possibilities and challenges related to the design of mobile sonic interaction. In this paper, we present a rapid prototyping system that enables non-expert users to design sonic interaction for walking and to experience their design in the real-world context. We discuss the way this prototyping system allows designers to experience how their design ideas unfold in mobile use and affect the walking.

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Cited By

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  • (2021)Scaffolding Walking Experiences Through Interactive Sound DesignExperiential Walks for Urban Design10.1007/978-3-030-76694-8_4(57-76)Online publication date: 6-Aug-2021
  • (2018)Embracing First-Person Perspectives in Soma-Based DesignInformatics10.3390/informatics50100085:1(8)Online publication date: 1-Feb-2018

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    cover image ACM Conferences
    MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
    September 2017
    874 pages
    ISBN:9781450350754
    DOI:10.1145/3098279
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 04 September 2017

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    Author Tags

    1. mobile context
    2. rapid prototyping system
    3. sonic interaction design
    4. walking phrases

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    • Extended-abstract

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    • German Federal Ministry of Education and Research

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    MobileHCI '17
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    MobileHCI '17 Paper Acceptance Rate 45 of 224 submissions, 20%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2021)Scaffolding Walking Experiences Through Interactive Sound DesignExperiential Walks for Urban Design10.1007/978-3-030-76694-8_4(57-76)Online publication date: 6-Aug-2021
    • (2018)Embracing First-Person Perspectives in Soma-Based DesignInformatics10.3390/informatics50100085:1(8)Online publication date: 1-Feb-2018

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