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Engaging under-represented minorities in STEM through game jams

Published: 26 February 2017 Publication History

Abstract

Although there is an increase in STEM career opportunities, there is a lack of qualified graduates to take these opportunities. Increasing the participation in STEM education has the potential to address this issue. Furthermore, through increasing the ethnic and gender diversity of STEM qualified graduated not only has the potential to increase participation in STEM careers, but also assist in increasing product and service variety.
In this discussion the authors present a proposed method for implementing a game development summer camp to form positive perceptions about computer science and STEM.

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Cited By

View all
  • (2023)Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game JamsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616086(120-126)Online publication date: 6-Oct-2023
  • (2022)Game Jams as Valuable Tools for the Development of 21st-Century SkillsSustainability10.3390/su1404224614:4(2246)Online publication date: 16-Feb-2022
  • (2022)Using an open source textbook in programming classProceedings of the 2022 ACM Southeast Conference10.1145/3476883.3520202(25-30)Online publication date: 18-Apr-2022
  • Show More Cited By

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Published In

cover image ACM Other conferences
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
February 2017
47 pages
ISBN:9781450347976
DOI:10.1145/3055116
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • GGJ: Global Game Jam
  • Unity: Unity
  • Game Jam Junior: Game Jam Junior
  • GitHub: GitHub

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 February 2017

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Author Tags

  1. STEM
  2. children
  3. game design
  4. game development
  5. game jams
  6. programming

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  • Research-article

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ICGJ
Sponsor:
  • GGJ
  • Unity
  • Game Jam Junior
  • GitHub

Acceptance Rates

ICGJ '17 Paper Acceptance Rate 14 of 19 submissions, 74%;
Overall Acceptance Rate 23 of 43 submissions, 53%

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Cited By

View all
  • (2023)Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game JamsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616086(120-126)Online publication date: 6-Oct-2023
  • (2022)Game Jams as Valuable Tools for the Development of 21st-Century SkillsSustainability10.3390/su1404224614:4(2246)Online publication date: 16-Feb-2022
  • (2022)Using an open source textbook in programming classProceedings of the 2022 ACM Southeast Conference10.1145/3476883.3520202(25-30)Online publication date: 18-Apr-2022
  • (2022)Addressing Test Anxiety Using Game-Based AssessmentBiomedical Engineering Education10.1007/s43683-022-00082-32:2(319-330)Online publication date: 11-Jul-2022
  • (2022)What Is a Game Jam?Game Jams – History, Technology, and Organisation10.1007/978-3-031-15187-3_1(1-20)Online publication date: 10-Aug-2022
  • (2021)Two Decades of Game JamsProceedings of the 6th Annual International Conference on Game Jams, Hackathons, and Game Creation Events10.1145/3472688.3472689(1-11)Online publication date: 2-Aug-2021
  • (2021)Game jams in general formal educationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10027428:COnline publication date: 1-Jun-2021
  • (2021)Expectations and realities: Examining adolescent students’ game jam experiencesEducation and Information Technologies10.1007/s10639-021-10782-y27:3(4399-4426)Online publication date: 25-Oct-2021
  • (2020)Game Jams for Learning and TeachingInternational Journal of Game-Based Learning10.4018/IJGBL.202004010410:2(54-71)Online publication date: 1-Apr-2020
  • (2020)Initiatives to financially, academically, and socially support underrepresented minorities in STEM disciplines2020 ASEE Virtual Annual Conference Content Access Proceedings10.18260/1-2--34830Online publication date: Jun-2020
  • Show More Cited By

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