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Intuitive 3D flight gaming with tangible objects

Published: 24 July 2016 Publication History

Abstract

Object movement in virtual 3D space involves 3D rotations and translations. Conventional desktop interfaces are difficult for a user to simultaneously control the variations of six degrees of freedom. In this paper, we present a vision-based user-friendly method for this purpose. A user can simply grasp one or more objects and fly the objects intuitively. The proposed system using an efficient method to detect and track the objects in the scene. The estimated object motions are used to drive the corresponding targets on the screen or to trigger predefined actions. This interface can track more than one objects at an interactive rate and is applied to a 3D flight shooting game.

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References

[1]
Held, R. T., Gupta, A., Curless, B., and Agrawala, M. 2012. 3D puppetry: a kinect-based interface for 3D animation. In Proc. ACM Symp. User Interface Software and Technology (UIST), 423--433.
[2]
Lowe, D. G. 2004. Distinctive image features from scale-invariant keypoints. Intl J. Computer Vision 60, 91--110.
[3]
Wu, L.-C., Lin, I.-C., and Tsai, M.-H. 2016. Augmented reality instruction for object assembly based on markerless tracking. In Proc. ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games (I3D), 95--102.

Cited By

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  • (2021)Encouraging Chemistry Learning Through an Augmented Reality Magic GameHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_2(12-21)Online publication date: 26-Aug-2021

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    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
    July 2016
    170 pages
    ISBN:9781450343718
    DOI:10.1145/2945078
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 24 July 2016

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    Author Tags

    1. 3D game
    2. tangible interface
    3. tracking

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    • (2021)Encouraging Chemistry Learning Through an Augmented Reality Magic GameHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_2(12-21)Online publication date: 26-Aug-2021

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