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Comparison of Device-Based, One and Two-Handed 7DOF Manipulation Techniques

Published: 08 August 2015 Publication History

Abstract

We evaluate three bimanual 7 degree-of-freedom (7DOF) object manipulation techniques that use a pair of precision grasped isotonic devices called buttonballs. 7DOF manipulation means changing position, orientation and scale. We compare the techniques in a (stereo) Fish-tank Virtual Reality (VR) system. The user study displays multiple randomly located boxes of different sizes and the user must dock (i.e. align) each target box with an objective box at the screen center. Comparing task completion times shows that in cases where target and objective boxes are the same size, all three techniques perform equivalently. When the sizes differ--requiring a scale change--two of the technique's, Spindle+Wheel and a minor variant of Grab-and-Scale perform similarly, and are both faster than the third technique, One-Hand+Scale. We compare and contrast our results with other work including free-hand versus held device input and also with 7DOF object manipulation versus 7DOF view manipulation.

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    cover image ACM Conferences
    SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User Interaction
    August 2015
    152 pages
    ISBN:9781450337038
    DOI:10.1145/2788940
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 August 2015

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    Author Tags

    1. 3d vision
    2. 7 degree-of-freedom
    3. fish tank vr
    4. virtual object manipulation
    5. virtual reality

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    • Research-article

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    • U.S. Army Research Office

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    SUI '15
    SUI '15: Symposium on Spatial User Interaction
    August 8 - 9, 2015
    California, Los Angeles, USA

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    SUI '15 Paper Acceptance Rate 17 of 48 submissions, 35%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

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    Cited By

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    • (2024)Testing Usability of Different Implementations for VR Interaction MethodsAdvances in Computational Collective Intelligence10.1007/978-3-031-70259-4_22(287-300)Online publication date: 9-Sep-2024
    • (2023)Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object ManipulationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581004(1-24)Online publication date: 19-Apr-2023
    • (2023)AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00045(303-311)Online publication date: 16-Oct-2023
    • (2022)Virtual object sizes for efficient and convenient mid-air manipulationThe Visual Computer10.1007/s00371-022-02555-638:9-10(3463-3474)Online publication date: 1-Jul-2022
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    • (2020)Robot Telekinesis: Application of a Unimanual and Bimanual Object Manipulation Technique to Robot Control2020 IEEE International Conference on Robotics and Automation (ICRA)10.1109/ICRA40945.2020.9197517(9866-9872)Online publication date: May-2020
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    • (2018)A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual EnvironmentsComputer Graphics Forum10.1111/cgf.1339038:1(21-45)Online publication date: 14-Apr-2018
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