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Interaction Proxemics: Combining Physical Spaces for Seamless Gesture Interaction

Published: 10 June 2015 Publication History

Abstract

Touch and gesture input have become popular for display interaction. While applications usually focus on one particular input technology, we set out to adjust the interaction modality based on the proximity of users to the screen. Therefore, we built a system which combines technology-transparent interaction spaces across 4 interaction zones: touch, fine-grained, general, and coarse gestures. In a user study, participants performed a pointing task within and across these zones. Results show that zone transitions are most feasible up to 2m from the screen. Hence, applications can map functionality across different interaction zones, thereby providing additional interaction dimensions and decreasing the complexity of the gesture set. We collected subjective feedback and present a user-defined gesture set for performing a series of standard tasks across different interaction zones. Seamless transition between these spaces is essential to create a consistent interaction experience; finally, we discuss characteristics of systems that take into account user proxemics as input modality.

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Cited By

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  • (2024)Assessing the Acceptance of a Mid-Air Gesture Syntax for Smart Space Interaction: An Empirical StudyJournal of Sensor and Actuator Networks10.3390/jsan1302002513:2(25)Online publication date: 9-Apr-2024
  • (2024)Digital Gamification Design of Chinese Landscape Painting Based on Gesture InteractionHCI in Games10.1007/978-3-031-60692-2_10(127-142)Online publication date: 1-Jun-2024
  • (2023)The Friend’s Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over DistanceProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631795(523-525)Online publication date: 3-Dec-2023
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    cover image ACM Conferences
    PerDis '15: Proceedings of the 4th International Symposium on Pervasive Displays
    June 2015
    268 pages
    ISBN:9781450336086
    DOI:10.1145/2757710
    • General Chairs:
    • Sven Gehring,
    • Antonio Krüger,
    • Program Chairs:
    • Florian Alt,
    • Nick Taylor
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 10 June 2015

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    Author Tags

    1. Interaction
    2. distance
    3. gestures
    4. proxemics

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    • Research-article
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    • Refereed limited

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    • Future and Emerging Technologies (FET) programme within the 7th Framework Programme for Research of the European Commission

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    PerDis '15
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    PerDis '15 Paper Acceptance Rate 30 of 55 submissions, 55%;
    Overall Acceptance Rate 213 of 384 submissions, 55%

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    Cited By

    View all
    • (2024)Assessing the Acceptance of a Mid-Air Gesture Syntax for Smart Space Interaction: An Empirical StudyJournal of Sensor and Actuator Networks10.3390/jsan1302002513:2(25)Online publication date: 9-Apr-2024
    • (2024)Digital Gamification Design of Chinese Landscape Painting Based on Gesture InteractionHCI in Games10.1007/978-3-031-60692-2_10(127-142)Online publication date: 1-Jun-2024
    • (2023)The Friend’s Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over DistanceProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631795(523-525)Online publication date: 3-Dec-2023
    • (2023)Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through SimulationProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596475(180-187)Online publication date: 12-Jun-2023
    • (2023)Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across DomainsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581420(1-24)Online publication date: 19-Apr-2023
    • (2022)Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545662(1-17)Online publication date: 29-Oct-2022
    • (2020)Mobile proxemic application development for smart environmentsProceedings of the 18th International Conference on Advances in Mobile Computing & Multimedia10.1145/3428690.3429879(94-103)Online publication date: 30-Nov-2020
    • (2020)Challenges in Designing Interfaces for Large Displays: the Practitioners’ Point of ViewProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3421240(1-6)Online publication date: 25-Oct-2020
    • (2020)Proxemic Interactions in Mobile Devices to Avoid the Spreading of Infections2020 16th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob)10.1109/WiMob50308.2020.9253381(48-55)Online publication date: 12-Oct-2020
    • (2020)Multi-person Spatial Interaction in a Large Immersive Display Using Smartphones as TouchpadsIntelligent Systems and Applications10.1007/978-3-030-55190-2_22(285-302)Online publication date: 25-Aug-2020
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