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The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion

Published: 11 November 2014 Publication History

Abstract

Walking-In-Place (WIP) techniques make relatively natural walking experiences within immersive virtual environments possible when the physical interaction space is limited in size. In order to facilitate such experiences it is necessary to establish a natural connection between steps in place and virtual walking speeds. This paper details a study investigating the effects of movement type (treadmill walking and WIP) and step frequency (1.4, 1.8 and 2.2 steps per second) on the range of perceptually natural visual walking speeds. The results suggests statistically significant main effects of both movement type and step frequency but no significant interaction between the two variables.

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Cited By

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  • (2024)Perceptual Illusions and Distortions in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_245(1368-1375)Online publication date: 5-Jan-2024
  • (2022)Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual realityVirtual Reality10.1007/s10055-022-00677-927:2(603-625)Online publication date: 2-Aug-2022
  • (2021)Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00067(438-447)Online publication date: Mar-2021
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  1. The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion

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      cover image ACM Conferences
      VRST '14: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology
      November 2014
      238 pages
      ISBN:9781450332538
      DOI:10.1145/2671015
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 11 November 2014

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      Author Tags

      1. locomotion
      2. perceived naturalness
      3. speed perception
      4. virtual reality
      5. walking-in-place

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      Cited By

      View all
      • (2024)Perceptual Illusions and Distortions in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_245(1368-1375)Online publication date: 5-Jan-2024
      • (2022)Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual realityVirtual Reality10.1007/s10055-022-00677-927:2(603-625)Online publication date: 2-Aug-2022
      • (2021)Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00067(438-447)Online publication date: Mar-2021
      • (2020)Virtual Locomotion: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288737926:6(2315-2334)Online publication date: 1-Jun-2020
      • (2019)Improving Walking in Place Methods with Individualization and Deep Networks2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8797751(367-376)Online publication date: Mar-2019
      • (2018)HeadGestureProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32870762:4(1-23)Online publication date: 27-Dec-2018
      • (2018)Natural Walking in Virtual RealityComputers in Entertainment10.1145/318065816:2(1-22)Online publication date: 10-Apr-2018
      • (2018)Perceptual Illusions and Distortions in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_245-1(1-7)Online publication date: 2-Feb-2018
      • (2017)Hip-directed walking-in-place using a single depth cameraInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.03.006105(1-11)Online publication date: Sep-2017
      • (2016)Walking in Place Through Virtual WorldsProceedings, Part II, of the 18th International Conference on Human-Computer Interaction. Interaction Platforms and Techniques - Volume 973210.1007/978-3-319-39516-6_4(37-48)Online publication date: 17-Jul-2016

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