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RopePlus: bridging distances with social and kinesthetic rope games

Published: 07 May 2011 Publication History

Abstract

Rope-based games such as jump rope, tug-of-war, and kite-flying promote physical activity and social interaction among people of all ages and especially in children during the development of their coordination skills and physical fitness. Our RopePlus system builds on those traditional games by enabling players to participate remotely through interacting with ropes that connect physical and virtual spaces. The RopePlus platform is centered around the rope as a tangible interface with various hardware extensions to allow for multiple playing modes. In this paper, we present two games that have been implemented in detail: a kite-flying game called Multi-Fly and a jump-rope game called Multi-Jump. Our work aims to expand tangible interface gaming to real time social playing environments.

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Cited By

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  • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
  • (2021)Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445713(1-21)Online publication date: 6-May-2021
  • (2021)Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality2021 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE50685.2021.9427733(1-6)Online publication date: 10-Jan-2021
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    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 07 May 2011

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    Author Tags

    1. athletic interaction
    2. computer supported cooperative play
    3. enhanced reality
    4. exertion interface
    5. kinesthetic interaction
    6. remote playing
    7. social game
    8. tangible interface

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    View all
    • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
    • (2021)Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445713(1-21)Online publication date: 6-May-2021
    • (2021)Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality2021 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE50685.2021.9427733(1-6)Online publication date: 10-Jan-2021
    • (2018)String FiguringExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188570(1-6)Online publication date: 20-Apr-2018
    • (2015)Designable sports fieldProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735798(129-136)Online publication date: 9-Mar-2015
    • (2014)TSUMIKI CASTLE - Interactive VR System using Toy BlocksTSUMIKI CASTLE - 積み木を用いたインタラクティブなVRシステムThe Journal of the Society for Art and Science10.3756/artsci.13.6713:1(67-75)Online publication date: 20-Mar-2014
    • (2014)DrumGeniusProceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing10.1145/2556420.2556474(241-244)Online publication date: 15-Feb-2014
    • (2014)Hang in There: A Novel Body-Centric Interactive PlaygroundInnovative and Creative Developments in Multimodal Interaction Systems10.1007/978-3-642-55143-7_7(160-178)Online publication date: 2014
    • (2013)Ubiquitous ComputingProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121357122557:1(1007-1011)Online publication date: 30-Sep-2013
    • (2011)Rope RevolutionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071437(1-8)Online publication date: 8-Nov-2011

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