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Dynamic versus static peephole navigation of VR panoramas on handheld devices

Published: 01 December 2010 Publication History

Abstract

Virtual reality panoramic images are becoming increasingly popular on handheld devices, but navigating them remains a challenge due to small screen sizes. In this paper, we present a formal evaluation and usability studies comparing two interaction concepts. In the first one, the device is seen as a static peephole and the data is moved behind it via touch screen-based scrolling. In the second one, a mobile phone's sensors are used to create a dynamic peephole that can be moved over static content. In the results of our formal analysis sensor-based dynamic peephole navigation performed twice as good in an orientation task, 75% better in an object size discrimination task, and was preferred by 80% of the users. Despite these advantages, additional usability studies indicate that if they are sitting, a majority of users resort to touch screen-based static peephole navigation when interacting. Our results therefore demonstrate benefits of dynamic peephole navigation for virtual reality panoramas but also illustrate its limitations depending on the current context of the user.

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Cited By

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  • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
  • (2021)Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole InterfaceInternational Journal of Human–Computer Interaction10.1080/10447318.2021.187635637:13(1220-1230)Online publication date: 1-Feb-2021
  • (2020)Spatial Knowledge Acquisition with Mobile Maps: Effects of Map Size on Users’ Wayfinding Performance with Interactive InterfacesISPRS International Journal of Geo-Information10.3390/ijgi91106149:11(614)Online publication date: 22-Oct-2020
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Published In

cover image ACM Other conferences
MUM '10: Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
December 2010
239 pages
ISBN:9781450304245
DOI:10.1145/1899475
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • FRED-Cyprus: Frederick University Cyprus
  • University of Cyprus

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Published: 01 December 2010

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Author Tags

  1. VR panoramas
  2. dynamic peephole navigation
  3. mobile interaction

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
  • (2021)Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole InterfaceInternational Journal of Human–Computer Interaction10.1080/10447318.2021.187635637:13(1220-1230)Online publication date: 1-Feb-2021
  • (2020)Spatial Knowledge Acquisition with Mobile Maps: Effects of Map Size on Users’ Wayfinding Performance with Interactive InterfacesISPRS International Journal of Geo-Information10.3390/ijgi91106149:11(614)Online publication date: 22-Oct-2020
  • (2020)The Effect of Peephole Interaction Mode and User Experience on Wayfinding PerformanceAdvances in Usability, User Experience, Wearable and Assistive Technology10.1007/978-3-030-51828-8_5(29-36)Online publication date: 1-Jul-2020
  • (2018)ARPilotProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3229434.3229475(1-8)Online publication date: 3-Sep-2018
  • (2017)Investigating the Use of Spatial Interaction for 3D Data Visualization on Mobile DevicesProceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces10.1145/3132272.3134125(62-71)Online publication date: 17-Oct-2017
  • (2016)Device Motion via Head Tracking for Mobile InteractionProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121360117760:1(774-778)Online publication date: 8-Sep-2016
  • (2014)Device-orientation is more engaging than drag (at least in mobile computing)Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2670245(939-942)Online publication date: 26-Oct-2014
  • (2014)Investigating the effectiveness of peephole interaction for smartwatches in a map navigation taskProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628393(291-294)Online publication date: 23-Sep-2014
  • (2014)Exploring smartphone-based interaction with overview+detail interfaces on 3D public displaysProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628374(125-134)Online publication date: 23-Sep-2014
  • Show More Cited By

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