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PEICS: towards HCI patterns into engineering of interactive systems
Despite intense research activities in the last years, HCI patterns still lack in a standardized description and organization. This makes it difficult for the developers to identify the relevant patterns for solving a problem as well as to apply them ...
The evolution of design patterns in HCI: from pattern languages to pattern-oriented design
User interface design patterns also called HCI or interaction or usability patterns have been introduced first as a medium to capture and represent solutions to users' problems. Patterns have been used also as a medium for transferring the expertise of ...
Model based user interface development with HCI patterns: variatio delectat
This paper focus on the variety and the necessity of flexibility when it come to model driven or model based user interface design (MBUID) in conjunction with HCI patterns. Many approaches for user interface design that use graphical models or (semi-)...
Generative pattern-based design of user interfaces
This paper suggests a method for developing graphical user interfaces based on generative patterns. A generative pattern contains portions of previously designed user interfaces are expressed through models that are either partially or totally ...
Bringing formalism and unification to human-computer interaction design patterns
In this paper we describe a concept to formalize and unify Human-Computer Interaction (HCI) design patterns which is currently in a work-in-progress status. The framework, called XPLML (eXtended Pattern Language Markup Language), which we want to ...
Tool-support for pattern-based generation of user interfaces
This paper introduces the structural and functional architecture of a framework for pattern and model-based automated design of interactive systems. It discusses the various steps and the pattern and modeling resources used by the development process. ...
Research directions for the application of MVC in ambient computing environments
To fulfil the requirements of emerging trends in mobile interaction, common patterns for system design need adaptations and extensions. The realization of explicit interaction in ambient or pervasive computing environments introduces a physical ...
Formalising design and interaction patterns and their relationships
We exploit a recent, domain-independent, formalisation of patterns to specify the solution components of both design and interaction patterns and to relate them via graph-based models built on the union of their respective meta-models.
Different kinds of pattern support for interactive systems
This paper discusses two different approaches for using different kinds of patterns and the corresponding tool support aiming at pattern-supported model transformations. The patterns include GoF design patterns and task patterns.
Semantically relating user interface design patterns
Despite being a set of proven, well-documented, contextualized recommendations for solving frequently occurring user interface design problems, user interface design patterns are still not widely used. We believe this is due to the lack of tools to help ...
Cited By
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Sepich N, Talyat M, Didic E, Dorneich M and Gilbert S (2023). Video Game Interface Design Patterns to Facilitate Human-Agent Teaming, International Journal of Human–Computer Interaction, 10.1080/10447318.2023.2262824, 40:22, (7270-7285), Online publication date: 16-Nov-2024.
- Märtin C, Herdin C and Engel J Patterns and models for automated user interface construction Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I, (401-410)