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Towards a handy interactive persuasive diary for teenagers with a diagnosis of autism

Published: 26 April 2009 Publication History

Abstract

The HANDS project is designed for Helping Autism-diagnosed Navigate and Develop Socially (HANDS) and combines studies within the pedagogical and psychological fields with the more technological field of Persuasive Design (PD). Functional deficits in social ability are considered in teenagers with Autism Spectrum Disorder (ASD) in relation to underlying structural neurological deficits, and the implications of motivation are discussed. Design-requirement proposals are made for the Handy Interactive Persuasive Diary (HIPD) to customize its functionality to meet the specific needs of this population in order to support the development of their social skills. The main purpose of this paper is to clarify the expected role of the HIPD considered from a psychological perspective.

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Cited By

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  • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
  • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
  • (2015)Anxiety in high-functioning autism: A pilot study of experience sampling using a mobile platformAutism10.1177/136236131560481720:6(730-743)Online publication date: 29-Oct-2015
  • Show More Cited By

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    cover image ACM Other conferences
    Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology
    April 2009
    279 pages
    ISBN:9781605583761
    DOI:10.1145/1541948
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2009

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    Author Tags

    1. HIPD
    2. autism
    3. motivation
    4. pedagogy
    5. persuasive design
    6. psychology
    7. social behaviour

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    Persuasive '09 Paper Acceptance Rate 21 of 66 submissions, 32%;
    Overall Acceptance Rate 32 of 137 submissions, 23%

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    View all
    • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
    • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
    • (2015)Anxiety in high-functioning autism: A pilot study of experience sampling using a mobile platformAutism10.1177/136236131560481720:6(730-743)Online publication date: 29-Oct-2015
    • (2012)Computer-Based Learning Systems for People with AutismDisabled Students in Education10.4018/978-1-61350-183-2.ch005(84-107)Online publication date: 2012
    • (2012)Developing persuasive technology for ASD challenged teenagersProceedings of the 7th international conference on Persuasive Technology: design for health and safety10.1007/978-3-642-31037-9_6(67-78)Online publication date: 6-Jun-2012
    • (2011)Tony WigramBritish Journal of Music Therapy10.1177/13594575110250020725:2(66-81)Online publication date: 1-Dec-2011
    • (2010)Behavior wizardProceedings of the 5th international conference on Persuasive Technology10.1007/978-3-642-13226-1_13(117-131)Online publication date: 7-Jun-2010

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