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Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays

Published: 08 November 2008 Publication History

Abstract

As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multi-player game played on such public displays. The game, Flashlight Jigsaw, was deployed in a shared lab space and a public atrium for two weeks in total. Through interviews supported by observations and system logs we explored the experiences and behaviors of players and spectators. We also investigated the interrelationship between public display games and the spaces they are deployed in. The research resulted in findings regarding game play, communication, social interaction, spectatorship, and space and location around such a game. We use our findings to develop design implications for future public display games.

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  • (2018)[Invited Paper] Content Scheduling and Adaptation for Networked and Context-Aware Digital Signage: A Literature SurveyITE Transactions on Media Technology and Applications10.3169/mta.6.186:1(18-29)Online publication date: 2018
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cover image ACM Conferences
CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work
November 2008
752 pages
ISBN:9781605580074
DOI:10.1145/1460563
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 November 2008

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Author Tags

  1. exploratory study
  2. flashlight display
  3. games
  4. public display

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  • Research-article

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CSCW08
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CSCW08: Computer Supported Cooperative Work
November 8 - 12, 2008
CA, San Diego, USA

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Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

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  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2019)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work (CSCW)10.1007/s10606-019-09345-0Online publication date: 14-Feb-2019
  • (2018)[Invited Paper] Content Scheduling and Adaptation for Networked and Context-Aware Digital Signage: A Literature SurveyITE Transactions on Media Technology and Applications10.3169/mta.6.186:1(18-29)Online publication date: 2018
  • (2018)MlioLightProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279797(263-271)Online publication date: 19-Nov-2018
  • (2017)Challenges in Public Display DeploymentsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025798(3426-3475)Online publication date: 2-May-2017
  • (2016)A Case Study for Sensitising Egyptian Engineering Students to User-Experience in Technology DesignProceedings of the 7th Annual Symposium on Computing for Development10.1145/3001913.3001916(1-10)Online publication date: 18-Nov-2016
  • (2016)Interruption and pausing of public display gamesProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935335(306-317)Online publication date: 6-Sep-2016
  • (2016)Synchronized wayfinding on multiple consecutively situated public displaysProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2929906(182-196)Online publication date: 20-Jun-2016
  • (2016)Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public DisplaysProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892465(1344-1351)Online publication date: 7-May-2016
  • (2016)Mobile devices at the cinema theatreEntertainment Computing10.1016/j.entcom.2016.02.00415(21-39)Online publication date: Jun-2016
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