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technical-note

Games: good/evil

Published: 12 March 2008 Publication History

Abstract

In this special session we present arguments for and against a game-centric computing curriculum. To highlight the issues and ensure equal time for arguments on either side, our session is staged as a debate with three speakers on each side. Our audience is educators and educational researchers interested in the role of game development in the CS curriculum.

References

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K. Bierre, P. Ventura, A. Phelps, and C. Egert Motivating oop by blowing things up: an exercise in cooperation and competition in an introductory java programming course. In Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, pages 354--358, March 2006.
[2]
D. G. Ãijrer and T. Camp. An acm-w literature review on women in computing. ACM SIGCSE Bulletin 34(2):121--127, June 2002.
[3]
J. Peckham, L. L. Harlow, D. A. Stuart, B. Silver, H. Mederer, and P. D. Stephenson. Broadening participation in computing: issues and challenges. ACM SIGCSE Bulletin, 39(3):9-13, June 2007.

Cited By

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  • (2016)Building casual game SDKS for teaching CS1/2Journal of Computing Sciences in Colleges10.5555/3007225.300725332:1(129-143)Online publication date: 1-Oct-2016
  • (2013)Learning elsewhereProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2462499(70-75)Online publication date: 1-Jul-2013
  • (2013)Board game strategies in introductory computer scienceProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445210(17-22)Online publication date: 6-Mar-2013
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Published In

cover image ACM Conferences
SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education
March 2008
606 pages
ISBN:9781595937995
DOI:10.1145/1352135
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 March 2008

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Author Tags

  1. attracting majors
  2. computer games

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  • Technical-note

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SIGCSE '08

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

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Cited By

View all
  • (2016)Building casual game SDKS for teaching CS1/2Journal of Computing Sciences in Colleges10.5555/3007225.300725332:1(129-143)Online publication date: 1-Oct-2016
  • (2013)Learning elsewhereProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2462499(70-75)Online publication date: 1-Jul-2013
  • (2013)Board game strategies in introductory computer scienceProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445210(17-22)Online publication date: 6-Mar-2013
  • (2010)A puzzle game for introductory data structuresJournal of Computing Sciences in Colleges10.5555/1858449.185847326:1(133-139)Online publication date: 1-Oct-2010
  • (2010)Game-themed instructional modulesProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822350(9-16)Online publication date: 19-Jun-2010
  • (2010)Game-themed programming assignments for facultyProceedings of the 41st ACM technical symposium on Computer science education10.1145/1734263.1734358(270-274)Online publication date: 10-Mar-2010
  • (2009)Integrating engagement and first year problem solving using game controller technologyProceedings of the 39th IEEE international conference on Frontiers in education conference10.5555/1733663.1733750(360-365)Online publication date: 18-Oct-2009
  • (2009)Computer games and traditional CS coursesCommunications of the ACM10.1145/1610252.161027352:12(74-78)Online publication date: 1-Dec-2009
  • (2009)Introductory programming courses and computer gamesACM SIGCSE Bulletin10.1145/1539024.150894341:1(204-205)Online publication date: 4-Mar-2009
  • (2009)Introductory programming courses and computer gamesProceedings of the 40th ACM technical symposium on Computer science education10.1145/1508865.1508943(204-205)Online publication date: 4-Mar-2009
  • Show More Cited By

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