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Teaching students java bytecode using lego mindstorms robots

Published: 07 March 2007 Publication History

Abstract

Assbly language is a valuable subject to teach, yet one of the most underappreciated by students. Students do not see the need for assbly language and they get through it as quickly as possible. Given the time in a computer organization course to teach assbly language, assignments -- either quick-and-easy ones or those contrived-to-teach-a-point -- contribute to this attitude of malaise. This paper documents a project to inject some fun into the teaching of assbly language. First, we switch the language to Java bytecode. Second, we use unique assignments to use Java bytecode with Lego Mindstorms robotics.

References

[1]
Ho, D, et. al. "About NotePad++", available online at http://notepad-plus.sourceforge.net
[2]
Meyer, J. & Downing, T. Java Virtual Machine, O'Reilly Associates, 1997.
[3]
Meyer, J. and Reynauld, D., "Jasmin Home page", available online at http://jasmin.sorceforge.net
[4]
Solorzano, J. H., "TinyVM", available online at http://tinyvm.sourceforge.net

Cited By

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  • (2013)A first introduction to programming for first-year students at a Chinese university using LEGO MindStormsProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE.2013.6654435(233-238)Online publication date: Aug-2013
  • (2010)Using a primary-school challenge in a third-year IT courseProceedings of the Twelfth Australasian Conference on Computing Education - Volume 10310.5555/1862219.1862239(147-154)Online publication date: 1-Jan-2010
  • (2010)Design and Development of Control and Communication Systems for Complex Mobile Robot and Manipulator StructureIFAC Proceedings Volumes10.3182/20091021-3-JP-2009.0005842:24(307-312)Online publication date: 2010
  • Show More Cited By

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      cover image ACM Conferences
      SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
      March 2007
      634 pages
      ISBN:1595933611
      DOI:10.1145/1227310
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 07 March 2007

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      Author Tags

      1. assbly langauge
      2. computer organization
      3. lego mindstorms
      4. robotics

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      Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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      Cited By

      View all
      • (2013)A first introduction to programming for first-year students at a Chinese university using LEGO MindStormsProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE.2013.6654435(233-238)Online publication date: Aug-2013
      • (2010)Using a primary-school challenge in a third-year IT courseProceedings of the Twelfth Australasian Conference on Computing Education - Volume 10310.5555/1862219.1862239(147-154)Online publication date: 1-Jan-2010
      • (2010)Design and Development of Control and Communication Systems for Complex Mobile Robot and Manipulator StructureIFAC Proceedings Volumes10.3182/20091021-3-JP-2009.0005842:24(307-312)Online publication date: 2010
      • (2010)Impact of learning experiences using LEGO Mindstorms® in engineering coursesIEEE EDUCON 2010 Conference10.1109/EDUCON.2010.5492534(503-512)Online publication date: Apr-2010
      • (2008)Why using robots to teach computer science can be successful theoretical reflection to andragogy and minimalismProceedings of the 8th International Conference on Computing Education Research10.1145/1595356.1595363(32-40)Online publication date: 13-Nov-2008
      • (2020)A hands-on approach on software engineering education using fischertechnik hardwareProceedings of the 4th European Conference on Software Engineering Education10.1145/3396802.3396812(71-75)Online publication date: 18-Jun-2020
      • (2017)Robotics education methodology for K-12 students for enhancing skill sets prior to entering university2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)10.1109/ROBIO.2017.8324663(1702-1707)Online publication date: Dec-2017
      • (2016)The Study On Creative RSPM(Robot Based Software Programming Method) Engineering Education And NCS Training Effectiveness Analysis Using Smart RobotJournal of the Institute of Electronics and Information Engineers10.5573/ieie.2016.53.8.13653:8(136-144)Online publication date: 25-Aug-2016
      • (2012)Mindstorms as an electronic tangible across the computing curriculumJournal of Computing Sciences in Colleges10.5555/2038772.203878827:3(52-64)Online publication date: 1-Jan-2012
      • (2012)Application of NXT based robots for teaching java-based concurrencyProceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports10.1007/978-3-642-33466-5_6(54-64)Online publication date: 18-Sep-2012

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