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Food-first computer science: starting the first course right with PB&J

Published: 07 March 2007 Publication History

Abstract

We consider in some depth a common exercise for the first session of a typical introductory computer science course: The task of writing instructions to make a peanut butter and jelly sandwich. The exercise, although simple, can engage students and motivate a variety of topics important throughout the semester. We discuss reasons to use such an exercise on the first day of class, present lessons students can learn from the exercise, and give practical advice for the instructor who wishes to make the most of this exercise.

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cover image ACM Conferences
SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
March 2007
634 pages
ISBN:1595933611
DOI:10.1145/1227310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 07 March 2007

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  1. active learning
  2. introductory computer science
  3. manipulatives

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Cited By

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  • (2022)A Hands-On Tutorial on How To Incorporate Computing for Social Good in the Introductory Course SequenceProceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 210.1145/3478432.3499034(1039-1040)Online publication date: 3-Mar-2022
  • (2021)Beyond the Coder and the Code: An Exercise Structure for Fostering a People-Centered Problem-Solving Perspective with Video ScenariosProceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 210.1145/3456565.3460055(657-657)Online publication date: 26-Jun-2021
  • (2019)Computing for the social good in educationACM Inroads10.1145/336820610:4(24-29)Online publication date: 15-Nov-2019
  • (2019)Learning to Get LiteralACM Transactions on Computing Education10.1145/331329119:3(1-17)Online publication date: 29-May-2019
  • (2019)Food for ThoughtProceedings of the 50th ACM Technical Symposium on Computer Science Education10.1145/3287324.3287484(641-646)Online publication date: 22-Feb-2019
  • (2018)Strategies for Adopting CSG-Ed In CS 12018 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT)10.1109/RESPECT.2018.8491703(1-2)Online publication date: Feb-2018
  • (2017)Interviews and focus groupsResearch Methods in Human Computer Interaction10.1016/B978-0-12-805390-4.00008-X(187-228)Online publication date: 2017
  • (2014)Metonymy and reference-point errors in novice programmingComputer Science Education10.1080/08993408.2014.95250024:2-3(123-152)Online publication date: 5-Sep-2014
  • (2013)Some prospective approaches for the shift of programming paradigmsProceedings of the 2013 International Conference on Information Systems and Design of Communication10.1145/2503859.2503873(87-93)Online publication date: 11-Jul-2013
  • (2013)Skill components of task analysisInstructional Science10.1007/s11251-013-9270-941:6(1009-1046)Online publication date: 20-Feb-2013
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