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Involving young girls in product concept design

Published: 17 June 2002 Publication History

Abstract

Young girls are a user group often neglected in the design of technical devices. In this paper, we describe a method for involving pre-teen and teen girls in a concept design process. With this target group we have experienced serious challenges in applying traditional participatory design methods, such as observations or interviews. As a solution, we have adopted a web-based storytelling environment where our target group is encouraged to create usage scenarios of a mobile terminal that would support their activities in a virtual community. Our results show that this approach is a very natural and fruitful method for involving this target group.

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Cited By

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  • (2016)Traversing Transmedia TogetherProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930712(11-24)Online publication date: 21-Jun-2016
  • (2008)Design with and for disaffected teenagersProceedings of the 5th Nordic conference on Human-computer interaction: building bridges10.1145/1463160.1463192(290-297)Online publication date: 20-Oct-2008
  • (2013)Ubiquitous computing for teenagers: A new perspective on child-computer interaction2013 IEEE International Symposium on Technology and Society (ISTAS): Social Implications of Wearable Computing and Augmediated Reality in Everyday Life10.1109/ISTAS.2013.6613111(126-135)Online publication date: Jun-2013

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    Published In

    cover image ACM Conferences
    CUU '03: Proceedings of the 2003 conference on Universal usability
    November 2003
    166 pages
    ISBN:158113701X
    DOI:10.1145/957205
    • cover image ACM SIGCAPH Computers and the Physically Handicapped
      ACM SIGCAPH Computers and the Physically Handicapped Just Accepted
      June-September 2002
      157 pages
      ISSN:0163-5727
      DOI:10.1145/960201
      Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 17 June 2002

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    Author Tags

    1. children
    2. participatory design
    3. product concept design
    4. usage scenarios
    5. virtual communities

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    CUU03
    CUU03: Conference on Universal Usability 2003
    November 10 - 11, 2003
    British Columbia, Vancouver, Canada

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    Cited By

    View all
    • (2016)Traversing Transmedia TogetherProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930712(11-24)Online publication date: 21-Jun-2016
    • (2008)Design with and for disaffected teenagersProceedings of the 5th Nordic conference on Human-computer interaction: building bridges10.1145/1463160.1463192(290-297)Online publication date: 20-Oct-2008
    • (2013)Ubiquitous computing for teenagers: A new perspective on child-computer interaction2013 IEEE International Symposium on Technology and Society (ISTAS): Social Implications of Wearable Computing and Augmediated Reality in Everyday Life10.1109/ISTAS.2013.6613111(126-135)Online publication date: Jun-2013

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