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The ambient wood journals: replaying the experience

Published: 26 August 2003 Publication History

Abstract

The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orchestration, and a wide range of devices ranging from hand-held computers to speakers hidden in trees.Whilst performing user trials of the Wood, the activities of children participating in the experiments were recorded in detailed log files. An aim of the project has been to replay these log files using adaptive hypermedia techniques to enable the children to further reflect on their experience back in the classroom environment.

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cover image ACM Conferences
HYPERTEXT '03: Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
August 2003
232 pages
ISBN:1581137044
DOI:10.1145/900051
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 August 2003

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  1. adaptive infrastructure
  2. consolidation
  3. record and replay
  4. storytelling

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HYPERTEXT '03 Paper Acceptance Rate 36 of 136 submissions, 26%;
Overall Acceptance Rate 378 of 1,158 submissions, 33%

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