Papers by Jonathon Richter
IGI Global eBooks, May 24, 2011
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
This paper introduces the concept of online ‘Innovations-Labs’ (iLabs) as location-independent co... more This paper introduces the concept of online ‘Innovations-Labs’ (iLabs) as location-independent collaborative ideation spaces. We highlight the challenges and opportunities that disruptive innovations present to companies and society, and discuss how Science Fiction Prototyping and Diegetic Innovation Templating can provide a means to explore that space by acting as ideation process and a language for capturing and communicating innovations. A core hypothesis of this paper is that there are significant gains to be accrued from integrating Virtual Reality, Science Fiction Prototyping, Diegetic Innovation Templating and Innovation Labs to form an online immersive reality innovation-lab which both offers better affordances and access to people wishing to undertake innovation related activities. We present details of our initial implementation of an online innovation-lab (Our HEX) which takes the form of a virtual-reality space-station. We then conclude the paper by describing future dir...
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
ILRN 2016. Immersive Learning Research Network Conference, 2016
Bookmarks Related papers MentionsView impact
On the Horizon, 2009
PurposeThe purpose of this paper is to explore future consciousness, in particular the desire for... more PurposeThe purpose of this paper is to explore future consciousness, in particular the desire for adventure and change, in light of the literature and ideas around academic development in higher education teaching and learning, and with a particular focus on supporting staff in their engagement with technologies in new ways.Design/methodology/approachThe article builds on and extends recent work by the authors Barnes and Tynan; and Tynan, Lee and Barnes, as well as that of other researchers and theorists. A case study approach is adopted, in which the narratives or “stories” of academics at an Australian university relating to issues surrounding learning technologies are analysed. The themes that emerge from the preliminary analysis are synthesised to draw out barriers and potential solutions from the participants' perspectives, especially with regard to their self‐identified future professional development needs, and particularly in relation to their adoption and sustainable us...
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
Journal of Ambient Intelligence and Smart Environments, 2012
Bookmarks Related papers MentionsView impact
On the Horizon, 2009
Purpose The purpose of this paper is to identify and explore the dynamics of an emerging form o... more Purpose The purpose of this paper is to identify and explore the dynamics of an emerging form of teaching and learning social network knowledge construction associated with the use of social networks, particularly 3D virtual world environments such as Second Life. As ...
Bookmarks Related papers MentionsView impact
On the Horizon, 2009
PurposeThe purpose of this paper is to describe the main forms and components of future conscious... more PurposeThe purpose of this paper is to describe the main forms and components of future consciousness, to identify the important values for enhancing future consciousness, and to describe a variety of educational strategies for heightening future consciousness.Design/methodology/approachThis paper presents a historical review of the development of future consciousness and a psychological review of recent theory and research on its components and benefits, and argues for a teaching philosophy and strategy based on positive psychology and the development of virtues and wisdom.FindingsFuture consciousness is multi‐dimensional and involves all the major capacities of the human mind. A set of different forms of future consciousness has evolved over time, encompassing practical and social intelligence, mythic narrative, rationality and emotionality, science fiction, and future studies. Psychologically, future consciousness involves human emotion and motivation, learning and memory, all ma...
Bookmarks Related papers MentionsView impact
On the Horizon, 2009
PurposeThe purpose of this article is to outline a vision for digital stories of development, or ... more PurposeThe purpose of this article is to outline a vision for digital stories of development, or online personal learning environments, which may eventually replace what we currently call “electronic portfolios” in education.Design/methodology/approachThis is a conceptual article that provides a lifelong, life‐wide perspective on electronic portfolios based on the authors' research, focusing on some of the issues that need to be addressed to make this vision a reality.FindingsBased on the concept of “lifetime personal web space,” this online archive of a life's collection of reflections, memories, digital artefacts and memorabilia, both personal and professional, has the potential to change the current paradigm of electronic portfolios, mostly institution‐bound, and focus instead on the individual or the family as the center for creating a digital archive, which can be used in a variety of contexts across the lifespan, from schools to universities to the workplace. Finally, ...
Bookmarks Related papers MentionsView impact
What works in K-12 online learning, 2007
Background The term exceptional learners is a generic one and means different things to different... more Background The term exceptional learners is a generic one and means different things to different people. One population of exceptional learners is students with disabilities. as defined by the americans with Disabilities act (aDa), an individual with a disability is… a person who has a physical or mental impairment that substantially limits one or more major life activities, a person who has a history or record of such an impairment, or a person who is perceived by others as having such an impairment (US Department of Justice, 2002).
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
In this work-in-progress paper, we investigate the creation of a technical framework (the Pedagog... more In this work-in-progress paper, we investigate the creation of a technical framework (the Pedagogical Virtual Machine or PVM) which provides a layered analysis of the technical and pedagogical processes that are interacting together for any given learning activity (in the context of learning about embedded computing). We particularly focus on describing the structure of the pedagogical layer and how it handles the computational objects within it. This model is used as a means to create more effective tools for students who are studying embedded computing, which are typified by topics such as the internet of things, pervasive computing and robotics. This approach aims to enrich the experience for learners by constructing a meaningful view of the invisible things around us. Finally, we propose an embedded computing scenario that makes use of the PVM model.
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
The purpose of this paper is to introduce a new approach for assessing learning outcomes from col... more The purpose of this paper is to introduce a new approach for assessing learning outcomes from collaborative work in 3D virtual environments. It represents a novel computational framework that improves recording and observing collaborative activities between students to evaluate learning outcomes. The framework includes a virtual observation model that maps observing learners in classrooms with observing and assessing the students in 3D spaces. This can be accomplished by applying a mechanism that combines natural agents and software agents to support collecting learning evidences from virtual activities and simulate the educators’ observation(s). Such a novel framework will solve issues that could develop from evaluating students’ performance, interaction, skill and knowledge in collaborative virtual learning environments.
Bookmarks Related papers MentionsView impact
Uploads
Papers by Jonathon Richter