undead</a>. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.<br /><br /> <span class='action' title='Single Action' role='img' aria-label='Single Action'>[one-action]</span> The spell has a range of touch.<br /> <span class='action' title='Two Actions' role='img' aria-label='Two Actions'>[two-actions]</span> (<a style="text-decoration:underline" href="Traits.aspx?ID=32">concentrate</a>) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.<br /> <span class='action' title='Three Actions' role='img' aria-label='Three Actions'>[three-actions]</span> (<a style="text-decoration:underline" href="Traits.aspx?ID=32">concentrate</a>) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst." />
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There is a Legacy version here.

PFS StandardHeal [one-action] to [three-actions] Spell 1

Healing Manipulate Vitality 
Source Player Core pg. 335 2.0
Traditions divine, primal
Bloodline angelic
Catalysts Healer's Gel
Range varies; Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

    Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.