Overview
- Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting.
- It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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About this book
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
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Table of contents (19 chapters)
About the author
Bibliographic Information
Book Title: Beginning 3D Game Development with Unity 4
Book Subtitle: All-in-one, multi-platform game development
Authors: Sue Blackman
DOI: https://doi.org/10.1007/978-1-4302-4900-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Sue Blackman 2013
Softcover ISBN: 978-1-4302-4899-6Published: 28 August 2013
eBook ISBN: 978-1-4302-4900-9Published: 20 September 2013
Edition Number: 2
Number of Pages: XXIII, 808
Number of Illustrations: 515 b/w illustrations
Topics: Game Development, Computer Imaging, Vision, Pattern Recognition and Graphics