Abstract
This paper examines in detail the category of open-ended exploratory computer environments which have been labeled “microworlds.” One goal of the paper is to review the various ways in which the term “microworld” has been used within the mathematics and science education communities, and to analyze a number of examples of computer microworlds. Two definitions or ways of describing microworlds are proposed: a “structural” definition which focuses on design elements shared by the environments, and a “functional” definition which highlights commonalities in how students learn with microworlds. In the final section of the paper, the notion that computer microworlds, or symbol systems in general, can be said to “embody” mathematical or scientific ideas is examined within a broader consideration of ideas about representation.
It is as though, in becoming electronic, our beautiful old astrolabes, sextants, surveyor's compasses, observatories, orreries, slide rules, mechanical clocks, drawing instruments and fromwork, maps and plans—physical things all, embodiments of the purest geometry, their sole work to make us at home in space—become environments themselves, the very framework of what they once only measured. —M. Benedickt
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Edwards, L.D. (1995). Microworlds as Representations. In: diSessa, A.A., Hoyles, C., Noss, R., Edwards, L.D. (eds) Computers and Exploratory Learning. NATO ASI Series, vol 146. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57799-4_8
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DOI: https://doi.org/10.1007/978-3-642-57799-4_8
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