Nothing Special   »   [go: up one dir, main page]

iXBT Labs - Computer Hardware in Detail

Platform

Video

Multimedia

Mobile

Other

Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



2004

91. XGI Volari V8 Ultra DUO
Club3D Volari V8 Ultra DUO 256MB 2 x 128bit, 2 x 330/350 (700) MHz (2 processors, every processor incorporates 8 pixel pipelines with one texture unit each, shaders are supported only by 4 pipelines; DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



92. S3 DeltaChrome S8
Reference card S3 DeltaChrome 256MB 128bit, 300/350 (700) MHz (8 pixel pipelines with one texture unit each, only 4 pipelines support shaders, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on three vertex pipelines)



93. NVIDIA GeForce 6800LE
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz, number of pipes was downclocked to 8/4 (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 16 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on four vertex pipelines)



94. NVIDIA GeForce 6800 128MB
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines)



95. NVIDIA GeForce 6800 256MB
ASUS V9999 Gamer Edition 256MB GDDR3 256bit, 350/500 (1000) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines)



96. NVIDIA GeForce 6800GT
Leadtek WinFast A400GT/TD 256MB GDDR3 256bit, 350/500 (1000) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines)



97. NVIDIA GeForce 6800 Ultra
Leadtek WinFast A400 Ultra/TD 256MB GDDR3 256bit, 400/550 (1100) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines)



98. ATI RADEON X800 PRO
Sapphire Atlantis RADEON X800 PRO 256MB GDDR3 256bit, 475/450 (900) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines)



99. ATI RADEON X800 XT Platinum Edition
ASUS AX800XT 256MB GDDR3 256bit, 520/560 (1120) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines)



100. ATI RADEON 9550 128MB
HIS Excalibur RADEON 9550 128MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



101. ATI RADEON 9800 128bit
PowerColor RADEON 9800 Platinum Edition 128MB DDR 128bit, 380/300 (600) MHz (8 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


Write a comment below. No registration needed!


Article navigation:



Please enable JavaScript to view the comments powered by Disqus. blog comments powered by Disqus

  Most Popular Reviews More    RSS  

AMD Phenom II X4 955, Phenom II X4 960T, Phenom II X6 1075T, and Intel Pentium G2120, Core i3-3220, Core i5-3330 Processors

Comparing old, cheap solutions from AMD with new, budget offerings from Intel.
February 1, 2013 · Processor Roundups

Inno3D GeForce GTX 670 iChill, Inno3D GeForce GTX 660 Ti Graphics Cards

A couple of mid-range adapters with original cooling systems.
January 30, 2013 · Video cards: NVIDIA GPUs

Creative Sound Blaster X-Fi Surround 5.1

An external X-Fi solution in tests.
September 9, 2008 · Sound Cards

AMD FX-8350 Processor

The first worthwhile Piledriver CPU.
September 11, 2012 · Processors: AMD

Consumed Power, Energy Consumption: Ivy Bridge vs. Sandy Bridge

Trying out the new method.
September 18, 2012 · Processors: Intel
  Latest Reviews More    RSS  

i3DSpeed, September 2013

Retested all graphics cards with the new drivers.
Oct 18, 2013 · 3Digests

i3DSpeed, August 2013

Added new benchmarks: BioShock Infinite and Metro: Last Light.
Sep 06, 2013 · 3Digests

i3DSpeed, July 2013

Added the test results of NVIDIA GeForce GTX 760 and AMD Radeon HD 7730.
Aug 05, 2013 · 3Digests

Gainward GeForce GTX 650 Ti BOOST 2GB Golden Sample Graphics Card

An excellent hybrid of GeForce GTX 650 Ti and GeForce GTX 660.
Jun 24, 2013 · Video cards: NVIDIA GPUs

i3DSpeed, May 2013

Added the test results of NVIDIA GeForce GTX 770/780.
Jun 03, 2013 · 3Digests
  Latest News More    RSS  

Platform  ·  Video  ·  Multimedia  ·  Mobile  ·  Other  ||  About us & Privacy policy  ·  Twitter  ·  Facebook


Copyright © Byrds Research & Publishing, Ltd., 1997–2011. All rights reserved.