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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

MaxRain changed Category from category:general to category:gameplay on T188429: Vehicle Ammo box can be used to refill non-full player's magazines.
Wed, Feb 19, 2:00 AM · Arma 3

Mon, Feb 17

dedmen closed T84141: Library libSDL2-2.0 as Resolved.
Mon, Feb 17, 7:30 PM · Arma 3
StidOfficial edited Additional Information on T84141: Library libSDL2-2.0.
Mon, Feb 17, 7:13 PM · Arma 3
dedmen closed T188830: Game crash when audio device disconnects as Resolved.

The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.

Mon, Feb 17, 6:50 PM · Arma 3
dedmen added a comment to T188969: 0xC0000005 Status_Access_Violation.

Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.

Mon, Feb 17, 6:02 PM · Arma 3
dedmen closed T188693: Arma 3 Fails to Boot in 64 bit as Resolved.

The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick

Mon, Feb 17, 5:50 PM · Arma 3
dedmen set Ref Ticket to AIII-56784 on T186846: StabilizedInAxes turret config entry doesn't work on ships.
Mon, Feb 17, 3:58 PM · Arma 3

Sun, Feb 16

PR9INICHEK added a comment to T71651: Replay recording system.

Relates to T66212

Sun, Feb 16, 5:53 PM · Arma 3

Sat, Feb 15

namenai added a comment to T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

Ah I didnt think to try out for AI, thank you very much

Sat, Feb 15, 12:02 AM · Arma 3

Fri, Feb 14

dedmen changed the status of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work. from New to Feedback.

It was ignored for player used weapons, not for AI.

Fri, Feb 14, 5:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command

Fri, Feb 14, 2:49 PM · Arma 3
dedmen added a comment to T116708: Control types 100 & 101 do not respect controls groups.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:48 PM · Arma 3
dedmen closed T82543: RscMapControl dont work as expected when placed in controls group as Resolved.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:47 PM · Arma 3
dedmen added a comment to T78273: RscMapControl does not work with RscControlsGroup.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Fri, Feb 14, 2:47 PM · Arma 3
dedmen changed the status of T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0 from New to Feedback.
Fri, Feb 14, 2:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

Okey.
Due to backwards compatibility, we need to mess around a bit.

Fri, Feb 14, 11:34 AM · Arma 3
namenai updated subscribers of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

Per @dedmen request here is a PBO where once this issue works the suppressor (on MX rifle) should reduce the recoil o 25% of its original value when not prone, or if prone to 5%. Other fields like the hit coef dont appear to work, so if it gets fixed then with this suppressor they should do 10x more damage (Picked an extreme value to test with). I imagine typicalSpeed value also doesnt work, unsure how to test on my end.

Fri, Feb 14, 5:40 AM · Arma 3

Thu, Feb 13

dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

It is easier to see if you also change the position of the background like this

with localNamespace do  
{  
 private _display = findDisplay 46 createDisplay "RscDisplayEmpty";  
 private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1];  
 private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup];  
 _ctrltext ctrlSetPosition [0.2, 0.2, 1, 1];  
 _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5];  
 _ctrlText ctrlCommit 0;  
 private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup];  
 _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate  
 _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player];  
 ctrlMapAnimCommit _ctrlMap;  
 _ctrlGroup ctrlSetPosition [0.2, 0.2, 1, 1];  
 _ctrlGroup ctrlCommit 0.3; // non instant transition  
 _ctrlMap ctrlMapSetPosition []; // instant sync to new _ctrlGroup position  
};

You can see that when you click above the red area, the map control is moved. But clicking outside the map area, it is not.
Also the map ignores the ctrlSetPosition, it should be positioned at 0.2/0.2 from the top left. But it is rendered at 0/0

Thu, Feb 13, 3:16 PM · Arma 3
POLPOX added a comment to T189083: [Feature Request] cameraView update Mission EH.

I believe there is none unless we use EachFrame/Draw3D and call it a day. Smooth transition wouldn't be a concern to consider IMO, from what I can see firing an EH upon cameraView has changed is good enough to detect Visual/Pilot LOD change etc.
However and just thouht of, "BeforeCameraViewChanged" might be an addition to suppress the viewmode update etc I guess. Not really sure how it would have a usecase, so just sayin'.

Thu, Feb 13, 8:24 AM · Arma 3
Yomo6833 created T189134: formationPosition command has wrong return when used on a created wheeled vehicle.
Thu, Feb 13, 6:43 AM · Arma 3
SuicideKing added a comment to T188318: Nvidia Adaptive Vsync doesn't work in windowed fullscreen.

Won't fix. I have no idea where to look.

Thu, Feb 13, 1:19 AM · Arma 3

Wed, Feb 12

dedmen changed the status of T182084: [Feature Request] Return value from drop command from New to Feedback.

2.20

Wed, Feb 12, 4:40 PM · Arma 3
dedmen added a comment to T189083: [Feature Request] cameraView update Mission EH.

Is there currently some non-eventhandler script way to detect this?

Wed, Feb 12, 4:34 PM · Arma 3
dedmen added a comment to T188318: Nvidia Adaptive Vsync doesn't work in windowed fullscreen.

Won't fix. I have no idea where to look.

Wed, Feb 12, 4:12 PM · Arma 3
dedmen changed the status of T188707: Game crush when sound set use delay parameter for vehicles from New to Feedback.

Very nice find, thank you.

Wed, Feb 12, 4:10 PM · Arma 3
SaMatra added a comment to T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.

Video of the abuse of this problem in multiplayer embedded:

Wed, Feb 12, 2:44 PM · Arma 3
tigre437 added a comment to T188597: Animation keyframes not working.

Me ha pedido Dedmen que agregue un pbo en cual se pueda replicar el problema, ademas de eso os envio una captura del error que sale simplemente seleccionando el modulo de curva rica, el de la linea de tiempo o el de el punto de clave de llave rica el que tiene un simbolo de llave.

Wed, Feb 12, 1:34 PM · Arma 3
dedmen set Ref Ticket to AIII-55603 on T188336: [Feature request] Fisheye effect.
Wed, Feb 12, 1:15 PM · Arma 3
ehylla93 added a comment to T170768: No Requiem Achievement.

I honestly believe, that it's not really the issue, that civilians or their vehicles getting damaged. It's the Mission Eventhandler "BuildingChanged". Every damage on "buildings" get tracked (I guess this was intended anyway, also for fences and other objects) but the problem is, that AI drives over everything too. Means fences, tiny objects and other things. Limit the check only for the player would minimize the risk for the Mission getting failed.

Wed, Feb 12, 8:46 AM · Arma 3

Mon, Feb 10

parrote3 updated the task description for T188969: 0xC0000005 Status_Access_Violation.
Mon, Feb 10, 2:55 PM · Arma 3

Sat, Feb 8

POLPOX created T189083: [Feature Request] cameraView update Mission EH.
Sat, Feb 8, 12:16 PM · Arma 3

Fri, Feb 7

LouMontana added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

This person visibly has a problem, fixating and harassing on Arma/BattlEye. Banned on request, please resume your usual activities

Fri, Feb 7, 11:58 PM · Arma 3
Tankbuster added a comment to T176529: Feature request : command insideBuilding for all objects ?.

Can I suggest, this command should be able to take a position as a parameter

Fri, Feb 7, 7:50 PM · Arma 3
zalinka added a comment to T188707: Game crush when sound set use delay parameter for vehicles.
Fri, Feb 7, 2:44 PM · Arma 3
AryxRayx added a comment to T77668: Can't change headgear and vest texture with setObjectTexture and setObjectTextureGlobal.

is it hard to implement those variables for vest, heagear (/ weapons)?

Fri, Feb 7, 12:47 PM · Arma 3
TRAGER added a comment to T124060: screenshot command uses max gamma value.

This problem also affects the use of BIS_fnc_exportEditorPreviews, the resulting images are very lightened. As we can see, the BI author who makes Editor Previews for vanilla assets has no such problems. Can he please share a secret so that we don't have to keep using batch proces in photoshop to correct images?

Fri, Feb 7, 12:46 PM · Arma 3
AryxRayx created T189056: DLC Restriction for Livonia.
Fri, Feb 7, 12:43 PM · Arma 3
zalinka added a comment to T188760: CTD Stack Overflow - loadConfig mission.sqm.
Fri, Feb 7, 8:46 AM · Arma 3
asilvero added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.
Fri, Feb 7, 4:50 AM · Arma 3
asilvero added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.
Fri, Feb 7, 4:49 AM · Arma 3
zalinka added a comment to T188830: Game crash when audio device disconnects.
Fri, Feb 7, 4:27 AM · Arma 3

Thu, Feb 6

jaj22 added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.

Title correction:
The problem is that inAreaArrayIndexes throws an error on profiling branch if you pass it an array of marker strings as the left-hand input. This works correctly on stable 2.18.

Thu, Feb 6, 8:29 PM · Arma 3
Wulf closed T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface as Resolved.

Confirmed as fixed closing.

Thu, Feb 6, 1:00 PM · Arma 3
wyqydsyq added a comment to T69482: Any number of factions and sides(feature, ability to create on fly with script).

This functionality is required for a lot of custom game modes focused more around dynamic player groups than predefined scenario factions. Mods like WasteLand, Rogue Extract, Everon Life etc could all benefit from the factions system being more dynamic and factions being creatable at runtime via scripts, most of these kind of mods just have some janky work-around solution like repurposing squads/groups as player factions.
Anyone saying there is no need for this is simply thinking too small or only speaking for their own needs.

Thu, Feb 6, 1:11 AM · Arma 3

Wed, Feb 5

Larry added a comment to T127383: Buggy Object: "Land_Shop_City_05_F".

tested in 2.18 - seems fixed.

Wed, Feb 5, 5:54 PM · Arma 3
Leopard20 closed T188990: Texture being displayed properly in Object Builder but not ingame as Resolved.
Wed, Feb 5, 3:35 PM · Arma 3
freeai added a comment to T188990: Texture being displayed properly in Object Builder but not ingame.
Wed, Feb 5, 1:42 PM · Arma 3
freeai added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.
Wed, Feb 5, 1:41 PM · Arma 3
freeai added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.
Wed, Feb 5, 1:41 PM · Arma 3
goldacoustic added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.
Wed, Feb 5, 8:39 AM · Arma 3