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Using Scalable, Interactive Floor Projection for Production Planning Scenario

Published: 16 November 2014 Publication History

Abstract

This paper introduces a novel system for interactive evaluation and verification of manual assembly processes. The approach utilizes a scalable, interactive augmented floor surface in combination with a tangible tabletop hardware and a material zone planning software. The floor projection hardware is used for true to scale assembly station layout visualizations. The advantages and drawbacks of a low-cost, true to scale visualization will be discussed. A preliminary evaluation of the proposed system during a production planning workshop has shown that the low-cost implementation is suitable for reaching the production planning goals. Additionally true to scale visualizations support users to estimate distances, speeds and spatial relationships within the digital layout. In future work, motion capture and tracking systems will be integrated and registered to the augmented floor surface area, the projection area will be extended and efficiency improvements will be showed up.

References

[1]
H. Ishii, "Tangible bits: beyond pixels", in Proceedings of the 2nd international conference on Tangible and embedded interaction, 2008, S. xv--xxv.
[2]
M. Manns und N. A. A. Martin, "A Vagueness Measure for Concurrent Engineering of Manual Assembly Lines", in Enabling Manufacturing Competitiveness and Economic Sustainability, M. F. Zaeh, Hrsg. Springer International Publishing, 2014, S. 131--135.
[3]
J. C. Aurich, D. Ostermayer, und C. H. Wagenknecht, "Improvement of manufacturing processes with virtual reality-based CIP workshops", Int. J. Prod. Res., Bd. 47, Nr. 19, S. 5297--5309, 2009.
[4]
T. Augsten, K. Kaefer, R. Meusel, C. Fetzer, D. Kanitz, T. Stoff, T. Becker, C. Holz, und P. Baudisch, "Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input", in Proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010, S. 209--218.
[5]
C. Pinhanez, "The everywhere displays projector: A device to create ubiquitous graphical interfaces", in Ubicomp 2001: Ubiquitous Computing, 2001, S. 315--331.

Cited By

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  • (2024)A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone UsageProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656302(201-218)Online publication date: 7-Jun-2024
  • (2022)Floor Projection with QR code-based Interactions and Visitor Drawings2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE56475.2022.10014058(318-320)Online publication date: 18-Oct-2022
  • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces
    November 2014
    524 pages
    ISBN:9781450325875
    DOI:10.1145/2669485
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 November 2014

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    Author Tags

    1. floor projection
    2. interactive augmented floor surface
    3. manual assembly
    4. shop-floor
    5. true to scale

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    ITS '14
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    ITS '14: Interactive Tabletops and Surfaces
    November 16 - 19, 2014
    Dresden, Germany

    Acceptance Rates

    ITS '14 Paper Acceptance Rate 31 of 112 submissions, 28%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    Cited By

    View all
    • (2024)A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone UsageProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656302(201-218)Online publication date: 7-Jun-2024
    • (2022)Floor Projection with QR code-based Interactions and Visitor Drawings2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE56475.2022.10014058(318-320)Online publication date: 18-Oct-2022
    • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
    • (2020)Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizesPersonal and Ubiquitous Computing10.1007/s00779-020-01433-z26:3(721-736)Online publication date: 11-Aug-2020
    • (2019)"The Printer is Telling Me about Itself"Proceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322342(331-344)Online publication date: 18-Jun-2019
    • (2019)Evaluation on perceived sizes using large-scale augmented floor visualization devicesProceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324951(1-7)Online publication date: 12-Jun-2019
    • (2017)The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in ManufacturingProceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3056540.3076193(433-440)Online publication date: 21-Jun-2017
    • (2017)A comprehensive survey of ubiquitous manufacturing researchInternational Journal of Production Research10.1080/00207543.2017.141325956:1-2(604-628)Online publication date: 14-Dec-2017
    • (2016)Dual Reality for Production Verification Workshops: A Comprehensive Set of Virtual MethodsProcedia CIRP10.1016/j.procir.2016.02.14044(38-43)Online publication date: 2016
    • (2015)Extending the Design Space in Industrial Manufacturing Through Mobile ProjectionProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2794342(1130-1133)Online publication date: 24-Aug-2015

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