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Using gamification to motivate children to complete empirical studies in lab environments

Published: 24 June 2013 Publication History

Abstract

In this paper, we describe the challenges we encountered and solutions we developed while collecting mobile touch and gesture interaction data in laboratory conditions from children ages 5 to 7 years old. We identify several challenges of conducting empirical studies with young children, including study length, motivation, and environment. We then propose and validate techniques for designing study protocols for this age group, focusing on the use of gamification components to better engage children in laboratory studies. The use of gamification increased our study task completion rates from 73% to 97%. This research contributes a better understanding of how to design study protocols for young children when lab studies are needed or preferred. Research with younger age groups alongside older children, adults, and special populations can lead to more sound guidelines for universal usability of mobile applications.

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    cover image ACM Conferences
    IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
    June 2013
    687 pages
    ISBN:9781450319188
    DOI:10.1145/2485760
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 24 June 2013

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    Author Tags

    1. child-computer interaction
    2. empirical studies
    3. gesture interaction
    4. mobile devices
    5. touch interaction
    6. touchscreens

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    IDC '13
    Sponsor:
    • The New School
    • ACM
    • Sesame Workshop
    IDC '13: Interaction Design and Children 2013
    June 24 - 27, 2013
    New York, New York, USA

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2023)فاعلية التدريس باستخدام تطبيق هاتفي قائم على منحى التلعيب في اكتساب المفاهيم العلمية لدى طلبة الصف الرابع الأساسي في ظل جائحة كورونامجلة جامعة الشارقة للعلوم الانسانية والاجتماعية10.36394/jhss/20/1/920:1Online publication date: 8-Mar-2023
    • (2023)Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning MediaInternational Journal of Elementary Education10.23887/ijee.v7i4.649377:4(637-645)Online publication date: 28-Dec-2023
    • (2023)Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward ParentsInternational Journal of Computer Games Technology10.1155/2023/53483242023Online publication date: 1-Jan-2023
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    • (2023)12 Ways to Empower: Designing for Children’s Digital AutonomyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580935(1-27)Online publication date: 19-Apr-2023
    • (2023)Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on LearningIEEE Transactions on Learning Technologies10.1109/TLT.2022.320893616:5(603-618)Online publication date: 1-Oct-2023
    • (2023)EFL learners’ motivation in a gamified formative assessment: The case of QuizizzEducation and Information Technologies10.1007/s10639-023-12034-729:5(6217-6239)Online publication date: 31-Jul-2023
    • (2023)Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User InterfacesHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48050-8_27(408-425)Online publication date: 1-Dec-2023
    • (2023)Using Gamification to Activate University Library UseHCI in Games10.1007/978-3-031-35930-9_23(343-359)Online publication date: 9-Jul-2023
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